Outstanding! No lie, I sailed through it first time with that helpful description, with plenty of room to spare. Went on to finish the contract with 1 fault (7 allowed).Originally Posted by FrequentForager Go to original post
Thanks for sharing your feedback with us, calculusman1084! I'm happy to hear that you are enjoying Crash & Sunburn so far. We appreciate your feedback. It really does mean a lot to us, so thank you.Originally Posted by calculusman1084 Go to original post![]()
Glad to hear that you are looking forward to the new Crawler as well.![]()
Couldn’t have said that better myself. Agreed on everything. I have really enjoyed the dlc so far. Great, great addition to the game, great job RedLynx/UbiSoft. Hoping for another track building competition as I enjoyed the MMM tracks that were made.Originally Posted by calculusman1084 Go to original post
Well, since the other thread was killed by trolling and personal attack, I guess we're over here now...
Personally, I found the second DLC noticeably weak. Lots of tracks felt phoned in or like ideas had just run out, and I definitely came away mainly with renewed appreciation for our builder community in Track Central, which still suffers from the undeserved sabotage by RL that has been the theme of this iteration's TC. I wish we could have had a Track Central enhancing DLC instead of just some more ok tracks (an excessively large chunk of which were yet more Easy levels, like we didn't get enough of that already). Elevating TC into the game instead of it being shunned and rewardless would have had significantly more value to offer the game and players, especially over time.
As we move into the mobile-style ongoing premium content model, I'm both unimpressed at the work on offer and suspicious it didn't suffer in favor of things we have not already paid for.
I still feel the Turtle is a particularly low-effort addition that wastes a slot that could have gone to some kind of game play enhancing element, and I'm disappointed that it's basically just paying to lessen or remove skill/effort requirements for rewards/contracts. I know some are looking forward to it and what builders use it to do, but adding pachinko to Trials just really isn't value to me.
you have to know how to say things when they are right:
this DLC is beautiful, it still suffers from small problems, but visually very successful, the racing lines are very good too.
the extremes are a little more difficult, and I like that!
the update improves "a little" the central track "a little
so simply: well done!
Its great that they keep adding new bikes to the game, adds a different aspect to it, especially in private MP matches. People will complain about the Crawler just like the did the Panda but i think its the best new addition to the game. Opens up TC a lot more too for the builders that focused on the Panda in Fusion. I'm sure the one person on here will i'm just "trolling" but i have a right to give my opinion too.