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Hi! For days I have been wondering why some people do not like dz and I have found that because of the use of many utilities because the player enters a particular zone hoping for a better loot, I can tell from personal experience that it does lay down and that not only I think but it really destroys the number of people who want to explore the zone which I think is wrong. And these days I was wondering if this could be fixed, and I came up with an idea that I would like to share with you right now. First of all, I think that in constantly changing occupied zones you should turn off pvp mode and change the difficulty of landmark to challenge and heroic mode only. The other thing I could imagine in the occupied zone is of course in dlc format, to show in the occupied zone four smaller sectors with difficulty from first to fourth with only one save point. As we move in and out of the four sectors, we take on challenge or heroic difficulty, and then we have to defend what must be repeated when players get out of the zone otherwise the picked loot cannot be saved. With that, I think the experience and attendance of the Division 2 Dark Zone could only be thrown up. I may be on the wrong track with the idea, but I think it's a logical and workable thing. Thank you for reading and responding.[/SIZE]
Hey sanyi0,
I appreciate your feedback and opinions on the Dark Zone like this. I ensure you I'll forward these thoughts onto the game team for you. If in future you have anymore feedback / suggestions, feel free to use that sub forum - that way other members of the community can also contribute to your post.![]()
New content variation.
With the successful completion of the upcoming Pentagoon Raid, teams will find a video footage of Aaron Keener, the developer and distributor of Green Death, providing information about a black-collar company led by a hidden son whose potent location is only mentioned in the video and by eliminating a series of increasingly challenging challenges, we need to uncover a complex and tactical presence of 8 or more agents like the raid. Where in a Dark Zone occupied by the Black Tusk, there are continually challenging sequences which, once entered, contain only four heroic or more difficult Controll Points, with only one in the middle of the save point and the loot lost so far, if any.
And as the teams take control of the Controll Points in the Zone, each named enemy listed on each point, their task is made more difficult by attacking teams from other factions who make it difficult to capture the Controll Point and find a named opponent. the Point for the same purpose that the agents set off. And once the teams have successfully conquered a Point, they must also defend them from the fractions that are constantly attacking for at least 10 to 15 minutes, and after successfully defending, they can move on to the next point where the position is the same as the previous points and teams as before. And after the second point is occupied and successfully defended, the rescue point follows where a certain number of anti-aircraft missiles are placed to prevent rescue and teams must keep these missiles off until the rescue helicopters arrive, which takes longer than normal uyganis missiles make it difficult for helicopters to approach.And if this was done successfully, the teams could come to the next Point, which is the third and fourth, after which they have eliminated the four names in the video, after which they have to return to the entry point, while the teams kept progressing over time enemy factions have invaded what must also be cleaned up, because without it the way out is impossible and the save point is destroyed from the second and third control points and the teams will have to create a mobile save point only after the very first point successfully executed can leave the zone and are ready for the next four named enemies in the video to wait for the next infiltration and acquisition of information.
I trust that I am not intrusive with this post, I just wanted to share this opportunity with others and I am looking for other Division 2 players to see what they think about the appearance of content like this.