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  1. #21

    4v4 teamfights are just heavily skewed in favour of them

    In 4v4 against a Jorg it feels like theres this insane amount of bash and OOS pressure. All you can do is just back off. It feels like the devs were testing Jorg in the build before release where there weren't all the dodge/out of lock roll counter measures. I imagine playing as Jorg during that build the pressure would've been neutered.

    If you pair these issues with the Jorg feats like the passive shield and heal on block, as well as the unblockable, hyperarmor and knockdown properties of their attacks it really forces opponents to go on defensive. Meanwhile the devs are saying we want to move towards an offensive meta. Why would I attack when there's such a high risk of loosing 3/4 of my hp and/or all my stamina?
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  2. #22
    The character Is too slow nothing about her description shows she's a disabler or a 'relentless' harrasser, no actual disable asides from a knockdown, harassing if you call guardbreak spam that then oh lord. She's too slow to hit anyone with a heavy, no real combos outside two hits a nice combo, feint attack but too slow again to execute the process. The light says can't be dodged.... I guess I can dodge it. I'll leave that to you.

    Personally how this character was allowed to pass through and be released is a mystery to me and honestly. I had great excitement for her. Now I just play highlander. Please when you release the Wu lin character do the exact opposite of everything you did on the viking. Then we will have a good character also fire whoever's did the combos and then whole speed and actual combat aspects they suck and need to get someone donuts and a coffee.

    'Prays for the ubigods to not screw up on the wu lin'
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  3. #23

    My Opinion

    The character is Strong. Despite all the complaints about looks and things I do enjoy the aesthetics. I do believe the voice should be deeper and more animal like to show their savagery.
    Move wise I don’t know why the lights needed undodgeable like BP has on his heavy. This can lead to spam when a player turtles up. His hyper armor start point is great and exactly where Hitokiri needs to be. The unblockable is very deceptive when done from the top as it seems to have a faster swing then the sides. Not sure if that was intentional or not. His movement is great and very unique. His punch after every hit is good but if someone buffers the hit on input they can take away the opponents ability to react. I do believe the punch in between hits should do a little less while the neutral punch should remain the same as it’s good as it is. His feats are TOO amazing as they synergies better than any character in the game. If that’s the plan then hopefully a feat overhaul patch is coming other wise some them need to reduced like the shield strength or make the hammer take half stamina when thrown. Those are the main two I see that cause for unfair games. The 50 dmg should be reduced to 40 or 45 as some characters just aren’t viable against that attack. The mix ups are already great and her short range balances out her high damage. I’m glad you learned that giving high damage and long range in the form of Hitokiri is not a good thing. That’s all I have to say on the World Snake.
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  4. #24
    My impression after nearly one rep is, she is fun to play. The small kit definetely flows together, the feats are amazing, the stamina drain and oos pressure is great, but not as broken as raider was (is). I find him a good, weak A tier hero.

    If someone is feeling oppressed by her, I don't envy those players when they face a good raider or hitokiri.
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  5. #25
    Jorm right now is ok at best his dmg is terrible recovery is really bad lights are slow easy to parry he has no dodge attack gets stomped on by any fast hero his tracking is terrible his health for a heavy is nothing special how exactly is this a heavy hero his dmg is terrible heavy hero's I thought were supposed to hit hard or at the very least have a great defense jorm has neither he feels half done rushed I expected more after 3 years of practice from you ubi I understand your trying but this hero is disappointing atleast for now needs buffs preferably in less then 6 months focus less on the assassins and more on all of the heavy hero's they all are slow predictable and bland a assassin should not hit harder be faster and have as much health as some of the heavy hero's in the game otherwise every hero is a heavy character either make them deal alot of dmg or buff their health something to make them feel like a heavy class because right now other then conqueror which still has terrible dmg and like all the rest can't punish dodge attacks it's clear you guys neglect all the heavy characters in the game other then bp which feels more like a hybrid anyways bp is the only viable fun heavy his kit is entertaining and he's the only one who can consistently punish dodge attacks. Why do vangaurds do 40 dmg heavy's but heavy character's don't? There's ALOT to work on I've been waiting and this is plain rediculous anymore you guys can't balance everytime you try you over buff "raider" or push out half done "jormungandr" it's sad because I really do enjoy the game but it's been a big disappointment to say the least everything takes too long until it's fixed hate to say it but the future of this game is very blurry and I'm tired of waiting waited 3 years won't wait 3 more.
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  6. #26
    The indicators for external blocks are messed up completely, I try to block the external hits from the right then they switch to the left and i get hit. WTF Even when I do a superior block they still hit me and its not chip damage. Plz fix this broken game. I love the game but it still so broken so please don't ruin the game.
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  7. #27
    U guys are making this such a terrible game
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  8. #28
    Overall, with Jorm having been out this long, I'd say there are some very clear changes that are needed.

    Slow down the speed on opening lights, the unblockable gut punch.
    Heavily nerf the feats, far too powerful as is (especially the hammer.)
    Cut the damage it does to stamina in half, or about there.
    Nerf the forward dodging attacks that instantly let them get onto people they just sent flying like fifteen feet.

    I don't really expect you guys to do much, you never balance the heroes right, but come on.
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  9. #29
    Impossible to dodge punch after blocking a light if you switch guard... It's silly. Also, if you manage to dodge it, you can't gb because he will bash you from neutral before your gb lands... Why on earth?

    I said it on another thread... Your year three heroes... And new Shugoki, force us to turtle up and go for parries to get damage.

    Her stamina depletion is to great to be so safe... So easy to land and very hard to punish. Except neutral bash... Wich no one does cause light - bash is only punishable with dodge attacks... Wich most of my mains don't have 😂
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  10. #30
    My apologies for the double post, however when I created my thread yesterday I did not realize there was a sticky, official feedback thread at the top of this page for stuff strictly speaking of Jormungandr. For the sake of ease, here is my post, and the original separate thread can be deleted.

    Now, I have a lot of opinions on the status of a lot of heroes. However, this is the single, solitary hero that I can 100% is in fact broken to the extent that it completely changes the game.

    Jormungandr's punches and grabs have very glitchy animation, in that even if you time a dodge correctly, he just magically turns to face you at the mid-way point, and then still hits you no matter what you do. He also gets a nearly guaranteed punch any time you block one of his lights. He also is able to do his punch even if he misses his light. This same punch completely decimates your stamina, significantly more than centurion. This is absolutely absurd. This moveset is way too powerful for how relatively safe it is.

    Just like hitokiri, he has an absurd ease, constant access to his hyper armor, making him virtually impossible to beat in a hit-trade match. The only way to counter him really seems like ganging, or parry every single light like a level 3 old-arcade bot. It's absolutely absurd. This character has no semblance of balance whatsoever, and the absolutely garbage animation work that makes him glitch into a lot of his moves is an even greater sin.

    His unblockable heavies, especially his top, are insanely fast. Slow it down.

    However, the greatest sin of all, is that he can even heal from getting outplayed. I was just in a custom match training with a friend, and I was playing Black Prior vs. his Jormungandr. When I flipped his punches and grabs, he actually still healed from it, so that it was almost canceling out my own attack. I have video evidence that I recorded showing that, should you be interested in seeing the absolute brokenness of this.

    Honestly, if you keep going this route of making really OP, poorly designed heroes just to crank out the DLC sales, then all you're going to do is destroy your own client base, and essentially kill your own game by the end of this most recent line of heroes. Please do not design the next hero nearly as poorly as this one, and please remove Jormungandr until you can figure out how to actually make him balanced.
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