Originally Posted by
AndrewWang42
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Nerfing the cards you listed would make Adventure a joke. If you really think these nerfs should all go through, then what would you do to make Adventure viable as a theme? Every common is completely useless, and other than Fireball and the two legendaries there's zero ability to counter or outplay the opponent.
That's the point.
For example Fantasy is the most balanced theme in the game, because has only strong cards adn only a couple of weak cards.
So there's a lot of choice in fantasy: you can use belf or randy, you can use clyde or le bard, mr. Slave, rogue token and so on because there are all good and there is a lot of possibilities to build a fantasy deck.
In the adventure deck there are only OP/broken cards (Pocahontas, Somm, Sharon, Incan) and a lot of useless cards that nobody use.
So, in my opinion, adventure MUST be Re-balanced nerfing those OP cards and buffing commons and rares.
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