16 heros have dodge attacks. So over half the cast being able to punish on reaction is pretty significant.Originally Posted by snow-halation. Go to original post
And it's not like you absolutely need one in order to punish them. Some heros have other kit specific ways to punish them. And you can always make the read to stuff a bash attempt with a GB or a light/fast zone/fast heavy.
I should have been clearer about this, so that's my bad. Nobushi shouldn't be the only choice in mid-lane. LB, Kensei, and Conq are other heroes that can get a shot there, from what I understand (please correct me if I'm wrong, I believe Kensei is a better pick for it now after the last update). This is a specific role that the meta has right now, and Nobushi's been the best at it for a great while.Originally Posted by snow-halation. Go to original post
I haven't deleted one of your replies, but remember to space them out every 5 minutes or so. We have automatic anti-spam in place, and you are posting in a bunch of separate posts instead of all at once, so there's a risk of you appearing to be a spambot to that system.Originally Posted by snow-halation. Go to original post
Reduced damage because of the additional properties given to the attack.Originally Posted by Knight_Raime Go to original post
And "along those lines" because if we put a damage tax on nobus heavies for being technically dodge heavies it would make sense to apply the same logic to other attacks that have additional properties.
Kensei is indeed being considered one of the meta picks for mid clear right now. Raider too. Previously it was basically just nobu or conq. (conq less for mid clear and more like needing 2 people to dislodge him from B.)Originally Posted by UbiInsulin Go to original post
Oh I see. It's certainly an interesting idea.Originally Posted by KitingFatKidsEZ Go to original post
Conq is the best in mid-lane and always will be. He is quite literally invincible if he has minions to kill nearby. He just needs to spam zone so he gets health from killing minions and gets health from blocking them. Also, with the bashes being able to be counted by doge attacks, again, not every hero has them so its an unfair attack if its so safe that there's no way for half the heroes to punish it. Plus, the dodge attack will always get blocked if the other characters guard is on the side of the dodge attack before the bash. And LB's bash is so safe he can not only block, but parry dodge attacks that are imputed on reaction and even prediction to his bash. It just doesn't make since and the characters in this game are so inconsistent
Originally Posted by UbiInsulin Go to original postI'm a bit lost on this. She was a good pick due to lane clearing, right? What does lane clearing have to do with playervplayer interactions? So she was picked more often due to her ability to clear waves, why does that justify a moveset nerf when the games focus is player vs player?Originally Posted by UbiInsulin Go to original post
Then, the patch notes said that she was difficult to punish in group fights, due to her range. I mean, it's a group fight. Since when have group fights been fair?
It's because Ubi has no idea what they're doing and just makes up complete BS when they change characters. I honestly don't think any of the devs have ever played this game nor understand it in the slightest. They constantly go against their own word, like when they said they want to get rid of turtles, but add characters like Hito and Jorm which you HAVE to turtle against. And all the changes they make are extremely inconsistent. Like making Nobu F tier because they thought she was good at clearing minions..while conq is in mid completely unkillable. Nothing they say or do ever makes any sense and it is never consistent. I think they're just screwing with everyone and having fun doing it.Originally Posted by Rhyza. Go to original post
I'll say what I said earlier again: The current state of the game is all about bashes, 50/50's, and mix-ups, but all Nobushi has now is her lights. Against a half decent player, she's absolutely useless and has nothing. While there are characters like Orochi not being touched at all besides making them faster, when they need an actual opener, like the rest of the characters in the game. If a character doesn't have a move that forces their opponent to make a move, they are absolutely useless and below F tier. That's really all Nobushi and other heroes with no openers are.
There will always be below F tier characters that Ubi doesn't care about and that will never change. The game will always be just the same S tier heroes with their bashes and 50/50's. That's all the game is now and I don't see Ubi ever trying to make it better and fix it. Rather than a game of reading your opponent and reacting, it's now just a game of turtling up and hoping you guess right and don't get hit by some extremely safe, but high reward, move that kills you in 3 hits.