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  1. #101

    Tiandi Nerf

    Can someone just explain to me WHY??? Tiandis kick got nerfed? Centurions right hook knocks me down for a good minute but Tiandis whole foot to the chest and they get right back up quick af? Just so everyone knows kick is now USELESS! Guarantees 0 dmg and doesn't even reach half the distance so unless you have a ledge to your back then just eat the kick cause there's no risk at all now. Good job ubi another pointless Nerf. Still waiting on that black prior nerf since hes literally the safest hero on the roster but noooooo he's bAlanCeD
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  2. #102
    Originally Posted by Ubi-RealDude Go to original post
    Greetings Warriors,

    With the launch of Year 3 Season 3, we would love to hear your thoughts on a number of topics. With changes to rolling, unlocking, and escape standardization, as well as numerous hero improvements, we welcome your thoughts, comments, and overall feedback on some of the changes that have taken place in the game with patch 2.11.0. This will allow us to better organize your initial feedback for the fight team.

    For quick reference, here are the 2.11.0 Patch Notes.
    So first off this I agree with this video completely.. not only that.

    You have broken PK to the max just like you did with shinobi I am a PK and shinobi main. You have broken both my main character I play as. Since this new update. Why did PK need the damage reduction?. She was already weak?

    Side dodge attack = 5 damage plus bleed which takes 8 seconds. To take hp down to bleed marker. That's only if you hit your dagger attack.

    But front dodge attack =16 Damage but is the exact same move as the other side attacks how does this even make any sense?

    Let's not forget also that I can only do my dagger move once maybe every 5 seconds.? You wanted to stop light spam I get that but then what about her dagger attack.. so it's takes 8 seconds for a bleed to drain hp fully. Which is enough time for a PK to die and that person executes the PK which cancels that bleed effect. But yet.. she can only use her dagger so often which is one of her main attacks as she is a bleeder?. Make perfect sense... (not!)

    Let's also not forgot her feats you have PK can no longer execute her targets no more which makes one of her feats completely useless now. And she can't get hp during a fight.. or getting ganged. Because of her damage is so low. Bounty hunter requires you to execute character to get hp.. what by doing 5 damage am gonna get a execution?. Funny. Thick skin doesn't work because her hp is already to bloody low.. let's not forget her final feat fear itself. Can't get the damage in so not point in using that feat either so where do I stand playing as PK? Never mind I can't do damage can't even get to the 4th feat because I can't kill people.

    Every move of her is predicted and can be easily block or parried

    You gave orochi a unlockable where is PKs? Even if top dagger was unlockable she could add some pressure to the fight.

    She is an assassin class.. pretty sure she is ment to be alot quicker also. Like for example a highlander can now out do her light attacks by just using lights.. plus not to mention there hyper armour on top of that. Which basically cancels her attack it the same with any class that has hyper armour kensei included. But yet you made LB suffer just for the shove hyper armour but didn't make kensei suffer? For dodge hyper armour plus blocks when dodging?

    How is any assassin class ment to compare now towards what you are aiming for?

    Although don't get me wrong playing as PK if am not locked onto a target I do 30 damage?

    Wtf is that all about? But yet when I am locked on I do 5? That makes prefect sense.

    Plus let's not forget the 60 stamina drain from zone attack which is very easy parried ... Once parried you out of stamina which leaves you open to a GB. (Guard break) and just from that alone her recovery time is garbage.. LB can do 2 hits from top heavy and one hit kill her?. Which is also the slowest attack?. Now if LB can do that to PK imagine the other classes that can do to her?.

    Something needs to change for the PK there is alot of people who probably have PK mains and I feel they might feel the same way as I do. This class is completely broken and needs something done ASAP!. Here are a few videos and examples what of I am talking about. I hope you take this one board because I am not moving again to another class as a main. Untill something is done with PK or shinobi don't think I'll be playing much longer. 2 of my main classes broken.

    https://youtu.be/R9xaaI1Q1jk
    this is what you could do for changes.

