Hey everyone,
We'll be deploying a Story Creator Mode Update tomorrow (August 15) during a scheduled maintenance starting at 9am EDT | 3pm CEST.
Story Creator mode downtime: 30 minutes
Please find the most notable changes below.
GENERAL IMPROVEMENTS
STORY CREATOR
- New Features:
- Daily Routine (Patrol Behavior): Allows the creator to enable the Daily Routine depending on the NPC’s archetype, e.g. a Spartan will patrol around the camp/fort, or a civilian will perform different actions during the day, within a certain distance from the spawn point. It can be found in the Character Creation window.
- Modify Routine: Allows the creator to enable or disable the Daily Routine at the moment where the operator is present in the Quest’s flow.
- Feature Improvement:
- Quest Items: Added 10 new Quest Items to the list of those available.
BUGS FIXES
- Improvement: Movement and connectivity of operators and links to a destination out of view;
- Improvement: Better threat icons representation for camps and forts that can be Spartan or Athenian on the map;
- Fixed: Can no longer use the same name for 2 unique variables (variables are case sensitive);
- Fixed: Typo found in a Validation Error message;
- Fixed: Fields requiring a number of characters can no longer be filled with spaces only;
- Fixed: Placement of a Quest Block while zoomed out on the Canvas;
- Fixed: Destructible Objects can no longer be selected twice;
- Removed: 2 Quest Items that could create a Bad Story;
- Removed: Player Character’s Hamburger menu in Talk Starter and Talk Objective.
STORY CREATOR MODE WEBSITE:
- Update to the User Manual: Fixed the Table of Content and added the Daily Routine (in Assets – Characters) and Modify Routine (in Behaviors – Modify Routine) entries.
Ooops - next patchOriginally Posted by Steynkie Go to original post![]()
Yeah I got a little problem too…
I'm making a story and was trying to test what I already had (10 quests, all pretty elaborate), but once I tried loading it (in game)... I got a notification saying it couldn't load for some reason.
Is this a more common problem or am I just $h!t out of luck?
Everytime this happens Alexios/Kassandra will be in their outfit at the start of the game. When you have no armor, just a blank canvas.
Not much to do with the August update but i had that problem heaps.Originally Posted by Danny_Janssen Go to original post
I found it was an error in one of my blocks so it wouldn't load properly.
My solution was to "Make a copy" of a know working story and edit the copy in small sections, and test.
If the copy worked, save that then edit a copy of that. If a problem did arise you could go back and check the small section you edited from the know working version.
I found out the hard way by putting hours into a story for it to have an error and not load properly.
You can test your story faster by putting in debug blocks.
Since the only place you can use a story checkpoint (debug starter) is in the story portion BEFORE a quest or group of quests, you can only start from a debug starter itself in the myStories section of the game itself.Originally Posted by Danny_Janssen Go to original post
If I have three different quests I put a debug starter before each one so I can start them separately. CAUTION: It has been my experience that if you have ANY character behaviors enabled in quests BEFORE a debug starter they are NOT recognized by the quests AFTER the debug starter.
I've placed them before each quest, but it's probably what you say with your caution. But mine NPC's start in Kephallonia, go to Aipeia, Sparta, etc. All these Travel-behaviours probably aren't registored which result in me not being able to start midway a story
P.s. was able to play my story. I made a copy of it and without changing anything it worked for some reason