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  1. #11
    Originally Posted by Vee63bMech Go to original post
    @GoldBrady Thanks, I routinely have to document changes to the robots I work with, so to me it's the same as writing up the patch notes for work lol.
    _______________________________
    @Ubi, just played a few more matches.

    Aramusha:
    The Rock Steady Feat for Aramusha is completely broken. Went into a custom 1v1 with my cousin a bit ago, and tested a few things. With the feat active, and it's a passive feat mind you, throws, parries, punches, kicks, Gladiator's toe stab were all able to unbalance Aramusha. Testing some attacks, Aramusha's soft feint worked 40% of the time, hard feints worked every time, also I should mention that to rule out controller deadzones I've tested it on 2 different XB1 controllers, and an Elite controller that I normally use with a custom setting specifically built for For Honor. I know my reaction time with Aramusha, because he's been my substitute main since Shinobi was nerfed in the Title Update 1.22 released April 19th 2018. So we can rule out the "You don't know how to block/parry/react" rebuttals.

    Reflex Guard and Deflect:
    Tested this against LVL 3 Bots in training to rule out lag/latency, specifically fought against Warden, Raider, Conqueror, Nobushi, Kensei, Lawbringer, and Orochi with the following;

    Peacekeeper
    Gladiator
    Berserker
    Shaman
    Orochi
    Shinobi
    Nuxia
    Shaolin

    Using Nobushi, and setting her to only use "Poke The Nest" to test against, the results were the same for all. Block animation happens, still get hit. If you get hit by one hit and then attempt to block the following 2 hits, you usually end up staggering for so long after the first hit that blocking the next 2 is impossible. Deflect's timing has changed drastically, I had to anticipate the attack and start the dodge into the attack direction before the opponent even launched the attack to pull off a deflect. It honestly felt like both block and deflect are noticeably DELAYED.

    Jormungandr:
    I don't even know where to start on this character. This was pure overkill on abilities. Undodge-able, unblockable, uninterruptible, massive stamina drain, with a OOS ground punish that can kill in 1 or 2 hits because of the mix-up of heavy cancel into Jotunn Surge that almost instantly drains stamina?! You might as well have just gave this character an M2 Barret. The amount of times and 3 broken controllers from watching a grab in the form of Jotunn Surge as I'm about to connect a heavy attack because I went to parry a feinted heavy is insane, apparently this character can grab people through attacks when not a single other person in the roster can GB while someone is attacking. On the same subject, recovery time is insanely fast... Fast enough to GB right after being hit by a light attack fast.

    If you're going to do drugs while developing characters, may I recommend staying off of whatever was taken when the moveset characteristics for Jorungandr was thought of?

    The most disappointing experience since I've been playing this game. I feel so cheated and ripped off. I went from having fun in this game to dreading the next update because the devs are catering to the people that refuse to learn the mechanics and want easy wins.

    These changes should be reverted, focus on balancing everyone into their respective classes. Make everyone match their monikers/titles, and for the love of Gilgamesh, at least do a poll and adhere to what the community votes for before releasing another slap to the face to everyone that supports this game.
    I feel ya on the Aramusha and Jorungandr!!!

    I've used Aramusha as my main for a while, but seems like fighting Jorungandr is damn near always a losing battle with the combination of Rock Steady not working for s**t, and all the unlockable/unstoppable/undodgeable grabs and punches with insane tracking distances - followed up by the inevitable ground pound that eats nearly half of your health. Miss ONE dodge, and you're all but wrecked, if not dead. It's cheap, lazy, overpowered mechanics on a character with an ungodly disposition for taking tons of abuse.
    Add to this the fact that 75% of the lobbies have teams of 3 or 4 Jorungandrs and Hitokiris as opponents, and it's infuriating enough that I'm seriously considering trading in the game regardless of all the hours invested.

    Sure, I can switch to the same heavy classes and wreck the crap out of the worthless trash that do this (or at least put up a d**n good fight), but if it's going to be a heavy character gang-up slugfest in almost EVERY match, what the hell is the use of even HAVING other characters???

    I've never written to complain about character balance in ANY game, EVER. To be honest, my time has always been
    much more valuable than that. So this is not something I do or say lightly... I really hope Ubisoft gets their house in order before For Honor goes the way of the Dodo in my collection, because I really don't care for it anymore as it stands... And I know I'm not alone.
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  2. #12
    @JGTurner74

    I'm actually feeling the same way, I want to uninstall the game because of these ridiculous changes, but there's a part of me that just can't because I've vested so much time into this game, I didn't make it into the Beta, but as soon as I could grab a copy of the game I did. I've played with every Hero just to learn their strengths and weaknesses, found the ones that matched my technical playstyle, and in the end, technicalities goes out the window for a character that was solely meant to disrupt everything that was ever learned ever since February 2017.

