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  1. #71

    Please un-nerf lawbringer

    It saddens me that lawbringer has been nerfed.
    He needs his uninterruptible stance on the shove because without it anyone with fast lights and a bad connection can destroy him.

    Furthermore warmongers 4th feat needs to be removed it's way too overpowered. I've been killed by it more times than the actual hero by far.

    I sincerely hope these issues can be fixed or it is made possible to sell all outfits emotes and executions for the same price they were purchased for since the characters I spend steel on keep getting nerfed into the ground
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  2. #72
    Don’t listen to these heavy class main babies, the heavy classes needed to be balanced but of course people are gonna complain that they have to try harder to win a fight.

    Overall the latest patch seems to somewhat resolve some of the issues it was intended to. But when fighting the warmonger and jorm, they’re able to light attack again quickly after finishing a chain, which takes away from the back and forth of the fight and forces you to defend after defending. Also the shigoki’s guard break seems to be harder to break out of compared to other characters, idk if this was intentional or not.

    Not sure if this feedback helps but here u go...
    Also the battle intro in the harbor map is always muted and has no sound effects before the match takes place. U might want to fix that. Idk if it happens on pc but it happens to me on console.

    Also warmonger corruption feat is op
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  3. #73
    Originally Posted by Ubi-RealDude Go to original post
    Greetings Warriors,

    With the launch of Year 3 Season 3, we would love to hear your thoughts on a number of topics. With changes to rolling, unlocking, and escape standardization, as well as numerous hero improvements, we welcome your thoughts, comments, and overall feedback on some of the changes that have taken place in the game with patch 2.11.0. This will allow us to better organize your initial feedback for the fight team.

    For quick reference, here are the 2.11.0 Patch Notes.
    So, I am a pretty consistent gamer. I play just about every night, and I am a huge fan of games that provide a challenge that most people claim to be unable to overcome. I have played my share of fighting games online, and I am a huge fan of the souls/borne series. I have never played a game that makes me loathe every second that I put into it as much as this game has. Most games I find feel very rewarding as I learn to master the difficult mechanics of the game. Unfortunately every time I feel like I am making progress, I am instantly proven wrong. And to make matters worse, just as I start getting the gist of what I need to do to if not win, put up a good fight, there is a pretty massive rework that is supposed to help new players like me improve. It failed to do so, horribly, in fact I feel as if I am back to square one and now need to figure out how to play the game almost in its entirety. Sure warmonger is a powerful character, but I would like to be able to play characters I want to play and not just the ones that are “spammable”. Not one time in the past month and a half of my experience, which granted is not a significant amount of time, did I get that feeling I get when I start to see improvement. I do not expect to win all the time, that would be absurd. But I don’t expect to lose 95% of the time either. This game also has one of the most toxic communities I have experienced in the past 6 years I have spent enjoying my hobby. I hate the fact that as I am typing this I will probably be considered part of that toxicity, but I feel it is important to not only voice my opinion but my fellow gamers feeling on the subject as well. And if anything I hope that if someone is researching whether or not this game is worth purchasing, it’s not. But I hope that this reaches out to fellow gamers that feel my frustration before this post is possibly removed to ensure that Ubisoft maintains a good reputation and consistently makes more money. And I hope that these words, however unintelligent they might be perceived might help said game progress to be a better experience, I might, just maybe, consider playing it again. Until then I must stay away and suggest others to do the same. And good luck to those that doubt me or look down upon me a “noob”. That is all.
    Sincerely,
    Just some random jerk
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  4. #74

    Light Spam & Ganks

    Within your efforts to balance the game against light spam, you managed to make the spam ever easier. The 100ms disadvantage is not even close to enough as now, due to parries no longer draining stamina and punishes being generally worse over all, there is no reason to not spam lights. As for characters who have fast heavy chains. I mean come on, you gave them advantage on every heavy after the first as they are all considered finishers. I am beginning to think the theory that a computer did the balancing around this to be plausible now.

    In your ever questionable 4v4 Balancing, you managed to make it to where folk can just auto generate Revenge in rapid speeds for just being near 2 players while they are both locked on and only 1 is fighting, along with Gank Spanking to generally be more difficult to pull off, even for high skill players.

    I question both of these changes together as now all a gank has to do is have one person light hit stun and all of a sudden you have every unblockable hit flying your way to keep you in an eternal hit stun, which you dont gain enough revenge for as Bashes and parried heavies give the most revenge generation.


    I will not sit here and clack away at my keyboard, telling people how to balance a game as I do not know how that kind of thing must work out. I wont tell you how to code. What I can tell you is how it feels to play the game from an average skill level. I cannot speak much for high end or low end skill level. What I can say is that from year 1 season 1, the game has come a very very long way. Conq was my main and I enjoy playing him from time to time. I main BP sense he got released. I felt free of slow movesets and hits that seem to never really be of any use when I got Warmonger. But I hate playing against things that I cannot reasonably fight. Teleporting Shaolin, Stamina eater Jorm, Force Choke JJ, Infinite combo Nobushi because her hits come out with minimal reaction time to counter it. I understand that the game must evolve from my old playstyle of Hold Firm and Punish. I cannot understand your balancing, no matter how much I think on it and even try to find reason in it.
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  5. #75
    DFQN1's Avatar Senior Member
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    Originally Posted by GoldBrady Go to original post
    First off, I am very unpleased that Shugoki is being nailed in a coffin and buried away. The lower HP gain from Shugoki was unnecessary. He needs it all the time since it can help in ganks and really help with the Last Stand perk and Hard to Kill feat. I would just like to have the old Shugoki back and I'm sure other players prefer to fight the old one rather than the new one, including Shugoki mains like myself.

