chaneke33 said:
1 Day Ago
Nerf Jorm's stamina damage RFN!!
I know there's a Jorm feedback thread, but just as this one, that will never be read by anyone who can do anything about how broken that character is, so you can call this a rant.
Why is he broken? His features are thought just for him and he can heal himself, get a shield, knock you down and do more than 50 damage in two moves. If that's not OP, then I'm crazy. Or he can just hit the ground damaging you in the process,
I know some people, mostly PC players that can't get their heads out of duels for a second, will say that Jorm's trash, that his range is too short and that he's predictable, well, to those people let me say DON'T JUST PLAY DUEL, in 4v4 modes Jorm is a freaking nightmare.
If you find yourself in a 2v1 situation against a Jorm and almost any other hero you can't make the tiniest mistake or you are dead for sure, and if you are in that situation with a Jorm and either a Hito, Shugoki or Berserker, you are dead for sure.
He should be tweaked so one single punch of his, in a 2 or more vs 1 situation, fills the entire revenge gauge.
He needs urgent rework, because even without stamina he's faster than most.
Devs and publishers are using a FTP game strategy and that's a ****ty attitude for a game that wasn't originally free.
I play as Jormungandr quite frequently and I do enjoy his play style, however, his move-list is quite small and can become very repetitive when played in longer matches such as Breach. I would highly recommend the addition of some clever Hammer Work with him/her and I think it would be exceptionally beneficial to adding moves to his attacks if you were to have a chain tethered to the pommel, wrap the chain around Jor's wrist and allow him to chokes, hand/arm manipulations, wider swings, and even a toss like in the 4 v 4 Match Start animation when he tosses the Hammer. With a tether he could throw the hammer into his targets diaphragm and do stamina damage + minor health damage and he/she could draw the hammer back and immediately follow-up with a spiraling swing. Set up a delay so players can't "break" and overuse that combination, but it would make for a better running engagement/alternate to a running engagement. Jor currently uses that powerful upswing for his running opening engagement, but it's very slow and in comparison to Gladiator's Superman stab it just doesn't engage well. Running, tossing the hammer into the enemy's gut to stun, yanking the hammer back with the chain and doing a backspin would be a kickass and very fluent engagement pattern as well as break up the very simple "SWING, SWING, SWING" style he uses.
this characters broken AF please change his speed for his grabs and stamina drainers they are to dumb please stop modeling all the character after this dumb *** model to just have almost all unblockable and hyperarmor move sets this is stupid with this ******** animation that follows you PLEASE STOP Being ******S.
Hi, I've been playing this game since the release of Marching Fire and I've seen my fair share of overpowered characters. But Jormungandr brings it to a whole new level. Not only does he/she have hyper armor, but their attack tracks you even if you dodge it. I play shinobi and I use alot of dodges, but if I fight Jormungandr, it is and has always been a lose. I've only won a couple times against Jormungandr, and that was because my allies helped me. Even if I use Orochi, Jormungandr is way too powerful, because everyone who uses them just spams the hammer bash to the gut and the grab. Please decrease the damage this character deals.
Who needs stamina in a stamina based game?
Apparently no one now that this screeching shaman with alopecia is here.
There shouldn't be a character that takes so much stamina or punish you so heavily for running out of it. Let alone someone that gets an automatic 50 damage dealt to someone who is actually trying to play the game.
There's pretty much no way of fighting him. If you try and dodge too much, he'll use the r1 tracking to smack you. Try to parry a heavy? Nope, because they fainted into guard break. Try to actually hit them? Can't, because they have hyper armor... there's literally nothing you can do against the pos character.
It's gotten to the point to where if I see one on the enemy teams line up, I either back out or just let them stam rape me until I respawn.
There's absolutely no correct way to handle a Jorm let alone 4 of them in breach or dominion, even going against 1 in duels is absolute hell.
I'd seriously love to meet the asshat that decided this and the hito were good characters to add to the roster... and let's not get started on the asinine stun taps that raider do...
Also, you guys really need to change how stamina is geared in this game now that a shirtless bobcat goldthwait is in it.
That being said, feints and parries shouldn't be so hard on stamina. I've never stopped half way from using an axe to cut wood and felt out of breath for 60 seconds.
When you come out with these new characters that are ridiculously OP like the Jormangandr and Hitokiri it really makes this game intolerable and I know I am not the only person that feels this way. During the Wu Lin season the heroes, especially the Jiang Jun, just got to be so dang aggravating. The Jiang Jun was crazy ridiculous, all he had to do was the unbreakable sweep, revenge about 3 times and single handedly kill the whole team. Now that you nerfed the Jiang Jun and came out with the next set of OP characters I haven't seen a whole lot of the Jiang Jun and the Wu Lin heroes. My cousin and I game together, always dominion, we're good, not great. I use a warden and have a 2.27 K/D and him an Orochi and he has a 2.48 K/D. Whenever we run into the Hitokiri, a large portion of the time he can kill the both of us. His, uninterruptible hits, plus his powerful swings and unbreakables, speed, plus how much damage he can take makes this hero just obnoxious. I don't know if it is a feat reward but the both of us have been killed multiple times with just one hit, full health. After killing my cousin the hitokiri was doing one of those long executions that couldn't be interrupted, during this time I sunk 6 heavies from my warden into him before he was finally killed, that's a lot of health. I know it's all about the bottom dollar and trying to get people to buy the new seasons, but making OP heroes is not the answer. How about getting us some new maps, that would be worth spending my money on. You don't even have to make the maps, I know there are a bunch of different maps in tribute, deathmatch, and breach. just throw some zones in those. Some of those breach maps are huge, you could divvy those into 2 or 3 different dominion maps. We have been around since season 1 and have a love/hate relationship with this game. We stopped playing for a while after the Wu Lin heroes came out because of how annoying those OP characters were and here we are again, the same situation, but dealing with the Jorm and Hito. I just bought myself a Playstation 2 and Champions of Norrath: Return to Arms, ahh the nostalgia, which we will be playing for the next month or two. I hope when we come back the heroes will be properly patched. We do Love this game and thank you very much Ubisoft, but please listen to your fans and the players.