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  1. #41
    The hero is good. Not what I expected, but still good.
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  2. #42
    I've noticed that after receiving a Jorm bash there is a very noticeable time where my stamina does not regenerate... Is this supposed to happen? Okay, update, it's not the only bash to do that. That said, you want to know why people think they're too oppressive, it's that right there.

    I've heard many people say, and I've said myself. "Attacking Jorm is not allowed".
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  3. #43
    Change his freaking features!!! That's an urgent matter. Since MF this game introduced awful and unbalanced features if compared with the OC characters, but Jorm's are totally OP an broken. There's no way around it.
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  4. #44
    Broken feats, a super turtle and a move that stops any bash/mixup along with stamina drain and an OP ground punish. Well done on spending time to try address out of stamina trapping in this game and then going and releasing a stamina bully. I have to ask, WHAT WERE YOU THINKING?!
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  5. #45

    i hate u devs for inventing this **** champ,..

    because if he wants to get u down, he gets u down.
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  6. #46

    Jormungandr

    I’ve only played her in training mode against lvl 3 bots; but she seemed to slow. Decided against buying her and went for Shaman. If Jormg was faster I’d probably try her out.
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  7. #47
    Jorm is fine. Good work.
    When season 3 begun i thought was too strong but i changed my mind.
    Is slow and predictable but he has a lot of pros. First of all the damage while the opponent is on the ground is huge, secondly he has undodgeable light, uninterruptible heavy that can also bump to the wall and a lot of stamina.
    You need to be smart indeed to mixing up but i faced some very good Jorm players and some less good foes who could be troblesome anyway just exploiting Jorm basic skills.
    No need for buffs or nerfs in my opinion so.
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  8. #48
    Originally Posted by erniebegernie Go to original post
    When you come out with these new characters that are ridiculously OP like the Jormangandr and Hitokiri
    They are strong but with both of them is the same strategy: back dash and wait for the time to parry, block or attack. They bot have damage, uniterruptible stance and hp, no clue they're going to crush you if you try to tank them. GG
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  9. #49
    Top heavy attack should stun people, like the lawbringer.
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  10. #50
    **** work and lazy mechanic.
    This F char should be deleted along Black prior.
    Both spammers base movement made multiplayer ridiculous.

    Ubisoft should be ashamed of those lazy bad made releases.

    As allways, this company will do nothing.
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