    And this is the testing results after update hope you see your mistake Unisoft
    https://youtu.be/emy_3_qSKQI
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  3. #103

    Centurion sucks now

    Centurion punches are way too slow. You can now Dodge the punch that hits the enemy on the ground. You are taking centurion's thunder away from him. You need to restore his punches
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  4. #104

    Buff Aramusha

    Fix Aramusha's huge nerf

    Aramusha currently:
    -Heavy attacks are as slow as Shugoki's.
    -His health is as low as an assasin.
    -His lights deal less damage.
    -His heavy deal less damage.
    -He can't top heavy on parry.
    -His blockade top heavy is not garantee and only deals 15dmg.
    -He has no unblockable on neutral nor finisher.
    -His chain deal less damage.

    He has no opener and has nothing going for him please buff him.
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  5. #105

    testing ground

    Hello Ubisoft.
    I try the testing ground with some characters (warden, peacekeeper and nobushi) and i wanted to tell you my opinion about that.

    For the nobushi. It's not my main or whatever so i think that her mix-up are improved and there is more possibility for player to win a fight. it's a good rework for me and without cheated attack (unblockable abuse etc).

    For the peacekeeper. It's one of my old main and that rework is very nice to play: more aggressive and best for punish. the idea of bleeding who make heavy unblockable is interesting... but too overpowered... In my mind, for a balanced improvement, only top heavy will become unblockable is perfect. i explain myself :

    any heavy attack can be feint with top light dagger. Good for sides heavy but useless for top heavy... Before the testing ground, i never played the top heavy finisher because without the gb feint, it's not very effective. so for a good compromise, top heavy unblockable at the end of a combo only is more balanced.
    PS : deflect with the same button that a dodge attack is a really good idea ! it's more fun to play ! many thanks :-)
    And thanks too for the damage in dash attack who were too low before the rework. now it's more fun to play (punish etc)

    for warden im gonna be fast.
    - shoulder bash with heavy attack is a interesting idea idk if it's good or bad the time will do his work i guess...
    - all last heavy unbreackable is a terrible mistake... OK I AGREE that the sides heavy finisher were a little bit useless... i know. BUT unblockable isn't a good solution i guess... and i verified the damage on a nobushi 1v1 : top heavy = 35 damage and sides heavy = 34 (in finisher). That's not logic. top heavy want to be more powerfull than sides heavy.
    if side heavy finisher become superarmored (idk how to say it in english sorry), i think it is a good compromise.

    That's all ! i hope im'not the only one with this point of view and im really SORRY about the spelling mistakes im not very good in english im french.

    see you next time on the battlefield !
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  6. #106

    Bruh

    Originally Posted by Dragon_Blader_P Go to original post
    (All Wulin = Tiandi , Jiang Jun,Nuxia, Shaolin, Zhanhu ) are Weak.

    (All Wulin = Tiandi , Jiang Jun,Nuxia, Shaolin, Zhanhu ) need to Buff or Rework
    Dont ever type this again, there are already enough light spammers and you want to buff them so they can be stronger? I shouldnt even have to mention them all i will mention nuxia as an example, she cant spam lights non stop and trap you resulting in 30 damage for free into more 15 damage lights
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  7. #107

    Year 3 season Parrying and light spamming

    Im going to keep this nice and simple, First we were promised light spamming fixes were going to be incredible such as oh idk the fact that you can act faster than the opponent after they do a light combo, thats nonexistent except for characters like warden.

    THEN THE PARRYING what was the point in changing that so that the parry window is smaller, in a game were people complaim that attacks are too fast and parrying is the one counter that you can rely on? I see no reason for a 100ms change for the worst, go back to old parrying were the game was smooth, how do people i know everyday who take pride in parrying and blocking have trouble with attacks going through guards and parries being canceled even though its a clear parry. The fact that animations for block and parries fail is a sign you should fix it. I REALLY DONT SEE THE REASON TO RUIN PARRYING!
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  8. #108
    FIX BRAKE GUARD
    so anoying against these spamers with brake guard, no nstop braking and free heavy after that
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  9. #109
    FIX GUARD BRAKE... making this game so stupid with this guard brake glich
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  10. #110
    Entire game is about this guard brake, so damn anoyng
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