1. #11
    Where's the Bloody Elf Bebe Thursday card list?
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  2. #12

    Suggestions and reporty

    Hey guys, it's such a great update this week! Thanks for the report!

    Last week I have told about an issue with some kind of speed up that I noticed in the game. About this specific item, I have used the game, for investigation purposes only, in a emulator at my PC. I have collected some packages using Wireshark and got surprised with some results.

    I'm not a hacker and I'm not intended tomake anything wrong with it, I'm just curious about how is the game structured etc, ok? I'm a university professor and researcher, not a criminal.

    Knowing that, I have noticed that you have a AS in France which exchange some information with the game, I believe that this is your main server that controls the items and has our game profiles etc.

    When I go to the Pvp match there is some kind of communication with this French server, which I could not access since it is encrypted... Next, the game opens a connection with a azure cloud machine, which I believe serves as a room for the match making. And then I open a communication with the other player, been this connection not encrypted. This is all normal and follow all the standard for network gaming etc.

    Then, I exchange my deck and player characteristics with the other part, the battle begins and when it finishes, the game opens a connection with your French server to inform the results etc. Since this part of the communication is encrypted, I came only suppose that this is what happens.

    There are some things for me in this package collection that is not common, and I will report it here:

    1- why you use TCP for a game communication ( between peers) knowing that most of the real time communication is done by UDP? That disconnection issue reported from a hole bunch of users are truly related to it. A communication path with high jitter ( and I will talk about it later) make the use of tcp for this kind of purpose impractical.

    2-Why there is no communication with your servers during the game to guarantee that no mods or any other thing is been used? It is as simple as it gets... The cloud server that you uses as a room for matchmaking could also serve as a watchdog for mods etc.

    3-in this match I (hosted in Brazil) was playing with another user in US. It won't be a problem unless there was a intercontinental link between us... 146ms of package delay it is unacceptable! This intercontinental links are reliable, fast etc, but nothing it is capable of getting a package from Brazil and send it to US in less that 100ms and also, it is likely to have a high jitter, which for gaming it is a huge problem. Why is there a match between two parties with such high delay??? Add it to TCP issues, like ordered and guarantee delivery and you get the recipe for a buggy Pvp match, with some characters revival, hits not actually been applied, disconnections, and so on...

    So, please toddler, read it carefully and report it to the devs. I can provide you more information about the collection and other stuff, to improve this awesome game!

    Thank you!
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  3. #13
    Very disappointed that there are no balance changes this season. Another month of Blue/Green dominating top ladder and Sci-Fi still the weakest theme.

    At least I'm glad to hear about the cards being looked at. If it really is based on community feedback and suggestions it HAS to include Pope, Incan as top priorities as well as DSR and Zen on a lesser note otherwise it is just not true.
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  4. #14

    Beating a dead horse

    I know people voice their opinions on here all the time and are ignored, I’ll still voice mine anyway. I love this game and I’ve been playing since the beginning. I couldn’t care less about this new theme, it’s fine and all, but it will be many many months before I can use these cards in ladder, so it’s release was very underwhelming for me, and I’m sure plenty of others feel the same. My major issue with the game is the amount of cards that suck, have sucked for a long time, and seemingly will suck into the foreseeable future. The dev team never addresses this, and it’s the main contributing factor to the game growing stale. I can’t imagine what is going on with the developers, why wasn’t all this imbalance fixed long ago when it first became an issue, people are on here complaining about it all the time, everyone that plays knows it’s a problem, yet month after month nothing is done to make bad cards better. I personally would rather not see any nerfs ever, rather bring up all the weak cards to an equal power level as the ones that are good.
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  5. #15
    Feco.-'s Avatar Member
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    Hey, Prof in Brazil, and Others! It's a shame what these people at RL are (not) doing. They promised server side fore summer 2018, which, if I understand correctly, could solve those problems. Also, they don't give a f... about balana changes or even bug fixes, rather they promote the bugged Incan for a card usages event, and make these lame excuse about the new theme for 4 consecutive weeks now. It's a real shame where this good game has been headed in the past few months. It's been bad since last year, but it's getting hopeless recently.
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  6. #16
    Originally Posted by CamisYoshisaur Go to original post
    Where's the Bloody Elf Bebe Thursday card list?
    Because it is a token e event... I don't know why they keep making this kind of event, but...
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  7. #17
    Originally Posted by fecog Go to original post
    Hey, Prof in Brazil, and Others! It's a shame what these people at RL are (not) doing. They promised server side fore summer 2018, which, if I understand correctly, could solve those problems. Also, they don't give a f... about balana changes or even bug fixes, rather they promote the bugged Incan for a card usages event, and make these lame excuse about the new theme for 4 consecutive weeks now. It's a real shame where this good game has been headed in the past few months. It's been bad since last year, but it's getting hopeless recently.
    Hey man, I believe that if you have a legendary card event, like Inca ones, you should get that card at the end... We had a lot of Satan events and I only got the card ( which in my opinion sucks) a few weeks later in a legendary season pack... So, you and many others, let's continue to complain here, in the discord, in the support mail and so on...
    We should make our voices heard!
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  8. #18
    Oh, I didn't see it was token event... My bad.

    Originally Posted by MscGuilherme Go to original post
    Because it is a token e event... I don't know why they keep making this kind of event, but...
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  9. #19
    ScottOld's Avatar Banned
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    stop using working on superheros as an excuse to do nothing, so many bugs, so many broken cards, all need fixing.

    and stop putting events on the end of season day, especially sci-fi, rank has been ruined through it and cant rank up because lower L is flooded with the same boat
    oh and no SOMM to scale incan on incan weekend? seriously?
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  10. #20
    Originally Posted by fecog Go to original post
    Hey, Prof in Brazil, and Others! It's a shame what these people at RL are (not) doing. They promised server side fore summer 2018, which, if I understand correctly, could solve those problems. Also, they don't give a f... about balana changes or even bug fixes, rather they promote the bugged Incan for a card usages event, and make these lame excuse about the new theme for 4 consecutive weeks now. It's a real shame where this good game has been headed in the past few months. It's been bad since last year, but it's getting hopeless recently.
    About the server side, I believe that it should serve as a watchdog. By this I mean someone that watches the match looking for trouble and not interfering with the battle itself.

    Use a server as a middle point adds another fair amount of delay in the communication, so, to me it is not a viable option to have someone in the middle exchanging all the messages between the two parties.

    Instead, it would be great to add some game controls and logs to it, like when the player has used a card, and Wich card.

    The amount of hits a card get, etc... Logging stuff that a simple AI could analyse and know if there is a problem or not.

    A server side game have some very bad behavior that I believe it is why they doesn't use it.

    The Pvp game matchmaking today it is like a VLC UDP video streaming... There is someone to locate both users and then, once located, the connection it is done between the two parties.
    The server is informed at the end of the session.

    But there are some systems in the voip industry (IMS for.example) that have two layers, one with the server ( call control) and the voice itself. This is what I suggested as a watchdog for the game. This is more like a IMS or VoLTE call that you have the voice going between the two parties and call control messages are exchanged between the server and the endpoints.

    This could be done and should not add any amount of latency to the game..

    But, let's expect that they listen to us..
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