With the introduction of newer and newer heroes, all of them are getting new feats with specifically their moveset and role in team fights in mind. Meanwhile, most og heroes lack unique feats (those who had useful unque feats had them given to newer ones, like for example Auto Revive given to Jorm). With your mains' role and movesets kept in mind, what unique feats would you design for your mains?
Orochi and shinobi should have a level 1 feat that let's their team have a better hero in the game for when the orochi or shinobi eventually rage quits and gives their teammates a crap orochi or shinobi bot.
They should have shaolins teleport feat at level two that just teleports them as far from a fight as possible to save them the time and embarrassment of running like scared children.
Their level three feat should be a feat that gives their teammate revenge after they flee a failed gank which they gave the enemy revenge.
Their level four feat should be a teleport that let's them transport themselves to an enemy being executed by another teammate in order to emo spam, chat spam, and gloat over their teammates kill as if they had something to do with it.
A passive level five feat: it forces an enemy to emo a sign of respect back to them before the orochi start their cheap light spam anime fantasy fight. Which they will eventually get down to a quarter health and run away from or use their level 2 feat.
For my pk, I would replace the following:
Level 1: Instead of Conqueror, she would get Bloodward: your ticking bleed damage heals you for three hp and stamina. (passive)
Level 2: instead of Thick Skin, pk gets Bloodtrack: when an opponent is bleeding from your attacks, movement increased by 50%, fa by 20% (passive, 5 seconds duration, 6 seconds cooldown).
Level 3: instead of Pugno Mortis, pk gets Sharpnel Grenade (or whatever in latin): she drops a bomb on the floor, which has a 5 meters radius, and explodes in 1 second. Players caught in it suffer 5 direct and 20 bleed damage. (active, cooldown is 90 seconds, range similar to other bombs)
Level 4: instead of Catapult, pk gets Lethal Wound: the pk places this debuff on an enemy player, who for the next 20 seconds can't receive hp from any source nor can get rid of any bleed. (active, cooldown is 120 seconds, range is limited by sight only).
Beautiful xD !Originally Posted by CRIMS0NM0NKEY Go to original post
LmaoOriginally Posted by CRIMS0NM0NKEY Go to original post
Yes agreed , its a very cool move !Originally Posted by Hormly Go to original post