    Others and myself have adapted to the multiple changes, which were bearable, until the Wu Lin. With completely outrageous additions; Nuxia's traps, and Shaolin's actual teleporting that trumps Shinob's (Shinobi's actually utilizes smoke bombs and the range is very short which means with a smoke bomb anyone quick enough might be able to pull off the same movements IRL, granted the amount of smoke that shows is very minimal.)

    As much as I hate to admit it, there was a part of me that knew with every new character it was going to get worse.

    BP came out with an All-Block that has a counter that somehow can counter Shinobi's Ranged Heavy as if he were standing right next to the shield for the flip to happen, not to mention that it still has active frames that will catch anyone else that attacks even if they didn't attack at the same moment as the original person being flipped.

    Then Hitokiri came out and had Uninterruptibles with Unblockables.

    Now we have Jormungandr which has Stamina drain, uninterruptibles, unblockables, undodgeables, and does massive damage.

    At the rate this is going I wouldn't be surprised if the next new character is a Heavy-Assassin-Hybrid that has 400ms lights, with uninterruptibles on block, uninterruptibles on attacks, unblockables, undodgeables, causes blind, stun, and unblance, with a zone attack that causes 75 DMG, and Heavies that soft-feint into everythiung like dodges, GB, Lights, Zones, etc. The deflect on this Hybrid would have to be insane, like 100 Stamina Drain, that also induces 80 Bleed! Oh wait, I also forgot every finisher, whether its a light or heavy finisher, will probably restart the chains at the second hit. Once that character is released, @Ubi will probably say, "It's the most balanced Hero we've released!" LMAO!!!

    Meanwhile the patch notes for other Heroes are gonna look like this:


    The support and the ability to listen that @Ubi has to take feedback is actually laughable. I'm just hoping that things get fixed because when this game is playable, it's so enjoyable.

    Remember @Ubi, there's a difference between hearing and listening; hearing is simple, it's just white noise. Listening requires comprehension to understand the things that are being said. You've probably heard everything the community has said, but no one there is actually listening to issues that needs to be addressed.

    Maybe have another tournament for $10,000 where the winner shows you the broken mechanics, because that $10,000 that was paid out prompted the fastest I've ever seen issues get addressed lol.
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  3. #13

    Lawbringer Changes

    I like the side heavy speed increase even though top heavy is now feeling even slower despite being his stunning move but the thing LB really needed was better tracking on the side heavies as it still can pass through enemies without connecting at times. Also now that stamina attacks are more prominent can you take a look at LB moves that do such as they need a buff considering he’s the OG counterattacker. Even if you just increase the stamina drain and speed of Long arm to make the move viable in 1v1 as well as 4v4 since it would serve this purpose and be a welcome change. I don’t know if any other characters have one move specifically for one mode of play besides LB. At least consider these changes so he can attempt to stand up to the new heroes.

    As always an increase of his stamina or stamina regeneration or reduction of his stamina costs would be another wonderful way to make him great.
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  4. #14

    OOS Stamina system and stamina reg pausing

    Stamina pause is way too long. That needs to be shorter, especially noticable in OOS. I find the system more terrible than before it was introduced. Go back to the system you introduce 1,5 years ago during a PTS. That was much more crisp.

    Also reduce the ridiculous costs for whiffing and being blocked. They are an important part of your offense and especially whiffing opens heroes up for a variatey of new combos to bait out a reaction. However with those current costs it is not even overseeable whether or not you can allow yourself doing a combo or not.
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  5. #15

    Raider is still out of bound and toxic to the game

    - 50 dmg Raider's Fury an attack that can easily hit surrounding targets is way off! No further than 40 dmg is justified here for the benefits it grants! In my opinion go even lower than that since it is also unblockable (and due to its usage often unpariable) just look at other heroes and compare their 1vX damage output and it should be blantly clear that raider is the only one who dishes out that much damage out on his surrounding without putting much effort into it.
    - fkn fix Stunning Tab! Delayable 333 ms on a BLINDING MOVE that also DRAINS STAMINA. Get your heads straight! Lower the dmg to 10 at most. You can't be serious also granting it full damage of a light. Make it so that blinding does not stack, lower the amount it drains, make it AT LEAST 400 ms (preferably 466) and not delayable (it is delayable already at what point you do the softfeint)
    - shorten his dodge distance a bit. His high mobility is what makes him very dangerous in 4s as well and let's him easily position himself well and set up his attacks or get out of harms way. Unfair advantage compared to others.
    - Make stampede charge techable, just any kinds of changes to make it less potent as it is now would be welcome
    - lower overall damage numbers
    - he is way too effective at clearing minions now compared to others with his light and heavy chains. Get him more in line
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  6. #16
    Originally Posted by Vee63bMech Go to original post
    Have a look here to see how and why there's so many Shinobi mains complaining: https://forums.ubi.com/showthread.ph...-broke-Shinobi
    Before people start going on about how much they hate fighting Shinobi, understand that a lot of changes happened to prevent Shinobi mains from fighting up close and personal.

