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  1. #1

    Ubisoft logic is amazing

    Let's nerf raider right fully so so that he's not a complete stamina bully and make the game boring and terrible to play. Then release the next hero that a stamina bully 10x your guys logic is amazing now every fight is a staring contest because you cant afford to use any stamina just incase you take a punch
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  2. #2
    Do you know what makes the game terrible to play? Fighting a raider. He is so broken only complete noobs manage to suck with him.
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  3. #3
    I did not have the occasion to play the gamen since release before yesterday.

    Jorme is a lot weakier than Raider. Zero doubts about it.
    After 15min in training mode i felt ready to go pvp and crush this army of Jorme.. and i did.. i did it with my own Jorme lvl 1, with Valk, With Kensei and with BP...

    But i also did one game where my team got beaten while we were already a premade group of 3 with a friend and Rottmeister from the forum because we fought against a team with 3 raiders.. it was a pain.

    Dont want to be rude but dont dare complaining about the state of Raider please.

    Originally Posted by Goat_of_Vermund Go to original post
    Do you know what makes the game terrible to play? Fighting a raider. He is so broken only complete noobs manage to suck with him.
    Kills me 😂
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  4. #4
    TOCKSYK's Avatar Banned
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    this man wants raider buffed. lock him up, please
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  5. #5
    Vakris_One's Avatar Senior Member
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    Everybody was so quick to jump on the Raider hate train that they completely missed what the OP is actually saying.

    He is questioning Ubisoft's logic in adding a stamina bully to the game when they specifically made changes to Raider (amongst other heroes) that lowered their stamina damage. It's contradictory game design to go from making changes that address the poor state of stamina in the game to adding an entire hero that relies heavily on stamina damage.
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  6. #6
    I agree that it's questionable but disagree about their logic being flawed. Raider had a substantial increase in power with next to no nerfs as compensation. The removal of dodge GB and reduction of stamina damage is the proper compensation for what his rework gave him. The fact that they were working on making a stamina bully could have played a factor in the nerf decisions but I doubt it was a driving factor. As Centurion is still quite capable of doing decent stamina damage and they've done nothing with him.

    On a personal note I think the concept of a stamina bully is a workable concept. It just feels out of place in the current game due to stamina management in general being a problem still. I do think that if/when they do make adjustments to Jorge that reducing his stamina damage a little bit would be fine. But the major change needs to be how the game currently calculates stamina costs.
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  7. #7
    Raider's stamina damage was far more brutal than jorm's, a guardbreak into knee/stunning tap instantly exhausted you, and you got 15/30 damage into a 50/50 that made you suffer either 50 damage, 65 damage or 90 damage depending on the read. So, getting guardbroken by a raider meant you are oos, lost some health and was forced into a 50/50 with the wrong choice basically meaning your death. And this wasn't even his identity, it was just one more way to get free kills. There is no inconsistency here, they just made the most broken character less broken.
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  8. #8
    Originally Posted by Vakris_One Go to original post
    Everybody was so quick to jump on the Raider hate train that they completely missed what the OP is actually saying.

    He is questioning Ubisoft's logic in adding a stamina bully to the game when they specifically made changes to Raider (amongst other heroes) that lowered their stamina damage. It's contradictory game design to go from making changes that address the poor state of stamina in the game to adding an entire hero that relies heavily on stamina damage.
    Thank you for actually reading what I wrote not just reading "raider" and freaking out. My argument has nothing to do with raider other than why nerf his stamina dmg and others to just bring in a worse char.
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  9. #9
    One of the most annoying thing with the new guy is that neutral bash is impossible to react, but middle of his combo it is. And I think neutral is slower so wtf lol.
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  10. #10
    Originally Posted by Goat_of_Vermund Go to original post
    Raider's stamina damage was far more brutal than jorm's, a guardbreak into knee/stunning tap instantly exhausted you, and you got 15/30 damage into a 50/50 that made you suffer either 50 damage, 65 damage or 90 damage depending on the read. So, getting guardbroken by a raider meant you are oos, lost some health and was forced into a 50/50 with the wrong choice basically meaning your death. And this wasn't even his identity, it was just one more way to get free kills. There is no inconsistency here, they just made the most broken character less broken.
    If I remember correctly, Raider's tap didn't instantly exhaust you but rather it dropped you to, I think, 20 stamina regardless of how much you had. So if used when you had full stamina it was really good. Nowadays, though you can use it to drop people OOS which is neat.
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