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  1. #41
    SHDLBC's Avatar Senior Member
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    I think that Massive can communicate well, though it has seemed a bit spotty for sure.

    I think back to the Special Report streams they did before 1.4 hit in TD1. The thing that really got me excited was that they had a video showing the time to kill and time to be killed between 1.3 and the build for 1.4. Of course that was one of the biggest issues the game had at that time. There was another stream where they gave us a first look at 1.4 in game and introduced some of the mechanics that were being added (field proficiency caches) and fixed (potential for better drops from lower level enemies etc.).

    Those were great, and all of that was at least partially the result of the first ETF, so I do feel like they’ll get it right. I know it’s been frustrating lately with SOTG on hiatus and such. I’m waiting to hear something, anything, too. I hope, and I think, that it will be forthcoming.
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  2. #42
    Ubi-RealDude's Avatar Community Manager
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    Originally Posted by Demiz3r Go to original post
    As xcel30 says above, it could clear the situation better than saying "we are looking into it".
    For sure - and especially with the SotG hiatus I can understand the frustration. We really do appreciate your patience (tested though it may be) as you bear with us on this in the interim between announcements and articles.
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  3. #43
    DeMizeFPS's Avatar Senior Member
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    Originally Posted by Ubi-RealDude Go to original post
    For sure - and especially with the SotG hiatus I can understand the frustration. We really do appreciate your patience (tested though it may be) as you bear with us on this in the interim between announcements and articles.
    Thank you for understanding.
    I would love to get an insightful post from Terry Spier about DZ and PvP. I want to understand his philosophy on improving the player experience for the DZ and PvP. It could shed light on everyone to be more constructive and less toxic.
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  4. #44
    Originally Posted by Helgerd123 Go to original post
    You should stop this outright. This game didn't pop out of nowhere developed by indie team as their first attempt to make video games. It was developed as successor of previous part by the same developer backed by almost unlimited money of big game publisher and was portrait as "Lessons were learned we would like to reset initial bad impression and make it good game with initial good impression". And now people come talking "it is only XXX month old". Truth is - XXX in this motot is raising while improvements are yet remain to be seen. And that doesn't include the fact that product should be shipped developed instead of beta-testing on customers.
    No it didn't, and neither did the Destiny(s) .. which was the original point. They are both large, and they are both having the same issues. Destiny 1 took literally years to get things right and they did it in a very big way with Taken King ... Destiny 2 is still getting there, but on their way, again years after launch. Division 2 is in the same position as Destiny 2 six months after launch ... literally the same position. The first expansion for Destiny 2 LITERALLY took 4 hours to complete front to back .. the community was pissed. Especially when they had been complaining about the standardized rolls across all gear sets, and lack of diversity. It was almost like Bungie wasn't listening at all .. then to compound things, they brought out Masterworks, which they thought would address the gear issue, in much the same way that UbiSoft updated their recalibration logic to give a score instead of being able to roll an actual value ... etc etc

    These two games are about as close as you can get to following the same path; which is the point of comparison. We are not saying we agree or we like it ... just that it is the same. In addition, you really need to reset your expectations of how difficult it is to fix something like the RNG issue. This is at the very core of the game, and quite literally impacts every aspect of it ... it took years to develop the game, so changing a core aspect of it will take time .. and this includes analyzing potential options. I would rather have them say that they are looking at it consistently than to promise me something that in the end does not work as expected because it was rushed.
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  5. #45
    Originally Posted by Demiz3r Go to original post
    You might be right...



    No, it's not. Both games suffer the same issues with End Game RPG, Content droughts, Gear acquisition, etc but that's not the point of this discussion. The point is communication. Bungie is making the attempt to be transparent with their community. I see Bungie's community managers always interacting and memeing with their community across Reddit, Twitter. Management and the community team for the division are still keeping us in the dark. They hardly interact with us at all. Our community managers Amper and Johan don't even interact with us on the forum anymore. Amper will interact with you on his Friday stream. Sometimes Terry will pop in. They just post announcements and news on the forum. Where's Petter? Hamish and Yannick aren't even community developers anymore. They are just "content specialist" Chris Gansler is somewhat active on Reddit. Fredrik and Realdude are the only ones that are always interacting with the community over issues. I have mad respect for RealDude for being active on this forum and asking questions to keep the discussions going. Even though, some of his questions can be ridiculous. He's doing his job and He only can do so much. I think CM Alien is filling in for someone. In my opinion, the community side of things is severely lacking. Communication can be 100% better if they put any effort into it.
    Yes, the point of the discussion is about being transparent. But Bungie was not that way at the launch of D1 or D2. That is the point. It took a massive uproar from the community in both instances for Bungie to come to the table and start being more transparent .. that is the exact same progression that is playing out with TD2. The companies are literally cloning each other in that respect, but not because of malice in my opinion, because of the complexity of the situation they are trying to address.
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  6. #46
    Originally Posted by Demiz3r Go to original post
    I don't understand why you have to be a toxic **** about it.
    Oh. I am a toxic **** because I disagree with you.

    GG.
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  7. #47
    As someone said earlier, it's kind of eerie how both games are on such a similar path.

    Both vanilla games got to a really nice place. Lessons learned.

    Then along come sequels that were so mind boggling different from their predecessors, changing things no one ever asked for or complained about, worthless generic loot, etc...

    There have been plenty of long silent stretches from Bungie as well, even during times when the game was in a bad state and the community in an uproar.

    I liked what Luke did. But it's been a long time coming and Shadowkeep better be on point. Let's treat this for what it is: a new beginning...again.

    I'll need to see some consistency from both developers in regards to communication, and to fixing mistakes.

    Don't ask Massive to be like Bungie. Ask them to be better.
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