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  1. #1

    Fix your ****ing game

    Worst company in the world wont adress the issues that people are complaining over all the time. All the new heroes you make are way too overtuned and you refuse to fix them. I can't play a single ****ing game without facing off against 2BP and either 2 Jormungandr or Hito. Thanks for nothing, ubi****
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  2. #2
    Originally Posted by AmonDarkGod Go to original post
    Jorm sucks so bad. Hito is slow and does low damage. BP's bash is nearly unpunishable but thats the only thing he needs adressing...
    Jormungandr sucks if you are perfect at parrying/blocking/dodging or can keep them beyond arm's length. If you can't dodge perfectly, you're going to get rock 'em sock 'em roboted to unconsciousness and then castrated via hammer, which, of course gives the Jormangundr a shield because... reasons I guess. Hitokiri does not do low damage; I don't know what you're talking about there. As far as BP's bash. I know how to dodge but never remember to, so I wouldn't notice if the tracking was good or not.
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  3. #3
    Try playing Jorm against AI, and see how mediocre he is. Ubisoft in their infinite wisdom has made it so AI perfectly dodge every single push Jorm has. Now imagine if a player could do the same, and even punish with a GB.
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  4. #4
    Originally Posted by AmonDarkGod Go to original post
    Hitokiri does 30 damage on his neutral heavies most from all angles that is very low for a heavy. Raider does a 40 damage if he gets a light parry and 45 damage on his top heavy lol. Jorm is quite easy just learn her timings and dodge back for a GB since most Jorm players only turtle and bash. You can dodge BP shield bash on reaction the key thing is dodging back since I always found it easier to gb that way.


    Hitokiri regularly kills me with no issue. If neutral heavies don't do much damage, it doesn't seem to slow them down much. Most of the things I see say that the raider is still OP, so I don't know why you're bringing up their damage, also, the raider is an offensive character with limited defense. The Hitokiri is a somewhat more defensive character with tons of hyper armor. You're kind of comparing apples and oranges there. As far as Jorm timing being easy to learn. There are a few problems with this argument. Their animations are hot garbage and it's sometimes hard to tell what they're going to do until it's too late. On top of that pretty much every hit staggers and guarantees a follow up, so it only takes one mistake (like someone who is bad at this game like me WILL make) for them to drain your stamina, knock you on the ground and basically end the fight.
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  5. #5

    do some damn training

    I used to complain about these things before but after I did some practice I could fight better and specially I found out many heroes that I thought are OPs, they are not. do some practice before coming here and complain
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  6. #6
    Originally Posted by BLACKSTONE-WOLF Go to original post
    I used to complain about these things before but after I did some practice I could fight better and specially I found out many heroes that I thought are OPs, they are not. do some practice before coming here and complain
    Funny, but I have spent almost as much time in training as I have in online matches and the heroes who I find kill me over and over again continue to kill me over and over again. I suck marginally less in general, but it's always the same heroes I groan about having to face off against.
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