Stun tap needs a nerfing. No damage, just make it a bash and reduce the disorient effect by 50%. The existence of it makes blocking left and right much too risky for reflex guard heroes and the damage of not blocking left and right when its not a feint is massive. Also hyper armor on follow up heavy destroys dodge attacks as a counter. So your only option is block, parry, or regular dodge. #nerf the tap.Originally Posted by AmonDarkGod Go to original post
Why would you combine the two? The zone isn't guarranteed by stun tap.Originally Posted by AmonDarkGod Go to original post
Nerf BombOriginally Posted by DeamonXII Go to original post