1. #1

    Everyone with the same deck

    This game is getting boring because 9/10 of the players are using the same cards: Incan Craig, Somm, Pocahontas + Santa.
    It's really boring, it seems to play everytime with the same deck. Also, sometimes they use Pope Timmy to revive those cards and this is an absolutely broken combo.
    Incan Craig is too OP, Pocahontas is insane, and Somm wins alone destroying everything.

    Zero ideas, zero deck building, zero skills and less and less enjoy for everything.
    Why developers doesn't do anything?

    Why put in the game the new theme if every card can be completely destroyed by Incan, Somm and Pocahontas? No one will play with superheroes, this game is dying because 3/4 of the cards now are completely useless.
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  2. #2
    Don't forget the fairly broken Sharon, nullifying any chipping damage done to the NK at lvl 5+ when the opponent keeps her near the NK...
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  3. #3
    Easy fix for Pope Timmy - have him revive a random card that has died this game instead of the last card. Would stop just constant MBP and PT combo.
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  4. #4
    Originally Posted by Filduro93 Go to original post
    This game is getting boring because 9/10 of the players are using the same cards: Incan Craig, Somm, Pocahontas + Santa.
    It's really boring, it seems to play everytime with the same deck. Also, sometimes they use Pope Timmy to revive those cards and this is an absolutely broken combo.
    Incan Craig is too OP, Pocahontas is insane, and Somm wins alone destroying everything.

    Zero ideas, zero deck building, zero skills and less and less enjoy for everything.
    Why developers doesn't do anything?

    Why put in the game the new theme if every card can be completely destroyed by Incan, Somm and Pocahontas? No one will play with superheroes, this game is dying because 3/4 of the cards now are completely useless.
    People are getting pretty good at countering this deck. As I happen to play this combo, I'll not explain those counters and let you have the joy of discovery for yourself.

    Also, back in the day it was all about the level 3 Mystical legendaries. Then it was everyone playing Grand Wizard. The "feed the BEB" is still a big strat, and **** Magic is probably the most tilting card in the game - unlike SOMM, for example, it can't be countered. In general, once you hit Legendary rank the ubiquity of legendary cards is really annoying - there's such a deep card pool but about 70% of them are simply not viable at competitive level. It's not JUST the ones you mentioned. I realized this when I hit the "play 5 commons in PvP" quest and saw that Purify was my only common.

    What I agree on from this thread:
    1. Sharon's NK healing is out of control. They need to make it half as effective AT BEST. I recently got enough cards to get Marine Craig (a card I used to run) to level 6 and just laughed to myself - he's currently completely useless due to Sharon and others, and Marcus is also a joke now. In fact, I think ALL units should have their healing effectiveness on the NK halved.
    2. Pope Timmy needs to be changed. I used to have all sorts of big ideas for him but after seeing Call Girl cost 7 as a legendary who can summon at most a 5 cost card, I just think he needs to go to 7 health. It should be mentioned that high-level players will often carry lightning specifically to use on Pope Timmy before he does his revive.
    3. Pocahantas is too strong. But not by nearly as much as you'd think (for example, level 4 Poca barely beats level 6 T&P, and his summon is unusable during battle). If they reverted 25% of his attack damage gain he would be completely reasonable in comparison to the other Randys who are also all really strong.

    As for legendaries in general, I think Redlynx is in a real bind. If they nerf legendaries, the whales will whine and quit, while if they don't, everyone will be at a point where basically the level 4 legendaries will decide who will win and the game will be broken. I'm interested to see where this game will be in a year - based on what I see for this game's future, I now understand why they didn't invest in server side.
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  5. #5
    What card is "Somm"?
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  6. #6
    Originally Posted by warlordace769 Go to original post
    What card is "Somm"?
    stan of many moons
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  7. #7
    You can nerf legendaries like in EVERY OTHER GAME. They are a bit stronger but not completely overpowered. Think about the level 5 and 6 legendaries and you know that the games are always the same decks because of the “clever masterplan” of the devs . So everything above 7000 in this league is a shame of game design. Currently iam with 7100 on rank 990 . So we talk about 1500-2000 players, maybe that’s the reason why they don’t change anything because they want the legendary money.
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  8. #8
    Btw in other games you can play with a max normal card against max legends still they are better but they have a small chance . In this game however you will play against players who spam farts and laugh against you with their level 4 and 5 legends and it isn’t even the max . They laugh because they 100% know that they will win and can play their primitive sadistic character. Is that good game design? I don’t think it will change so I concentrate on Team war and hope that red lynx will wake up one day.
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  9. #9
    I totally agree with this thread. I personally feel that Inca Craig, SOMM and arrow storm should do friendly damage. That would stop the wipe after wipe while still filling the board.
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  10. #10
    You lost me on that one Bing. Those changes (at least to SOMM and arrowstorm) would completely kill all value from those cards.
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