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  1. #1

    Jorm redesign suggestion

    I recommend Ubi abandon stamina damage entirely and make Jorm's bash attacks unbalance opponents regardless of stamina, like Cents fully charged punch, Jorms heavy finishers knock down foes who are OOS, and make his Hamarr Slam do 35-40 damage instead of 50, since he'd be able to get to it a bit more often off parries and gb bashes, put his back+gb in the same league as LB longarm. Also buff his heavy attacks, 35 all directions, and his forward dodge heavy 40. This would give Jorm damage pressure, and makes that massive hammer seem more believably impactful, instead of hitting like a wet noodle. The 80 damage unbalance punish combo currently in the game, given the above scenario, would only still work if done to someone OOS, which would no longer be something Jorm excels at achieving.

    The stamina system in For Honor is hated in general, and it was a bad call imo by Ubi to stack a stamina bully themed character on top of that. These changes would make Jorm's gimmick be about knocking/unbalancing people with his hammer, instead of being a stamina bully which currently exacerbates the hatred for the stamina system.

    Jorm would still need some help in the easily-dodged department, maybe some more forward movement in his feints and attacks.
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  2. #2
    iStoop's Avatar Junior Member
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    Feb 2019
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    I’m not sure he need much of a change. He is able to keep pressure for the most part. Yes his stamina damage is a bit much as he can quickly dispatch an opponent that isn’t careful. Especially with his OOS punish. 80 damage is insane. He easy to dodge but in the right hands he is good as is.
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  3. #3
    I have him on rep 5 ATM. He feels quite balanced in my skill level but in a higher League it will become difficult because he can be dodged very easy. The stamina dmg is imho Not very strong. He also loose alot of stamina. The Problem is that the enemy has to fight different against him, always an eye in stam. I agree that he should get a daze effect. And please dont remove the stamina System it would be horrible and unrealistic. I really like it and that there are heroes who can bash stam away. I would also love some Kind of Hero who can Heal stamina and hp. How about a knight character - Maybe the virgin of Orlean with sword and Flag as weapon
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  4. #4
    80 dmg... there is no 80 dmg punish- just if u really made faults in a row. (Wasting stamina or dodge fail plus fail parry for an unblockable heavy) if u r out of stamina you hab easily prevent beeing hit by the jorm for knockdown- just stay away from him- then the jorm can just Charge to you with the Top heavy faint and gb for knockdown - no other Option - the jorm is weak atm- he just feels strong on low skill lvl - like i said b3fore he Need a Daze effect then there is a little possibility to hit with the heavy and de can Talk about som3 dmg reduce..
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  5. #5
    Originally Posted by darksavior1977 Go to original post
    I recommend Ubi abandon stamina damage entirely and make Jorm's bash attacks unbalance opponents regardless of stamina, like Cents fully charged punch, Jorms heavy finishers knock down foes who are OOS, and make his Hamarr Slam do 35-40 damage instead of 50, since he'd be able to get to it a bit more often off parries and gb bashes, put his back+gb in the same league as LB longarm. Also buff his heavy attacks, 35 all directions, and his forward dodge heavy 40. This would give Jorm damage pressure, and makes that massive hammer seem more believably impactful, instead of hitting like a wet noodle. The 80 damage unbalance punish combo currently in the game, given the above scenario, would only still work if done to someone OOS, which would no longer be something Jorm excels at achieving.

    The stamina system in For Honor is hated in general, and it was a bad call imo by Ubi to stack a stamina bully themed character on top of that. These changes would make Jorm's gimmick be about knocking/unbalancing people with his hammer, instead of being a stamina bully which currently exacerbates the hatred for the stamina system.

    Jorm would still need some help in the easily-dodged department, maybe some more forward movement in his feints and attacks.
    I agree. Nerf his damage and make him slower. He is pactically undodgable.
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  6. #6
    If he is undodgable, then so is your precious shugoki's headbutt. The neutral is literally the same speed, but shugoki headbutt does not guarantee a free guarbreak to players who dodge it (because it is dodgable for decent players).
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  7. #7
    iStoop's Avatar Junior Member
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    Feb 2019
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    Originally Posted by WolfPlant Go to original post
    I have him on rep 5 ATM. He feels quite balanced in my skill level but in a higher League it will become difficult because he can be dodged very easy. The stamina dmg is imho Not very strong. He also loose alot of stamina. The Problem is that the enemy has to fight different against him, always an eye in stam. I agree that he should get a daze effect. And please dont remove the stamina System it would be horrible and unrealistic. I really like it and that there are heroes who can bash stam away. I would also love some Kind of Hero who can Heal stamina and hp. How about a knight character - Maybe the virgin of Orlean with sword and Flag as weapon
    Please never add another Daze effect. It is not needed at all
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  8. #8
    I love the stamina system all though it's a issue with how high some characters can go with draining stamina and it snowballs fast using Centurion, if your already low and mistake eventually happens you are usually done it is fine for stamina drain it prevents endless fights in some cases but the sheer amount being drained? Too much.
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