    Secondly, Tough as Nails was never a problem and it's questionable if it's near useless now. The heros that have acess to this feat also has access to the Bulk Up perk. Bulk Up basically gives you the same amount as Tough as Nails would, but before the patch notes, you use to be able to stack both and actually turn into a "Heavy" class.

    Characters are hardly unique from each other. Almost everyone shares the same stats, just the moves are different. It's boring when everyone is kinda the same. How are you going to play "Heavy" when they are just basically vanguards with their health and damage? I really wish Ubisoft would stop bringing down health in any way in every patch.

    Shugoki needs his health pool or faster speed. He does no damage, receives less HP from DE's, and moves too slow. I understood before his rework why he was so slow and was happy with it because he had good health and damage. But now he really is unplayable.

    Shugoki has less health, deals no damage, slow movement speed + swing speed, useless headbutt, receives less health on Demons Embrace, and lastly his Rock Steady feat he shares with Aramusha doesn't work against Hulda. It should at least allow them to get up quicker but it doesn't and he stands no chance against her since his dodges are the worst. Make him the tank he is suppose to be again.

    Please Ubisoft, bring back the old Shugoki. ;c
    I second that. Shugoki main here, too, and I also think that the old one was better and definitely more fun to play since he was way more rewarding
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  6. #76

    The CCU works bad

    With the new patch of the 27th August you annunced some good adjustments but not the most important fix. Untill input indicators would be 100ms fast parrying and reading skills would be marginal, the game will be the brainless spamming fest that is right now and you will continue to turn your back to all the veterans who made great this game.
    Bring back our favourite game Ubisoft, please.
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  7. #77

    Why do you want me to hate this game?

    I have been playing whit this game for long and long years, almost from the beginninust assume that the developers are not even aware of the game. First of all. I am not able to understand why the developer team had to nerf some certain, totally balanced herogs. I have never had any notable problems with it, that is why this is my first message here. But i was, and i am still furious due to the consequences of this (balance) patch. I mes whose damages, (caused by heavy attack) are elementary? caracters like Highlander (before light attack buff), Peacekeeper, conqueror, Shinobi, Aramusha etc, was not even overpowered or has a big win rate or stg. NO. They should have been buffed instead. They really need that damage in order to have a little chance to win a 1v1 duel. I was literally twisting my own arm about that the game is still worth to play when i saw how you descended the damage of the peacekeeper. And about the above-mentioned highlander. Just look at the caracter. He is muscular with a great scottish sword. He don't have to be swift. like now. On the contrary. He gotta be slow but with high damage. That is what he used to be. It was perfect, and balanced. But now he don't have any unique damage, consequently everyone is spamming the lights (which is as quick as an assassin light attack). And what about shinobi? What about the character who has minimal HP becouse he has no armor. He must die from 2 or 3 heavy attacks. So the question is why did you nerf the bleeding that coused by his deflect when it's the only sense of the caracter? without damage, he is useless in any 4v4 battle. Moreover if you really wanted to nerf every single primary hero, why did you miss out those, whose are really serves the meaning of overpowered? I am really playing with the game and have literally hundreds of hours in it (just like my friends whose are on the same side as me) . And i think the best what the dear beloved developers can do, is to withdraw every single damage nerf that you dear developers caused.
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  8. #78

    No armor, no party

    https://youtu.be/bqVjDzBBHlA

    This is a video explaing how uniterruptible feat makes the difference between low and high tiers in F H right now. Shugoki for example was already a serious case for all assassin players, now is a god tier, you can just spam attacks and win.
    Again: THIS GAME IS NOW TRASH, DUMB, BORING. PLEASE FIX THIS MESS NAMED "CCU".
    DAMAGE AND STAMINA NERFES ARE NOT ENOUGH, PLEASE DO SOMETHING ABOUT CCU IN THE 27TH AUGUST PATCH. Thank you.
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  9. #79

    Suggestion: make block more reliable

    Ok if you don't want us to rely on parry as before what about encourage us to block more often?
    - longer duration for assassin's reflex guard stance
    - big reduction of heavies block damage
    - not sure if this is good but: some sort of malus if heavies attacks are blocked, more advantage when blocking lights
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  10. #80

    Console Players During CCU Update

    After the ccu update this game is thoroughly not enjoyable. I’m a console player and have been playing since the release date and never have I ever disliked this game more until the 27th of August. You say you guys would like more offensive play but all you’re doing is promoting spamming. Any dog **** player can beat a good player now just by spamming because the 100ms lights are unbeatable. Before the update, yeah, the game needed some bug fixes and damage reductions but the timing did not need to be changed. I’m sure that I speak for every console player, but it needs to go back for this game to be really enjoyable again. You guys have lost an absurd amount of players already, 99% of them being console players. I understand that the PC community isn’t complaining as much because they don’t have as many issues with it since they can still react. But your guys’ console community is a massive community and the numbers will just keep going down if this update stays. PC players even agree. I’ve watched videos after videos of PC players going into a few games of console playing and they all say that the game is hard to have a good time on because you constantly go against light spamming. This game is without a doubt my favorite game I’ve ever played until now. Please consider fixing it. You’d be doing yourself a favor by not losing the majority of console players. Thanks
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