🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    What can you do against a hulda?

    Alright, so after playing him and playing against him, ive noticed something. Hes absolutely safe to attack if you are fighting someone without a dodge attack.

    What can someone without a dodge attack do to him? You cant GB a missed nut punch.

    Ive picked up Black Prior recently and noticed you cant even bulwark counter his punch either. Why is that?
    Share this post

  2. #2
    Not sure about this either but I smell big nerfs incoming.
    The bash after light is almost impossible to dodge, and there's no punishment for messing it up.
    You can just throw it out over and over and over again until you get your opponent on the ground and "steal their health" with your bonus hammerslam shields.
    Share this post

  3. #3
    Originally Posted by PanzerShrekonin Go to original post
    Alright, so after playing him and playing against him, ive noticed something. Hes absolutely safe to attack if you are fighting someone without a dodge attack.

    What can someone without a dodge attack do to him? You cant GB a missed nut punch.

    Ive picked up Black Prior recently and noticed you cant even bulwark counter his punch either. Why is that?
    I'm not sure which bash you're referring to with nut punch. But either way, His comboed bash can be reaction punished with dodge attack/bashes barring JJ's dodge attack and tiandi's dodge heavy. GB punish is a read. Neutral bash can be punished on reaction with either a dodge attack (the same one's) or GB.

    as for black prior you 100% can flip his bashes. The only move he's incapable of flipping is Nuxia's trap. Since there are so many heros that have a dodge attack/bash than one's without I could better help you if you tell me who you struggle with against her.

    Originally Posted by Amerikanovich Go to original post
    Not sure about this either but I smell big nerfs incoming.
    The bash after light is almost impossible to dodge, and there's no punishment for messing it up.
    You can just throw it out over and over and over again until you get your opponent on the ground and "steal their health" with your bonus hammerslam shields.

    Dodge attacks punish the combo bash on reaction. If someone is constantly using it parry the move they use beforehand.
    Share this post

  4. #4
    If you use a counter attacker or hyperarmor there isn't much they can do. Though I was in one game where I fought 4 on the enemy team and all they did was gank. It was too effective. We won on points but most of my team including myself went 1 and 7. They synergize way too well with eachother in my opinion. Grated I want using BP so I want at peak performance by anymeans but it's very rare I get completely shut down. So it was a hollow victory for me.
     1 people found this helpful
    Share this post

  5. #5
    Originally Posted by CRIMS0NM0NKEY Go to original post
    If you use a counter attacker or hyperarmor there isn't much they can do. Though I was in one game where I fought 4 on the enemy team and all they did was gank. It was too effective. We won on points but most of my team including myself went 1 and 7. They synergize way too well with eachother in my opinion. Grated I want using BP so I want at peak performance by anymeans but it's very rare I get completely shut down. So it was a hollow victory for me.
    If I match into a game and there's 3 or more Jorgs on the enemy team, I just dashboard. I understand that 4v4 is a gank mode and players will not fight you 1 on 1 most of the time. But when you're getting ganked by the angry hobos with hammers, there's almost no room for error and very little you can do to counter it. So I've made the conscious decision to not put myself through that kind of torture. And here I thought the Season 2 Centurion hero stacking was bad. Oooh how wrong I was.
     1 people found this helpful
    Share this post

  6. #6
    Originally Posted by SHARKBITE9204 Go to original post
    If I match into a game and there's 3 or more Jorgs on the enemy team, I just dashboard. I understand that 4v4 is a gank mode and players will not fight you 1 on 1 most of the time. But when you're getting ganked by the angry hobos with hammers, there's almost no room for error and very little you can do to counter it. So I've made the conscious decision to not put myself through that kind of torture. And here I thought the Season 2 Centurion hero stacking was bad. Oooh how wrong I was.
    People compare him to centurion. To me he's more like old shugoki with less range and much easier to get the one shot demons embrace off.
    Share this post

  7. #7
    Originally Posted by AmonDarkGod Go to original post
    Its almost impossible to dodge because that light she has is undodgable lol. Hulda is quite trash in 1v1 they will probably buff her for sure and not nerf her... I would like a stamina nerf for the grab\bash but seems unlikely. The issue with Hulda is u cant do much if she turtles the only thing u can do is dodge and gb. Since her bash\grab nullifies 500ms bashes which is weird
    The character is busted, he's not getting buffed lol. The stamina drain needs nerfing bad if I can't punish it without a dodge attack. Or make it more punishable on whiff.

    If you try to dodge his light, or heavy, his stamina drain will hit. Period. Animation wise, his stamina drain gives you zero indication and whenever I'm out of stamina against one, in a dual, reacting to it isn't happening.

    Play her aggressively like a berserker, into cancels, and she's a monster. There's no reason to play her and turtle when all of her tools revolve around pressure and mind games.

    Nerf the stamina drain, or Nerf the bash itself making it more punishable.
    Share this post

  8. #8
    Originally Posted by CRIMS0NM0NKEY Go to original post
    If you use a counter attacker or hyperarmor there isn't much they can do. Though I was in one game where I fought 4 on the enemy team and all they did was gank. It was too effective. We won on points but most of my team including myself went 1 and 7. They synergize way too well with eachother in my opinion. Grated I want using BP so I want at peak performance by anymeans but it's very rare I get completely shut down. So it was a hollow victory for me.
    You mean if you use a character with a dodge attack. Not hyper armor. Considering I'm leveling up my hitokuri, we end up trading, then I get gut punched. I either need to keep the agro on her or I'm getting obliterated.
    Share this post

  9. #9
    Originally Posted by iadvisoryi Go to original post
    The character is busted, he's not getting buffed lol. The stamina drain needs nerfing bad if I can't punish it without a dodge attack. Or make it more punishable on whiff.

    If you try to dodge his light, or heavy, his stamina drain will hit. Period. Animation wise, his stamina drain gives you zero indication and whenever I'm out of stamina against one, in a dual, reacting to it isn't happening.

    Play her aggressively like a berserker, into cancels, and she's a monster. There's no reason to play her and turtle when all of her tools revolve around pressure and mind games.

    Nerf the stamina drain, or Nerf the bash itself making it more punishable.
    Actually believe it or not Hulda is one of the worst characters in the game (at high level anyway) the netural bash can be dodges for a guaranteed gb on reaction. For Jorge to protect himself from that he can follow it up with a lite which is usually a free parry if you look out for it since it can't be delayed too much. Lite openers are also easily parried and her unblockable has very poor tracking.

    At high level there really isn't much a Jorge can do besides turtle for free Stam dmg or regular dmg.

    Where Jorge shines though is negating mix up attempts with the netural bash, but if you keep proper spacing and pick your shots they are not a problem to deal with.

    PC player by the way, I know you said you play PS4 so could be a different story. I haven't jumped on my PS4 since the update.
    Share this post

  10. #10
    EvoX.'s Avatar Senior Member
    Join Date
    Jan 2018
    Posts
    1,281
    Originally Posted by Knight_Raime Go to original post
    GB punish is a read.
    I don't think it's a read. Even if you dodge at the earliest possible time on block and hit you can't get the GB. Only way that can happen is if she whiffs the light/heavy, so that you're not in any kind of hit stun, and then you prediction dodge, which doesn't happen often. It's also worth mentioning that this has the exact same annoying guardswitch bug like BP, so if she hits you with a light her bash is guaranteed on a late switch.

    You think it's possible to distinguish the punch from the UB heavy and react appropriately? From what I've seen, pros get it right about half the time, can't tell if they're reacting or predicting or just letting the punch hit them since it guarantees nothing.
    Share this post

Page 1 of 4 123 ... Last ►►