Originally Posted by
Helgerd123
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You should stop this outright. This game didn't pop out of nowhere developed by indie team as their first attempt to make video games. It was developed as successor of previous part by the same developer backed by almost unlimited money of big game publisher and was portrait as "Lessons were learned we would like to reset initial bad impression and make it good game with initial good impression". And now people come talking "it is only XXX month old". Truth is - XXX in this motot is raising while improvements are yet remain to be seen. And that doesn't include the fact that product should be shipped developed instead of beta-testing on customers.
No it didn't, and neither did the Destiny(s) .. which was the original point. They are both large, and they are both having the same issues. Destiny 1 took literally years to get things right and they did it in a very big way with Taken King ... Destiny 2 is still getting there, but on their way, again years after launch. Division 2 is in the same position as Destiny 2 six months after launch ... literally the same position. The first expansion for Destiny 2 LITERALLY took 4 hours to complete front to back .. the community was pissed. Especially when they had been complaining about the standardized rolls across all gear sets, and lack of diversity. It was almost like Bungie wasn't listening at all .. then to compound things, they brought out Masterworks, which they thought would address the gear issue, in much the same way that UbiSoft updated their recalibration logic to give a score instead of being able to roll an actual value ... etc etc
These two games are about as close as you can get to following the same path; which is the point of comparison. We are not saying we agree or we like it ... just that it is the same. In addition, you really need to reset your expectations of how difficult it is to fix something like the RNG issue. This is at the very core of the game, and quite literally impacts every aspect of it ... it took years to develop the game, so changing a core aspect of it will take time .. and this includes analyzing potential options. I would rather have them say that they are looking at it consistently than to promise me something that in the end does not work as expected because it was rushed.
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