thanks for the insight. after i get punched i either panic dodge or throw a light attack lolOriginally Posted by EvoX. Go to original post
What character do you play with no dodge attacks that are so helpless against her? Because there might still be a counter you did not try: play offensively! If you play with proper spacing, I doubt she can do much, and she herself has no answer for bashes.
Btw, she needs like 3 bashes to exhaust you, and a fourth to get the 50 damage. That's 12,5 damage per bash even if she ultimately gets the hammer. That 50 damage is not free at all, I don't get why should they grant an even easier guardbreak.
Off topic, before the patch BP couldn't flip valkeries side light finishers,nuxia traps and raider applied stun when you flipped the tap. With the patch only the raider stun was removed when flipped but valk still has it.Originally Posted by Knight_Raime Go to original post
On topic:BP can flip all jorg trow at him except GB, i don't know about his feats if any of them can be flipped. If you fail to flip his chain bash keep in mind you have to block the first hit either the light or heavy in order to flip the chain bash.Try to use your zone to parry him but watch your stamina if you didn't get the parry, it works well for me when they try to feint heavy into gb or neutral bash. Also his bashes guarantee nothing except stamina damage. Neutral bash you get a GB when dashed or you can do a zone and light but careful about your stamina. As you can see i use my zone a lot as he is a good option select and i bash jorg a lot, more often than not he has less stamina then me, when i am to low on stamina i start to backwalk and keep distance, if he try to close in with his dash forward heavy i trow a light wich jorgs eats it if he feint to gb or not as it becomes a CC then i will bash him again. His range is so poor so take advantage, counterattack him, if he turtle just bash him to death.
Centurion, Black Prior, warlord to name it off the top of head.Originally Posted by Goat_of_Vermund Go to original post
Centurion and warlord are quite weak characters, so they are sadly inferior to most. Warlord is a bit better, your headbutts are just as hard to punish for her as her bashes for you, you get 50 damage on an oos throw too, and 25 damage on a heavy parry. You also have a bit more hp, so trading might also be a bit more favourable. I would call it an even matchup.
Bp optimal strategy was written down above far better than I could ever write it down. Bp is probably far stronger than jorm, just block him, fastflow into bulwark and his combo bash is already useless. And when it comes to bashes, it is quite clear who is better, and he gets like 25 damage on a gb, so not much risk. I did not play since the new season for irl reasons, and I plan to play the new character, and bp is probably the character I have no idea how to beat.
As Centurion, and assuming you don't play at the highest level, I honestly recommend being parry happy. A lot of Hulda players love throwing out lights or their zone as a starter, and this is especially true when you go OOS, since they're hurrying to go into their mid-chain mixup. A parried light while you're OOS gives you 900ms of respite, which you can either invest into a confirmed heavy or two backdodges, the latter being almost enough for your stamina to come back. If you're next to a wall and you've dodged the neutral bash, it's worth it to try and go for the GB despite her option to follow up with a light - you either deal 65 damage or get dealt 15, a very reasonable risk. Trying to parry heavies is also worth it, you get your damage, the knee parry counter and a good chunk of their own stamina which they very much need to pressure you, not to mention Centurion's uncharged heavies are immune to feint-GB, and a parry on light timing from you will also interrupt heavy feint to neutral bash.Originally Posted by PanzerShrekonin Go to original post
Outbully the stamina bully.
Originally Posted by PanzerShrekonin Go to original post
I like how my points are swept under the rug with a personal jab rather than counter points.
There are 25 heros in the game now including Jorge. And 16 of them have some kind of dodge attack.
The fact that over half the roster can shut down his mid chain offense on reaction is a problem.
You're also assuming that you need a dodge attack to deal with him.
