I have spent literally hours in practice trying to get the timing down on their dodges and it matters F#$% all. I use an iota too much stamina and miss one dodge and I'm on the ground and there goes 2/3s of my health. Oh, and on the OFF chance that doesn't kill me (ha ha) the Thor wannabe/Rock 'em Sock 'em Robot now has a shield that apparently just effectively doubled their HP. The values of the slam and the shield need to be nerfed, and the stamina damage they do needs to be nerfed. Period.
Jorms heavies are dissapointing as all hell. i can def see why people spam melee's for a knockdown->hammer instead. especially in 4v4 where they get that juicy shield.
increase the heavy dmg so they can properly trade with their HA, which is actually very well timed imo. other chars have way too late HA (Highlander) or too fast (Hito), but Jorms is really spot on. he just needs it to be worth doing now.
i'd suggest increasing his heavies damage and then deleting the character. proper balancing.
i wrote up a very long answer to this but it felt unnecessary so i decided not to post it lol.
im somewhat warming up to him as i try him more but in the back of my head i know how boring it must be for my opponents. to me he's as fun to play against as conq.
he's only been out a few days, maybe it gets better. but generally though, any character who can easily sap stamina tends to be super annoying
Originally Posted by pimmas01 Go to original post
If they could just sap stamina, that would be bad enough. The problem is, they punish SUPER hard for running out of stamina, and get a shield for it. It's not one specific element that makes it annoying; it's the combination that seems almost insulting. Especially with the numbers on the slam and shield.