1. #31
    Originally Posted by FrequentForager Go to original post
    Just made it. If you start at the checkpoint, go full speed and then do a backflip off the ramp (to give you more speed from top of hill), give it a lil gas to start down the hill then go neutral to pick up speed. Then just hope it's enough. Took me many tries, but was able to clear the gap.
    Outstanding! No lie, I sailed through it first time with that helpful description, with plenty of room to spare. Went on to finish the contract with 1 fault (7 allowed).
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  2. #32
    Nice! Glad I could help out. It wasn't ninja related, so thought I'd try n figure out how to do it lol.
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  3. #33
    UbiCosmos's Avatar Community Representative
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    Originally Posted by calculusman1084 Go to original post
    Really really enjoying C&S so far. Im one of a few who also enjoyed R66, but this is how a DLC pack should be. A lot of surprises, tons of awesome weird riddles and Easter Eggs, new Ninjas, Skill Games, Bikes and Extremes. Love it! And most if not all the new Tracks looked great. The only thing plaguing the experience is the Lag/Frame Drops/Hitching, etc. On Ps4 Pro, and its tough to play through. The other thing is Splits. I havent played Career in a couple of weeks, and have been grinding in Track Central. Id completely forgotten how wonderful and easy it is to quickly check my Splits (the Red or Blue numbers you see under your time when you pass a CP, for anyone who didnt know), versus having to find a ghost on screen. Otherwise though, really enjoying the new DLC! P.S..this is all just my opinion. I respect yours, so plz respect mine. P.S.S. Panda and Fusion Track Pack HYPE!
    Thanks for sharing your feedback with us, calculusman1084! I'm happy to hear that you are enjoying Crash & Sunburn so far. We appreciate your feedback. It really does mean a lot to us, so thank you.

    Glad to hear that you are looking forward to the new Crawler as well.
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  4. #34
    Originally Posted by calculusman1084 Go to original post
    Really really enjoying C&S so far. Im one of a few who also enjoyed R66, but this is how a DLC pack should be. A lot of surprises, tons of awesome weird riddles and Easter Eggs, new Ninjas, Skill Games, Bikes and Extremes. Love it! And most if not all the new Tracks looked great. The only thing plaguing the experience is the Lag/Frame Drops/Hitching, etc. On Ps4 Pro, and its tough to play through. The other thing is Splits. I havent played Career in a couple of weeks, and have been grinding in Track Central. Id completely forgotten how wonderful and easy it is to quickly check my Splits (the Red or Blue numbers you see under your time when you pass a CP, for anyone who didnt know), versus having to find a ghost on screen. Otherwise though, really enjoying the new DLC! P.S..this is all just my opinion. I respect yours, so plz respect mine. P.S.S. Panda and Fusion Track Pack HYPE!
    Couldn’t have said that better myself. Agreed on everything. I have really enjoyed the dlc so far. Great, great addition to the game, great job RedLynx/UbiSoft. Hoping for another track building competition as I enjoyed the MMM tracks that were made.
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  5. #35
    Hey ER1C, N1L8 is having a Movie theme competition. All the tracks will be released by Oct 3rd. You can search for them by typing N1L8M. Only one out so far.
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  6. #36
    Well, since the other thread was killed by trolling and personal attack, I guess we're over here now...

    Personally, I found the second DLC noticeably weak. Lots of tracks felt phoned in or like ideas had just run out, and I definitely came away mainly with renewed appreciation for our builder community in Track Central, which still suffers from the undeserved sabotage by RL that has been the theme of this iteration's TC. I wish we could have had a Track Central enhancing DLC instead of just some more ok tracks (an excessively large chunk of which were yet more Easy levels, like we didn't get enough of that already). Elevating TC into the game instead of it being shunned and rewardless would have had significantly more value to offer the game and players, especially over time.

    As we move into the mobile-style ongoing premium content model, I'm both unimpressed at the work on offer and suspicious it didn't suffer in favor of things we have not already paid for.

    I still feel the Turtle is a particularly low-effort addition that wastes a slot that could have gone to some kind of game play enhancing element, and I'm disappointed that it's basically just paying to lessen or remove skill/effort requirements for rewards/contracts. I know some are looking forward to it and what builders use it to do, but adding pachinko to Trials just really isn't value to me.
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  7. #37
    RekluseKTM's Avatar Member
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    The only complaint I have with the new tracks is the lag in spots but Its nice to see some improvement done to TC but instead of a new DLC I would have rather seen the time spent on fixing the other TC stuff.
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  8. #38
    you have to know how to say things when they are right:
    this DLC is beautiful, it still suffers from small problems, but visually very successful, the racing lines are very good too.
    the extremes are a little more difficult, and I like that!

    the update improves "a little" the central track "a little
    so simply: well done!
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  9. #39
    Its great that they keep adding new bikes to the game, adds a different aspect to it, especially in private MP matches. People will complain about the Crawler just like the did the Panda but i think its the best new addition to the game. Opens up TC a lot more too for the builders that focused on the Panda in Fusion. I'm sure the one person on here will i'm just "trolling" but i have a right to give my opinion too.
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  10. #40
    I'm enjoying reading everyone's tales of playing the new DLC.

    My favorite part so far was downloading the DLC and having it completely mess up Trials Rising on my Xbox. Four days of being unable to launch the game successfully, looking good Ubisoft.
     1 people found this helpful
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