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  1. #1

    The direction This game seems to be going...

    Am I the only one that's getting worried about where the game is going with the new heroes and all?
    Don't get me wrong part of the reason I absolutely destroyed is because I'm probably not as good as other more experienced players.
    However out of the recent 3 heroes, they just seem lazy, I mean they can all be rather easily countered once you figure out how, but I'm not necessarily saying they're OP, just that they are lazy. They all seem to be defeating the idea of the game in a sense.
    With the OG heroes, it was all about mix ups, playing mind games, expecting the unexpected, and tricking your opponent into a mistake. Now players are getting forced to overuse the same strategy Jorm is the worst case of this, she has such a limited move set, that users are forced to overuse the gut punch, which in turn forces the other player to turtle up or dodge attack.
    Every duel I've had against an Jorm goes the same way. Opponent spams gut punch, I resort to Shaolin' dodge heavy, Opponent gets mad, I feel cheap.
    Hitokiri same thing, they keep charging HA heavy, I resort to dodging backwards and it makes the whole duel stale.

    They need to bring back heroes that makes you feel good when you've learned to use them effectively.
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  2. #2
    Nope. Not worried.

    Nope. OG heros had nothing at launch and most still dont despite reworks.

    Nope I don't think the newest heros are lazy. flawed in some ways. But better from a design standpoint than most of the available heros. Outside marching fire almost every post launch hero was poorly done. Shaman being basically the only exception to this. Hito and Jorge have their flaws for sure. But i'd rather play with those heros than most of the other dlc heros that exist.
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  3. #3
    Hormly's Avatar Senior Member
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    This game has never had depth. Most heroes had 1 or 2 usable strategies, some not even that.

    For honor has always been extremely shallow. Go watch that 10k tournament they held in year 1
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  4. #4
    Agreed, Not a fan of where this game is going, it went from stat heavy to stupid perks to simplify the game, all the new heroes are built to be drop dead easy with maybe a pinch of complexity that's not necessary [Black Prior for example, effective strat is to shield bash for days, but can be used with bulkwark to make the hero more interesting] from what i'm gathering they are dumbing the new heroes down for new players, nothing in here is very complex now compared to OG cast.

    I'm guessing they are trying to revive the game a bit, considering it's free on Epic now, or was for a while, having the new shiny heroes be all effectively very easy to play is good for a new userbase.

    Problem is that pisses the old community off or the mid tier players. Playing Hitori good is the same as playing the OG heavies poorly, where the game used to treat heavies as something to be earned though careful thinking or having a hero built around it that has to earn them, has turned into uninterruptible stance and hyper armor spam because it's *EASY*

    Unpopular opinion incoming, cent is not bad, he just exists in a game that power creeped way past him, hell Jorge is basicly Cent but easier to play with better feats [Minus Purgio and haymaker]
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  5. #5
    Cents is going to get nerfed not buffed with his rework at least in 4v4. There is no way around that. Wait and see.
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  6. #6
    Honestly, they will need lots of creativity to nerf cent, I don't know what else can be taken from him. I suppose we can add a nerf that makes him fall down if he misses a punch.
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  7. #7
    TOCKSYK's Avatar Banned
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    Originally Posted by Knight_Raime Go to original post
    Nope. Not worried.

    Nope. OG heros had nothing at launch and most still dont despite reworks.

    Nope I don't think the newest heros are lazy. flawed in some ways. But better from a design standpoint than most of the available heros. Outside marching fire almost every post launch hero was poorly done. Shaman being basically the only exception to this. Hito and Jorge have their flaws for sure. But i'd rather play with those heros than most of the other dlc heros that exist.

    you would rather play hitokiri cause you're a sociopath. Everyone hates Hitokiri cause she has an unreactable bash that is somehow on Warden's level. I agree on Jorm, not really that much on BP cause everyone plays cheap with him. Been a Cent main since my join date, seeing heroes like Hitokiri disgusts me. And I really just hope they nerf her HA and her bash. Shinobi getting the nerf without compensation? Nah dawg, it's this asthma chick we need to ram down
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  8. #8
    TOCKSYK's Avatar Banned
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    Originally Posted by Knight_Raime Go to original post
    Nope. Not worried.

    Nope. OG heros had nothing at launch and most still dont despite reworks.

