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  1. #21
    direwolf2496's Avatar Senior Member
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    Good example there bud
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  2. #22
    Random is used to keep each drop relevant , lets say for pacing balance monetisation etc your game wants to have 1 drop in 100 be "good" if you just force 99 bad drops in a row between good it feels way less exciting than opening 100 packages that each might be good. it gets rid of that post good drop slump.

    the problems is it sucks when your unlucky and in this game in particular they badly fed up the odds .

    I personally think a much better way to do is to split the income stream into 2. first you halve the odds of a drop , so in the above example 1 in 200 drops will be good. then you add a currency that you earn in a random or performance based manner from any activity , this is paed so that after 100 drops you can buy a good drop

    you keep the possibility of any drop being good and provide a clearly visible progression thats your always workign towards.
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  3. #23
    direwolf2496's Avatar Senior Member
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    Originally Posted by Padds01 Go to original post
    first you halve the odds of a drop , so in the above example 1 in 200 drops will be good.
    So to achieve that increase in the "good" drop rate then half of the loot pool, items, stats and talents needs to be removed.

    To narrow the odds on random then you need to narrow the variables, which means narrowing the loot pool.
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  4. #24
    A) narrow the range as mentioned many times. B) software rng is not very good compared to physical randomness ie numbers in a hat. https://thecodeboss.dev/2017/05/why-...e-in-software/
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  5. #25
    direwolf2496's Avatar Senior Member
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    Originally Posted by Nunkey Go to original post
    A) narrow the range as mentioned many times. B) software rng is not very good compared to physical randomness ie numbers in a hat. https://thecodeboss.dev/2017/05/why-...e-in-software/
    So what should be stripped from the game without breaking someone elses build to narrow the range, what stats should be altered or removed, what talents should be removed?
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  6. #26
    You don’t fix random, random is random, changing parameters of random removes random and you start creating a fixed system, you might think that it still random, but it’s not.

    Instead of fixing random, add in an addition system that guarantees a high end drop.
    A weekly project for instance, like we had on the Division one, that will give a cache that contains max roll items, but unlike the Division one, don’t make it stupidly easy.
    The requirements to earn this cache should force players out of their meta builds, and to use different weapons & talents, and not be obtainable after a few hours of play - weekly should mean weekly - so 7 parts, one each day to complete.
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  7. #27
    Originally Posted by direwolf2496 Go to original post
    So then when your precious eb doesn't drop for you you can accuse ubi/massive of a grudge against you over the 7 other people in the raid?

    Or we put 8 eb's in the end crate and guarantee the 5 keys drop and then eb becomes just another assault rifle because every tom **** and harry has one or two so its nothing special anymore?

    Both are the inevitable outcomes of a fixed loot system.
    This is silly... why should player A pull an Eagle Bearer after one or two chests, while player B has opened 20 or more chests and still not seen the EB? The Eagle bearer is supposed to be a RAID exclusive exotic weapon... If you put the time in and have completed said content enough, then it should drop.... period. The chances to get it are too low and all it does is piss people off and discourage people from running the RAID.
    And I am not saying hand out the EB to every person that completes the RAID... all I want is there to be some system in place that after so many failed openings and no eagle bearer in sight, your chances improve every subsequent chest opening so i KNOW eventually I will get it...
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  8. #28
    Also, we call it RNG but I am pretty sure its weighted RNG. Example: How many times have I returned from a run back to the BoO to go thru my gear and find out 7 of the 10 new weapons I just got were ARs? 0% of the time. How many times have I come back to the BoO to find 7 of the 10 new weapons were shotguns and the other 3 were rifles/pistols? TONS of times. So yeah, its a huge deck stacked against us already but then making it weighted against us more on top of that is crazy. Calling RNG in D2 perfect is a flawed notion.
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  9. #29
    Originally Posted by direwolf2496 Go to original post
    So what should be stripped from the game without breaking someone elses build to narrow the range, what stats should be altered or removed, what talents should be removed?
    If you drew the sets out as bell curves and then looked at the overlap, you could then reduce the overlap or remove it entirely. That would stop the lower GS items having higher values part and reduce the range substantially. But I'm not sure that is how the system works given the devs talk of attribute cake and how the slices are calculated -- why having a 1000+SP chest can get nerfed lower when recalibrating.

    For the community to group think this problem we would need considerably more information on how the loot is generated than what we have right now. We can speak generally about stuff but we are kind of floundering in the dark when discussing this issue in relation to this game.
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  10. #30
    direwolf2496's Avatar Senior Member
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    Originally Posted by tjtoed Go to original post
    This is silly... why should player A pull an Eagle Bearer after one or two chests, while player B has opened 20 or more chests and still not seen the EB? The Eagle bearer is supposed to be a RAID exclusive exotic weapon... If you put the time in and have completed said content enough, then it should drop.... period. The chances to get it are too low and all it does is piss people off and discourage people from running the RAID.
    And I am not saying hand out the EB to every person that completes the RAID... all I want is there to be some system in place that after so many failed openings and no eagle bearer in sight, your chances improve every subsequent chest opening so i KNOW eventually I will get it...
    Silly? No its simply random.

    How do you propse to fix random to improve your chances without adversly affecting others?
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