Knight, this may seem a little amateurish, but could you explain to me what exactly an option select is. I've heard this term a lot and for the amount of time I've spent in this game I should know and I probably do them myself without realizing I'm doing it.Originally Posted by Knight_Raime Go to original post
Charged option selects do have counterplay, but they require a double read to punish, which is apparently not ok, even though there's far worse things in the game. Not saying they shouldn't be looked at, but imo they aren't a priority. Nobushi was the absolute worst until the patch, when she could parry on any timing, feint to HS, tech guardbreaks, cancel for instant guard, iframe softfeints or dodge out - all on reaction. Now, it's Conqueror that takes the spot, but his OS's are more than punishable.
One input covers multiple options. As a Warden, you see an indicator, you try to parry on light timing but by inputting a zone instead of just a heavy. If it's a light, you get the parry; if it's a heavy to GB, your zone hits them; if it's a softfeint, your zone hits them, etc. This is the most basic example, but it's sufficient.Originally Posted by Baggin_ Go to original post
In the simplest of words you're doing one action that covers multiple possible actions.Originally Posted by Baggin_ Go to original post
In the case of zone option selects you input a zone on light parry timing. If the move was a light then you parry. If it was something else you probably interrupt them.
The two most common and easy to explain charged option selects are highlander's and shinobi's. in HL's case he has next to no recovery for canceling his charged heavy input to go into offensive form. He actually doesn't even need to go into the form before canceling it. So he can safely attempt to parry with holding his heavy. If it's a feint to GB he can easily react and CGB. and if it's a committed to attack that's not a light he can dodge and punish through offensive form.
In Shinobi's case you can hold heavy after attempting a kick which will parry someone trying to hit you with a light. He can feint out of it with next to no recovery. And as well dodge out of it. So he can deflect your attempted punish or feint out to CGB. Effectively making his kick safe.
There are some more nuanced option selects. Easiest example I can give was pre nerf Nobushi who could Hidden stance/cgb mix ups that involved a soft feint to GB or a bash mix up of sorts. Because HS would dodge one input and she could CGB to cover the GB input.
Thats the problem....Originally Posted by Knight_Raime Go to original post
No, from what I gathered it's like inputing conqs' zone on lite timing, so that if they throw a lite the heavy button input will parry the lite, but if they threw a heavy it would go into conqs' zone making them safe either way.Originally Posted by AmonDarkGod Go to original post
If I understood it correctly.
The S-tier tool for turtle play in duel right now is no longer option selects. Its dodge bashes. (Hi OP with the lawbringer icon).
Option select zone loses to armor and parry bait. Dodge bash doesnt lose to anything except a very early feint gb (and even then you just bounce if you dont feint instantly which makes it much worse as mixup)(...or feint into dodge bashturns out the op tool beats itself) and is always able to punish because you cant dodge as fast as you can block or cgb so even if you fall half asleep with your reaction time you still get the punish anyway.
Dodge bashes are the tool you want to be S-tier in duel rn. Bonus points if you are warden and get armor + huge damage + feint option on your dodge bash.
Conqs zone is still broken just because of all the other properties it has and how little risk/cost it has attached to it. None of the other option selects are worth mentioning.
Also can we talk about the damage that lawbringer gets off a light parry and how broken laws heavy parries are. That **** definitely needs a nerf as well. Especially because its on a 150hp character. Doesnt matter if you miss a parry 3 times if you got 25% more hp and get half of the opponents on 1 light parry.