And yet those elites ubi are 'catering to' neither use spam nor have trouble dealing with it. The fact is that if ubi want to get anywhere near the competitive scene, which is their stated aim and which the announcements of spectator mode and testing grounds suggest they are still aiming for, the game cannot be balanced around people who cannot handle 400-500 ms lights or read basic mixups. This is why there is such a disconnect between the crowd that regularly screams for nerfs and those that actually work at being good at the game as it is in how viable characters like nobushi and jormugandr are.
Fighting games are notorious for finding out players who claim to be elite (and I am not under any illusions as to being near there myself so I just take what I can get) very quickly which is why all of them lose players with fragile egos at a steady pace.
Doesn't matter. In any game there will always be more casual players than competitive ones. The comp scene is the intended target audience and those kinds of players are what Ubi's aiming to please.Originally Posted by Rhyza. Go to original post
The "competitive" players will be the only ones left by the time they're done balancing for the top players on PC. Console is nothing but light spam now, Orochi now has 466-400 ms light attacks, you have to wonder how long 500 ms lights will be viable for the "elite" players.
Balancing for very top on PC will ruin this game for the majority. Especially console players. We should at least get separate balancing if they insist on making the timing on everything nearly unreactable for pro players on the PC platform.
It gets parried & to compensate they added hyper armour... fun for the whole familyOriginally Posted by The_B0G_ Go to original post
I'm actually glad you made this comment.Originally Posted by The_B0G_ Go to original post
So first 500ms lights have been "useless" for top players for a long time. 400ms lights have been reactable to them for months now. them adding in the varied MS increments are not targeted at making things unreactable for the top players. It's actually to help out heros with offense that's barely not there at my level of play. Aka above average. If people couldn't consistently deal with 500ms lights to begin with making them faster doesn't have an impact on them same as the top level of play.
They actually don't balance for the top level of play. The varied ms increments is one example proving that. Then there is them making GB's 100ms easier to tech with this patch. There was them making armusha's combo attacks slower awhile back. etc. The devs had and continue to make changes to try and benefit the game as a whole. They've always wanted a competitive experience. They didn't suddenly bend to the wills of a specific group. If they did and truly were trying to appease the best of the best we'd be playing a very different game.
Plenty of people said the game would die out if the devs continued to make a push towards faster/unreactable play. This statement was made several seasons ago. And the game is still going strong with zero population issues. Your point about this is also flawed in the fact that it ignores people like me. I don't have their reaction times or their level of knowledge. But I want this and I like this. I know several people who are more or less in my position as well. and we can't be the only ones in the community like this.
Finally we've been over the seperate balancing thing before. It doubles their work load, strains their limited resources, and ultimately doesn't help a game that's attempting to be competitive. Overwatch tried this and ditched it early on. They have more resources, money, and man power than Ubi could ever hope for. If it didn't work for them it's not really a pheasible goal. Not to mention you're basically asking them to try and balance around input lag (which is the main issue with console, not frame rate.) Which is as insane as it sounds.
Whatever the reasoning, the two platforms play very differently, and just because it hasn't died because of the very fast and unreactable attacks yet, doesn't mean that making more and more unreactable attacks won't eventually kill it. As far as population issues, people complain pretty frequently on here about wait times, so that isn't necessarily true.Originally Posted by Knight_Raime Go to original post
Like you pointed out, 500 ms attacks are already nearly useless at top tier, Orochi is the first test of going below 500 ms for opening light attacks. That's an indication that it's going to start happening more, in which case, I for one won't be able to play anymore, unless I pick a HA reliant hero snd just trade non stop.
At this pace in another season or two, defense will be a complete guessing game, it's getting close to that already, no one throws out any attacks over 600ms, just their fastests mixups over and over.
I understand that separate balancing isn't going to happen, I'm just stating that without separate balancing, balancing for the PC pros won't work for much longer. They are going to lose a lot of their majority, the casual player base on consoles. There's only so many players they can replace with giving the game away for free, eventually people will stop playing