Its total mess ppl. The list of fixes is growing out of control. They need to nerf some sht and then in other cases like sci fi theme they need to buff sht. Create sht. Sci fi has only 2 legendarys with SER only being usable at lvl 4 n above. Sci fi also has no removal spells. So this needs to be addressed before or at the same time as other problems. In fact i hope they just fix all problems at once.
I'll trade you opponents. Honestly 80+% of all the opponents I faced this last month have been Sci-Fi. Cyborg Kenny, Program Stan, BHK, Awesom-O are in 80% of my PVP matches. Talk about lack of variety and creativity.Originally Posted by Filduro93 Go to original post
This would have such a small effect on Pope Timmy users. Making Pope Timmy cost 7 again is much more viable in terms of balancing. Everything else about him would stay the same.Originally Posted by evanddavidson Go to original post
Disagree (with it having a small effect) - it'd completely make Pope Timmy useless if he revived a random card that had died this game. With Call Girl you get control because it's a superhero currently in your hand - Pope gets control because he revived who died last. It should be said that there are plenty of nice anti-Pope strats out there which are effective. Of course the most effective is lightning before he gets his warcry off (or Mind Control if you spawn him at half court!!), but those who Unholy Combust the Grand Wizard a millisecond before the assassin dies know what's up. Putting Pope at 7 would be really tough, and possibly make him non-meta, which would then also make all the 6 cost cards non-meta as well since they could be simply Unholy Combusted or Transmogrified or even C ock Magicked. It's a tough balance.Originally Posted by Meowman52402 Go to original post
My original thought was cap the Pope Timmy revived card's HP, scaling with Pope's level, but that's just probably too complex. Put him back at 7. RL needs to be less worried about making changes and then pulling back at them a month later if they went too far - in both directions. It should have been obvious after 1 month that Pocahantas Randy's damage was too much, but instead of making a simple pullback to bring him back in line they have just left him where he is.
Making him cost 7 again, would make Pope Timmy not playable again. In my opinion, he's just fine. Very strong? Yes. OP? No. I'll admit, I play him myself, with great succes. But he also regularly gets lightningbolted or transmogrified. Or I have him in my hand, but can't play him because I lack the energy, and when I have the energy a weak character has been killed and I don't want to use him.Originally Posted by Meowman52402 Go to original post
Here's the thing. Yes we constantly face the same decks, but no, it's not just mystic-adventure Incan-Poca-SoMM-Pope-WDT decks. There's also sci-fy mind control decks and fantasy dragonslayer-c*ock magic decks. And we all get annoyed by the cards we don't play ourselves but that often damage us severely. My WDT, SoMM and Poca are getting mind controlled all the time. Getting my SoMM's charge of has become an almost impossible task. And I can't remember how many times my big push was destoyed by a dragonslayer followed by a rogue token or Le Bard, or they all get turned into c*ocks.
As to OP cards, I think very few cards are OP. Dragonslayer I feel is OP. She's basically a spell card that does immense damage, proven by the fact that she can be used succesfully even at lvl1 in legendary arena. Her ability should improve as she levels up, with like a base damage of 20% and scalable up to 50% when she reaches max lvl4 or so. Incan is another one (I use him myself). I think the damage is fine, but the beam is too wide and he often hits characters he shouldn't be able to hit, like behind the NK.
Those 2 are about it in terms of OP cards. The problem isn't OP cards, the problem is that many cards are just way too weak. Name the cards you believe are OP and there will always be people disagreeing, but name 10 cards you believe need a buff and everybody will say you are right.
The real problem with Pope at 7 energy is not that 7 is one more than 6, but that 7 is that much closer to 10. You can't combo it with anything. Hence, a 7 energy Pope would be usable only to revive "big" cards. And if Pope wasn't even playable for big cards, then he would be out of the meta indeed - and so would those big cards.
The real problem is removal cards. Something as universally useful as Unholy Combustion or Transmogrify shouldn't be a neutral-energy play, or even a bonus energy play in the case of GWC and MBP. I think there is an argument to be made that the three most powerful cards in the game are Unholy Combustion, Transmogrify, and **** Magic. I'll accept arguments on **** Magic, but if you disagree with UC or Trans, I challenge you to find a card that is played more at high levels than those two.
Well, maybe it's Pope Timmy. Because literally, the only two counters to those spells are both in Mystical, YPC and Pope, and Pope is the more powerful one.
huge nerfs to the only good cards in the theme? I played Mystic/adventure since before the poca buff.... only recently got my level 3 somm, and rarely get to use its ability, dont run santa because its too much energy cost, sharon at 5 is sold, Incan is the biggest problem, and yes there are plenty of sci-fi, to the point I have to have arrowstorm to deal with it due to SOMM being removal target. but yea lets ignore the fact mystic has zen costing less then removal and allows cards like sharon, poca etc to be even more annoying then they should be.
Exactly my experience as well... CK and MK nonstop.Originally Posted by Meowman52402 Go to original post