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  1. #1

    Console characters and adjustments

    Okay this will be a list of things that need to be looked at and tweaked this isn't anything other than a serious amount of stuff that on console you just can't punish them for or find a appropriate way to counter IF there is a way by all means list it.

    Hitokiri: Senbonzakura this move is insanely easy to avoid however if it comes from your backside or to the side it's harder to know the proper timing to dodge I simply want it to be telegraphed as if it was a unlockable but distinguished from regular unlockable attacks.

    Aramusha: Stance (Blade Blockade) is way to much to deal with from any standpoint you have nearly no openings after a failed attempt to use this, then to make matters worse this can be used 10 times before stamina is consumed completely, add in the infinite chain and the fact I have seen it burn 3 enemies total and still have stamina to burn is unacceptable.

    Then on top of stance (Blade Blockade) is the counters he can perform now it's not the type of counters it's the sheer amount some characters don't even get 1!! But this guy gets 5, from the worst to be hit by to least.

    1. (Push back kick) hit a wall stamina loss, hit a cliff dead, hit a trap dead, low on stamina? Either him or you he has a way to get distance, push you in to fire, throw you into a room of all his allies.
    2. (Ring the bell) blurred vision and no ability to see the direction of the incoming attacks from him or ganks, now this wouldn't be so bad if it didn't tint my screen gray as well, on top of the ease of doing this over and over to people this is no diminished effects for the duration or the fact the duration is actually reasonable.
    3. (Fury unleashed) is a uninterrupted top heavy attack simple to block but due to the stance (Blade Blockade) it's all most a guaranteed hit.
    4. (Twin Vipers) same but a can be interrupted, but a guaranteed hit in most cases.

    Over all the amount of stamina he has and the fact he can infinite chain 3 people dead so easily and you block him he doesn't have much of a recovery time and allows him to follow up easily or if they are skilled stop here and there use the stance you all most have NO way of winning if they aren't just a chain spammer. This is the only one who is pay to win with in all honesty.

    Black Prior: only issue is that his stance can block some stuff that shouldn't be interrupted, but that's not the issue the fact his light-shield bash can't be countered is the problem. Nothing you do can punish it. There is very little window to dodge it and even if you do he has that dodge special heavy. Simply adjust this to be slower or counter guard break other wise this one isn't a real issue.

    Centurion: Jabs and punches need to be a bit more easier to dodge and cost a tad bit more stamina not a lot.

    Shugoki: Demon embrace needs the homing reduced or remove the stamina regeneration from it and bam, balanced.

    Shaman needs her bleed-bite to become uninterrupted by teammates only. This is a buff and should be allowed being enemies can still stop you. I like shaman but the amount of people who are on my team knock me off and cause me to die from no heal or low enough life they kill me entirely is annoying.

    Shaolin: Feat teleport or whatever has to have reduced distance increased cooldown and cannot break actual physics and go through walls. A few things could be tweaked in terms of hit speed but on only care about a teleport that makes retreating impossible or the fact he has a instantaneous opener with no actual counter.

    Orochi: increase the stamina light attacks do. All I ask is to stop noobs who watch way to much naruto and now dear lord boruto to stop there (thanks) spam for a easy kill because it's a pain to deal with them on low life. Want to be a ninja fine go play kitchen knifes we don't need to have children ignore the ESRB rating and play this. I have a big enough issue that the ESRB rating isn't enforced and I am to suffer censorship on games because of children who ignore the rating system anyway.

    Raider: running grab just reduce the amount of stamina it takes from the enemy.



    This is all of it. Some of it's a rant but honesty context is needed in some cases. Because Ubisoft doesn't obviously play there own products or the fact these issues remain wouldn't.


    Again if there is a way to counter this on console by all means. Let me know. Also the phrase get gud. Will be ignored I am confident in my skill, my internet speed, and corded controller at a 3.0 USB speed. My TV speed is timed for gaming. I have taken measures to remove any possible fault of the mechanical aspect. Specialized controller related to back bumpers for claw from when using the controller to never take hands off the guard stick. So info appreciate any constructive feedback.

    Will edit if I see any spelling or phrasing issues.
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  2. #2
    Okay man. I can see you're new to the game but take it from me a grandmaster Warden who has over 700 hours in the game. I play on PC so I don't know how the gameplay is like on Console, but Aramusha you can easily counter him by simply back dodging once. As for hitokiri, you can always wait after her back flip is finished and unlock roll. Black prior shield bash spamming can be annoying yes, but that's his only opener that he needs. If someone is bash spamming you, depending on your character, learn to light him out of it or bash him back if you have a bash or side attack. Centurion and his punches = JOKE you can go for a walk, take a nap, get some food, and you will have enough time to dodge his punch. (Yes it's that slow and reactable). Shaman should remain as is, if your team can't coordinate and do real team work with you, that's their problem not the game mechanic's. Simply find a better group that you can go on call with and tell them to wait/coordinate with them.

    What I agree with you on
    1) Shugoki: shouldn't get his stamina back from a demon's embrace.
    2) Shaolin: shouldn't even have a teleportation feat in the first place, it's unrealistic and makes absolutely no sense.
    3) Raider: his running grab isn't a problem. His damage is. Nerf his damage.
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  3. #3
    I'm not exactly new as 27Rep now I'm not exactly skilled either but on console most of the stuff mentioned is all most ridiculous to have to fight with a form of counter, I don't tend to get hit by raiders unless they dodge me and follow up then I get locked in, I tend to find ones that just run grab from a standing position based off my screen same with lawbringers I can actually do the nearly stationary running stab.

    As far as Shaman goes I don't tend to play in a group except for 1 friend so communicating doesn't go well.

    I don't know what platform this game dropped on but if it was PC it makes sense to why a lot of what's easily dealt with on PC isn't for console though. I may have a way to deal with all of this soon anyway but for the few whom won't have the way I am hoping works this would continue to be problematic.
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  4. #4
    I think the team that took over the combat balance and design of this game is just trying to make it to the other end of the river, that s it...I fear, they just check the statistics and decide if they should nerf or boost some numbers.

    It would be ideal if they created a smaller group like 2 or max 3 with full authority over things, the mechanics would be much more consistent through out.

    I noticed that there a few moves that you can dodge but will always fail to dodge if you happen to change guard direction before the dodge. Now this is just unprecended and just feels mind bogling to me.

    There are alot of consistencies and it breaks my enjoyment everyday.

    For Honor is the most pathetic fighting game i have ever invested in. I am living to see the day a japanese studio take on this concept and show these office boys how **** is done.
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