The Nobushi Rework
To be honest the Nobushi rework completely sucks. I don't main Nobushi but I've got her at Rep 6 so I've played her a decent amount.
The Nobushi rework brings nothing new to the character and guts the only unique thing about her play style and that's simply not ok. She currently just feels like long range orochi with bleed damage and easy to dodge light attacks. In her current state Nobushi is lacking in offense potential with virtually 0 mixup game, has ever so slightly above average defense potential, and in general feels even less developed than before her rework.
Basically I'm going to describe how I think Nobushi could and should be reworked here. Will any of what I'm about to say come into effect? No probably not, but I'm bored and don't want to play her ever again in her current state so here's my Nobushi rework concept.
Alright so obviously nerfing hidden stance was understandable. The move shut down too many mix-ups unlike any other tool in the game. It was bad for For Honor's health I understand. So if we're making her defense on par with the rest of the characters we should probably improve her offense at least. Let her be good at something right?
Alright so first I'm going to gut the character completely and rebuild her for an offensive attack cancel heavy character. Nobushi kick let's just remove. It's not that good of a move, you can't cancel it, and missing results in a fifty fifty that can get you punished with a heavy. Next let's scratch her dashing side heavies. They're not feintable and they're not that fast. We're gonna put them back later, but it'll suck less. We're ditching her side dash lights too. Next let's go back pre rework and allow Nobushi to cancel lights into hidden stance.
Now I'm going to begin developing the character again. Starting with her attack chains. Let's give her light light light, light light heavy, light heavy heavy, and heavy heavy. We're going to keep her current attack speed from post rework Nobushi. I'm going to add unique properties to the second light in a chain. The second light in a chain if used on the left or right side will be a quick undodgeable horizontal swing. Not a full swing but the animation should look like she's pushing the opponent because we're also going to allow light 2 to wall splat. If a side light connects she can walk splat into a top heavy. If there's no wall splat it will still grant the third bleed light. If the second light in the chain is a top light we're just going to make it like her current top light but a little faster. Her second and third side heavies should be fast, low damage, undodgeable, wide sweeping attacks. Something similar to her zone attack. It should be slower than her lights but faster than her current heavy attacks. For her dashing side heavies I'm thinking something like Kensei's dash attacks but faster and less movement than kensei.
Now that we've fleshed out nobushi's basic attacks I'm going to start talking about the "Just Nobushi Things" that make the character unique and exciting. So here we go. All light and heavy attacks will be able to be feinted into hidden stance both early in the attack and during the recovery. The recovery of attacks will still also be able to be canceled with a dash in any direction except backwards.
Now for Hidden Stance. We're basically redesigning this all together because right now it feels pointless. So side lights from hidden stance are going to be the same undodgeable side lights from before with the top light being dodgeable but faster. She can continue attack chains from here or go right back into hidden stance. Her side heavies from hidden stance should be slow, wide swinging, medium damage, unlockable attacks. I'm thinking an animation similar to Aramusha's side heavy unlockables but play that animation in reverse. I want this attack to have a lot of range on it so it catches back dodges if you let it fly. Next we're bringing in 1 of 2 attacks (but I haven't decided which one I like better yet) the first attack is totally new to the character being if you press the GB button after any attack or during hidden stance you preform an impale attack similar to gladiator's in that you can use the attack to throw opponent. Alternatively attack number 2 is if you press the GB button after any attack or during hidden stance you can do a new (preferably less flashy. More like a tiandi kick but faster.) Nobushi kick granting damage like it always has except you can hidden stance afterwards to avoid the 5050 on whiff.
Anyways I think I covered all the idea's I wanted to cover. This is the Nobushi I want to play. This is a unique character who doesn't do anything that would particularly harm game balance. How good she would be I'm not sure. I like to think she would be the Samurai's bezerker. Mixup intensive with a hard offense to shut down due to her having constant access to the small dodge on hidden stance as opposed to bezerker's much easier to abuse hyper armour. I don't believe this rework would make her top tier, but I think she would certainly be one of the stronger characters.
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