no, no, I didn't say that. I understand everyone is having difficulties on the first day, it's normalOriginally Posted by Tobias96716 Go to original post
But the punish is a little ridiculous, even if she lacks a good opener when the opponent has stamina. I still think her UB does too little damage, but the punish is craaaazy! I was fighting against a Jormungandr with Cent and I wrecked her. She was 1 hit away from death, I was half hp. I ran out of stamina on a cgb and then i mess up once...did not end well. Basically I'm mad because that punish alone killed me from half hp, while I worked my way slowly to victory :/
bro, are we seriously having this argument right now? Cent gets 65 on his combo if he uses his unblockable which does not land cause it's unfeintable. Hulda can feint her unblockable that knocks people down and it does the same damage as Cent's. She has HA on heavies so she can mess up parries, even if they do only 25, the HA saves her from Centurion's pinOriginally Posted by Goat_of_Vermund Go to original post
She drains way more stamina with her bashes that are way faster than Cent's
Cent's other option to do the cutscene is either wallsplat or oos throw, both imply you land a gb, and I mean what rank are we playing at that Cent can get oos gbs, no, just gbs in general. Hulda can do her bash that is fast and extremely dangerous cause it comes from neutral so you have to really watch out for it, she can also do a punch follow up after a light or heavy.
So yes, dear friend, I am complaining, cause the hero gets rewarded too much
instead of giving her a viable kit, they gave her ultra s2 centurion when oos
Well, being parried or dodged once with a wall nearby is not that rare on any level, and while I don't think that the centurion is viable, the cutscene on one mistake for most of your health part is his thing, and I found it funny that you complain about something you must constantly do to have some success. Kinda like if I would complain with my pk about others' bleed damage.
Okay so, here's some facts:
- Lawbringer OOS throw (with or without wall) = 60 damage
- Lawbringer OOS parry= 55 damage
- Centurion OOS throw
(without wall) = 80 or 120 w/Haymaker
(with wall) = 90 or 130 w/Haymaker
- Centurion OOS parry = 80 or 90 w/Haymaker
- Centurion light, heavv parry near wall plus wall punish = 65 or 85 w/Haymaker
- Gladiator OOS throw (with or without wall) = 60 damage
- Gladiator OOS parry = 70 damage
- Raider OOS throw (with wall) = 90/95 damage
- Raider OOS throw (without wall) = 68 damage
- Raider OOS parry = 65 damage
- Nobushi OOS throw(with wall) = 92 damage (pre nerf).
Centurion easily matches Jormun's 80 damage punish without the Haymaker feat and far exceeds it with Haymaker. Raider exceeds Jor's 80 damage punish on a OOS throw near a wall. The other OOS punishes listed from various characters are all above the regular 50 damage from Jor's hamarr slam. Jor's punish damage is pretty high but let's not be shy about the fact that there are characters that already do as much if not more and pretty much all of them have a much easier time of getting to their punishes than Jormun, in both a 1v1 situation and team fights.