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  1. #11
    Originally Posted by CRIMS0NM0NKEY Go to original post
    You misunderstand. The stall mechanics like bash, wallsplats, stampede, centurion cut scene, gbs after combo out takedown heavies by other ganker, run out of range, ect When a person has revenge gankers stall out the revenge of the ganked. To me it's a being broken part of the game.
    This - plus revenge doesnt really build on hits so chains of unblockables will basically 1 shot you while two blocks at the wrong time will instant revenge - the revenge rework itself is utter rubbish & would be better removed entirely than in its current state - counterganking has just as high a chance of giving revenge as the 4 guys wailing unblockables at the guy stunlocked

    A better mechanic would be the more dishounourable the kill the shorter the respawn timer (so a 4 man spamfest would give almost instant respanwn)
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  2. #12
    Originally Posted by Sweaty_Sock Go to original post
    This - plus revenge doesnt really build on hits so chains of unblockables will basically 1 shot you while two blocks at the wrong time will instant revenge - the revenge rework itself is utter rubbish & would be better removed entirely than in its current state - counterganking has just as high a chance of giving revenge as the 4 guys wailing unblockables at the guy stunlocked

    A better mechanic would be the more dishounourable the kill the shorter the respawn timer (so a 4 man spamfest would give almost instant respanwn)
    Interesting idea about the respawn timer
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  3. #13
    I think undodgeables in revenge would be more useful than unblockables, since the new meta since the revenge reworks that made it gain so quickly in ganks is just dodging backwards and stalling until it runs out again, there should be a way to catch people.
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