    Aramusha's Rock Steady Feat no longer works and everything unbalances him now.

    Movement changes made Deflect useless.

    To be honest this was a horrible update. Each class and hero has things that made them unique, stop standardizing everything as if there is only one class. If you were to attempt standardization, adjust it by class!

    Assassins are quick and mobile. They're supposed to dodge a bit further, move and strike a bit faster, doesn't hit as hard, and for defense - reflex guard starts anywhere between 500-800ms not at 1100ms.

    Heavies are a bit slower than Vanguards, hit the hardest, dodge/move/strike a bit slower, has the most health.

    Vanguards are your all-rounders. Hybrids are a combination etc.... Just get it together Ubi. I spent so much money on this game because i believed in time it would get better, but at this point it's just being broken with every update. If it comes down to it, just start a poll to have the players vote for what they want in updates.

    The movement changes made the fighting feel more clunky and laggy, might I suggest reverting the movement changes? Before this change IMHO I felt that it was easy to engage and disengage multiple opponents, and I'm pretty sure that when I say, getting beat on by 4 people and when you unlock to try and roll away for dear life, the delay becomes quite infuriating for everyone simply just trying to survive.
    I stopped playing the game because of how much Patch 2.11 gutted the Shinobi and nerfed the character into the ground. I had been playing For Honor since it's first release and was spending money on all kinds of cosmetic items, far more than the average player I'm sure. But after Patch 2.11 completely unbalanced my primary fighter, that ruined the gameplay for me.

    The Shinobi Kick is practically useless since it's easily interrupted now and the Backflip distance is basically zero. I am staying on hiatus from this game until the Shinobi becomes viable again, I should not need to put in 30 times more effort and fight more flawlessly than every other hero just to survive....the Shinobi is at a crippling disadvantage to the point where the game is not even fun to play anymore.
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  7. #17
    I've actually started using Aramusha more now, it's a shame because in the For Honor Player Barracks he's starting to replace Shinobi as my main.

    I'll give it to my secondary though, he can definitely survive ganks so much better.

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  8. #18

    Valkyrie Changes

    She feels so much more viable with her changes and is able to keep up with slot more of the duel top level picks. One thing I’m unsure is her guardbreak follow up heavies aren’t confirmed. Most if not all characters have it but she does not.
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  9. #19

    Nobushi Changes

    Um how do I put this. She is still viable except in a different way. The bleed stack is amazingly strong but not to much if you know what your doing. Her kick is unreactable because it’s slightly too fast after the guaranteed light which stuns before they go into it. She still has her standard combo most Nobushi do except instead of a dash side heavy they top heavy now to finish. Um she is sadly more like the orochi light spammers now as well.

    One thing of note her wall punish leads to a never ending chain of kicks and bleeds which is unreactable. I don’t believe any character should be safe based on the location of the fight but that’s part of the game.
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  10. #20

    Orochi Changes

    Well the things done to him are a pretty mixed bag. It wasn’t anything that was asked for and seems to appeal to the spammer users then actual mix up users but let’s get into it.
    So his lights got faster which majority will agree wasn’t necessary as they were already nearly beyond parry. The faster heavies are a definite plus though so he can actual use them now. Chain his dash into his attacks is also a big benefit. The biggest boost to his moveset was the recovery on his zone.
    The downsides are that his dash that hides the Indicator needs a smaller window of hiding the indicator so players can have a chance of parrying it. I’ve never been able to successfully parry it so I try to trade whenever I see it. His light attack speed should go back to before and he just needs a unblockable like a chest kick or something that doesn’t even need to do damage just to get past full blocks or turtling. It could be a option select with dashing to turn it into the kick to stagger them like Gladiator punch. Berserker has hyper armor. Shaman has bleed and bleed changed attacks. Gladiator has toe stab and punch. Pk has guardbreak stabs. Orochi needs something besides spam to stay with the Assassins.
    Also can you all release a definition on what you mean when you say a one on one specialist? If you want him to be that explain what exactly is he meant to do in 1v1 that the others can’t.
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