    Nope I don't think the newest heros are lazy. flawed in some ways. But better from a design standpoint than most of the available heros. Outside marching fire almost every post launch hero was poorly done. Shaman being basically the only exception to this. Hito and Jorge have their flaws for sure. But i'd rather play with those heros than most of the other dlc heros that exist.
    no..actually..I'm sorry for calling you a sociopath. you're a respected forum member and I know you have a point. apologies
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  9. #9
    Originally Posted by Knight_Raime Go to original post
    Nope. Not worried.

    Nope. OG heros had nothing at launch and most still dont despite reworks.

    Nope I don't think the newest heros are lazy. flawed in some ways. But better from a design standpoint than most of the available heros. Outside marching fire almost every post launch hero was poorly done. Shaman being basically the only exception to this. Hito and Jorge have their flaws for sure. But i'd rather play with those heros than most of the other dlc heros that exist.
    Here is the problem though, there is a schism forming in the player base between those who want more freedom to play their own way and those who want a streamlined binary right/wrrong. The competitive mindset is of ideal play - basically there is an optimal playset with character x against character y and you don't deviate. The two best character x players will play basically the same, where there is a correct/incorrect approach and thats it. take dodging, the ability to dodge outside of a correct response input was enjoyed by many players, its gone. Response only - your shugo will slide through a head-shot and the pk on incorrect dodge timing will get hit when she's physically 1 metre to the side of the hit.

    To me Marching fire WAS the beginning of the end. Yes all the launches before were unbalanced, but marching fire took the game and turned it into something different, and its not something I enjoy anywhere near as much, I put the game down for the first time that season & still dont play all that much compared to what I used to.

    The game is moving towards un-reactable moves, essentially scissor/paper/rock. The idea is you 'read' the correct response based on what they have done previously. Here's the thing. you can read someone in scissor/paper/rock and I don't see that game selling many copies.

    EDIT: increasingly the direction of 'correct/incorrect' means who you play starts meaning less and less. The responses become almost standard between 1-3 archetypes and it matters more what you opponent picked - this means you can't play your own game, you are forced to play theirs.

    EDIT EDIT: To elaborate further, for the huge resources poured into marching fire the PS4 trophy for 'get a wu lin to rep 7' sits at 0.4% of players. I personally would have preferred they were never introduced at all, JJ is toxic in 4's, the extended dodge properties, spammable move-sets & the 'must do correct counter-play only to stop them' mentality made this game a shadow of itself, with over the top screaming, terrible ideas being rolled out & a minority vocally clapping as the games overall fun factor took a nose dive
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  10. #10
    Originally Posted by TOCKSYK Go to original post
    you would rather play hitokiri cause you're a sociopath. Everyone hates Hitokiri cause she has an unreactable bash that is somehow on Warden's level. I agree on Jorm, not really that much on BP cause everyone plays cheap with him. Been a Cent main since my join date, seeing heroes like Hitokiri disgusts me. And I really just hope they nerf her HA and her bash. Shinobi getting the nerf without compensation? Nah dawg, it's this asthma chick we need to ram down
    I did see your second reply but I still wanted to comment just so you know.

    I enjoy hitokiri because she feels like a momentum type hero. In that once you get going you keep going and keep wrecking your opponent. It feels very satisfying when you manage this. I still think she needs a fair bit of work to make her guessing game feel less oppressive and a nerf to her starting armor. But i'd also like to see improvements to her kit to make the momentum style a bit more fleshed out. Plus I can't deny she has my favorite fashion of the samurai faction and my second favorite weapon (bushi's being my favorite.)

    As i've noted in other threads with Jorge I enjoy the bully playstyle. And the dude straight up smacks your cheeks around and screams like someone who's proper nuts. He just feels incredibly bad when you don't get to bully people.

    I sympathize with people's annoyance that the bog standard BP player will light bash light people to death. I personally don't play that way and utilize his full kit. I just really enjoy the flow of his kit and how it all works with itself. It's in my opinion a very good example of how to do a lot with a hero that has very little in it's kit. I wish BP was the baseline for hero design tbh. At least when it comes to heavies.

    I was a centurion main from centurion launch till season 8. He's fun because also bully. But I would be lying if I said his design was ever good.
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