Thats right you guessed it. It's Jörmungandr, literally unbeatable because of one move the Jotunn surge into the hamarr slam, the first is unblockable and second does 50 damage! 50 FRICKEN DAMAGE FOR AN UNBLOCKABLE ATTACK LIKE COME ON REALLY. Oh also i forget to mention about the fact that he regains stamina in like 1 second, a little unbalanced don't you think. and one other thing, this allows him to 1v3 and still remain with more than half health.
Jorg is one of the weakest heroes in the game. Look at BP or Hitokiri. Compare them to Jorg, then think about how "OP" he is then. All you have to do is dodge backwards and it literally stops everything Jorg can do. His basic attacks are so easy to parry and the grab/punch is so slow. Maybe play more than a week against him and you will learn this.
Shaman and Raider backing up in a bush ā la Homer SimpsonOriginally Posted by BLOCKA3 Go to original post
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500 ms bash is surely quite slow. don't mean to cry ''OP'' but Ubi needs to take away some of that damage on hamarr slam and give him something when the opponent HAS stamina. His whole kit is based on that slam, it's Centurion but with faster bashes. the difficulty in dodging when you are oos is that he can do a light and then you have to guess: is he gonna do unblockable? gb? punch? maybe unblockable feint into grab or gb?Originally Posted by bLACK.bEACH Go to original post
He has a lot of options to slam your *** when you are oos, so good luck guessing, you know? 500 ms combo bash and 600 ms neutral bash that knocks you isn't unreactable but surely not slow, you want slow? look at shugoki's headbutt or Centurion's charged punch outside of cutscene, only thing is Shugoki's headbutt drains the same stamina but does not guarantee any damage and Centurion's jab even if it hits, it guarantees 35 dmg, and if someone gets hit by that at high levels they should honestly uninstall this game
His combo bash has zero pressure because it doesn't chain into anything or confirm damage. The only time it's an actual threat is if you're near OOS or OOS. and even in both of those cases if you're back walking you can back dodge to avoid any baits or moves he commits to because Jorge has zero range. I know it's a funny meme to say that Jorge is a better centurion but it's literally not true.Originally Posted by TOCKSYK Go to original post
Both Jorge's neutral bash and goki's headbutt are 600ms. Neutral bash also doesn't confirm damage. Jorge's neutral bash is actually better than his chained bash in terms of viability because it can be used as a proper punish tool to some mix ups and off of your own dodge if their move has decent recovery. But the thing there is that if someone's doing that all you have to do is throw a raw attack to counter it. That last line is a joke like your whole post. It's fairly easy to confirm centurion's cutscene in a gank.
The only place Jorge has any pressure is when you're OOS. Which can't even be reached consistently for Jorge because he's got zero pressure when you do have stamina. And even if he manages to get you OOS his entire mix up is negated by back walking into a back dodge. The only hope Jorge has is if someone decides to side strafe instead. As even his forward dash heavy into soft feint to catch back dodges doesn't work consistently since you can make a read on that and punish on reaction. Jorge has to condition a buffered back dodge in order to make that work on someone who's trying to space.
Jorge is a noob stomper. Nothing more.