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View Poll Results: Should They Add Division 1 style cache for exotic items

Voters
13. You may not vote on this poll
  • They should add exotic caches in Heroic missions like in Division 1.

    4 30.77%
  • They should Keep it as it is as they are now.

    5 38.46%
  • They should Increase the drop rate of the components/weapons/gear

    4 30.77%
  1. #1
    Red_dawn87's Avatar Member
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    Poll - Exotic Item acquisition.

    Hi

    After running missions many times and still not finding the items which i am looking for i started to think that have they messed up the exotic drops system and forced us towards the RNG system of dropping by killing A target or running A mission or B mission. For me the system of Division 1 was good like you finish the mission kill the boss and get 1 exotic cache. But if they increase the drop rate of the exotic items i dont mind at all.

    So to know about peoples opinion i have created a poll.

    PS - I have not found a single exotic weapon like Sweetdreams or tht LMG after getting them in WT4 (like if i upgrade my lullaby i should get a sweetdreams again its not like tht i should dismantle my lullaby to get a sweetdreams again), i found parts but not those weapons.

    AND

    I still have not found the K hardwire component which you get from tht DCD HQ Mission since its LAUNCH OR ADDITION TO THE GAME..
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  2. #2
    Main issue with K element. It is from Air and Space Muzeum, not DCD.



    LMG drops only in Occupied Darkzone. I got a few exotics from missions on hard lvl, before TU5.
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  3. #3
    The LMG also drops in the normalized dz.
    But it drops just in one of the 3 dz's and not in the open world.
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  4. #4
    zigMAGNA's Avatar Senior Member
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    I haven't played Division 1.. and I am sure there are other players like myself..
    I think explaining a little bit more clearly how it worked in Division 1 would help...

    Regardless.. i think they should increase the drop rates for the already rare weapons..
    exotic drop rate is very very very very poor imo..

    i have stated elsewhere on the forums I think they could even make a group of more "common" exotics to drop.. and then a group of more "rare" exotics to drop..
    they could also install a pity timer.. that works one time only.. to ensure players get an exotic.. but what the pity timer is based on really depends.. it should be made fair and reasonable..

    I think the greatest factor to acquiring items we want should be based on time... not as much on RNG... (reward the players that continue to play the game)
    And I think crafting should play a larger role.. which entails either increasing craft mat drop rate.. and possibly craft mat carrying capacity.. OR lowering craft mat costs...
    and also majorly increasing stash/inventory sizes.. bc if players are looting more.. crafting more..
    input and output.. both ends of the system must be looked at.

    Re: the hardwire mats.. they should really put Fed Bunker into the daily projects rotation as others on these forums have pointed out.. it's not a daily mission for some reason..and it should be put into the rotation!!!!!!!!!!!!!!!!!!!!!!
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  5. #5
    SHDLBC's Avatar Senior Member
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    Originally Posted by zigMAGNA Go to original post
    Re: the hardwire mats.. they should really put Fed Bunker into the daily projects rotation as others on these forums have pointed out.. it's not a daily mission for some reason..and it should be put into the rotation!!!!!!!!!!!!!!!!!!!!!!
    This drives me nuts, especially when almost once per week (seemingly) the VIP Mission is the same as one of the other two missions. I know there are a lot of missions to go into the rotation, but it’s pretty hard to get a group for the Bunker unless it’s invaded.
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