I actually didn't know that Valk's side light finishers were not flippable. That's probably a bug considering there's nothing special about them. Thanks for pointing that out.Originally Posted by JKnu_teCH Go to original post
Centurion is a nightmare for Jorge. His variable heavies are immune to feint GB and he can still soft feint into GB to CGB if he is maximum delaying his heavies. Meaning Jorge can't parry. So his best way to bully cent's stamina isn't available. His heavies are fast enough to stuff the unblockable heavy into gb/neutral bash mix up. It's true that centurion can't dodge and punish the in combo bash. But that's really not a big deal. Just parry counter any attack the jorge let's rip. That's basically all of his stamina if it was a heavy. Jorge is already pretty stamina heavy just trying to OOS someone anyway.Originally Posted by PanzerShrekonin Go to original post
Black prior flips everything Jorge can do. (I literally just went and tested this just to triple check.) Block his opening attack and flip his combo bash or feint into neutral bash. Black prior's zone now has 100ms of GB vulnerability which allows him to zone option select Jorge's mid chain mix up. He can always make the read to light him as another option to deal with mid UB heavy mix up or raw bashes from neutral. Forward buffered bash can discourage further attacks as well if you put Jorge on his back foot.
Warlord has a parry counter that eats most of your stamina. Headbutt can be dodge GBed but requires a read so you can occasionally use that to stuff mix ups. Doing either a heavy or zone from full block is also a nice way to option select his mix ups. Of the 3 warlord probably has the worst time. But he does have higher HP value compared to Jorge and access to armor. So he can make some read trades.
You started the personal attack first, so shove it.Originally Posted by Knight_Raime Go to original post
Ok half the roster can, but then half the roster gets kinda screwed. And no, you cant bulwark the bash. The bash goes through it. IVE tested it too. I read his bash, go into my counter but still get hit with it, stumbling me. Ive had this happen multiple times in a single match, as I can read alot of attacks from people and counter iwth the bulwark. It doesn't work with the bash. Granted, its the neutral bash, but you wont be able to bulwark the combo bash if you get hit with the light anyway.
Im sorry, but a centurion a nightmare? Dont make me laugh.
Centurion is relegated to one of the worst characters in the game right now. His moves are so limited you just laugh at him. Yea, he has that heavy unable to be GB'd out of going for him, but thats it. Everything about him, Jorge has it better.
Faster jab((Nut shot))
Better stamina drain((How many punches does it to take to stamina drain, not to mention you cant neutral punch. You can netural kick,. but thats seen from so far away and much easier to read AND counter, considering you have to move forward to do so))
Jorge is Centurion 2.0. The only thing Jorge doesn't have is the parry punish as no one has that, except I think the two sword guy... Amarusha. but even then I might be wrong.
But a character that relies on a parry punish isn't very good. I mean, theres a reason he's absolutely trash right now if you take Tier lists with a grain of salt.
Im also very positive Jorge is faster with his lights as well, not ot mention does more damage easier, though I could be wrong. I feel like his cut scene does alot more damage.
Two wrongs don't make a right.Originally Posted by PanzerShrekonin Go to original post
Then your timing is bad. Being hit by any attack prevents bullwark from being able to be used. That's why parrying is ultimately better in most situations compared to bullwark. Blocking his light however doesn't stop you from bullwarking the combo bash as hitstun has zero effect on bullwark counter's ability.
Centurion is considered bad because he struggles to confirm damage and isn't good at rotations or clearing mid. That doesn't change any of the strengths that I mentioned in the cent v Jorge match up. If we're talking duels Jorge is deff better. If were talking literally any other mode centurion is better.
I'd direct you to the thread i made on the comparison but I doubt it will do anything to sway you.
Centurion has actual gank tools that pose a constant threat. Jorge can't easily setup his own ganks or enable others.
Yes Jorge's lights are all 500ms. Where as only centurion's opening lights are 500ms. Not that that particularly matters anywhere as centurion is far better off using his heavies. And Jorge's lights are nothing special. The finishers being undodgable isn't really too big of a boon when that's easy deflect bait and there is no pressure to be had from the chained bash since it neither chains into anything nor confirms anything.
Centurion with or without feats has higher max punishes. The best Jorge can do on his own is 96 damage with a wall near by. Cent can hit 130.