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  1. #1

    Is there any balanced PvP game out there?

    ... to ppl who are blaming Div2’s PvP for being broken, unbalanced, unfair and so on...
    I’m curious to hear what games are considered to have a far better, balanced and fair or fun PvP experience:

    - R6S? Well better don’t ask the R6S community...
    - Destiny 2? Well better don’t ask the Destiny community...
    - CS GO? Well better don’t ask the CS community...
    See a pattern here?
    - Call of Duty? Really?
    - Apex Legends? Please...
    - Fortnight? Don’t get started...

    - Probably Gears of War, when wall bouncing and Gnasher is your thing, then this might be the closest thing to a balanced PvP experience because EVERYONE is doing it.

    ... to put it simple: there’s no perfectly balanced PvP game out there!

    For the Devs it’s incredibly difficult, near impossible to satisfy its community when it comes to balance.

    Please note that I’m not denying that Div2 has issues... in all seriousness witch game has not?

    Stay noble ✌️
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  2. #2
    xcel30's Avatar Senior Member
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    Yeah there is not perfectly balanced PVP game, there is no perfect balanced at all, doesn't mean this is an excuse for the poor state of the PVP. Division 1 PVP was never good for me, this one is just the same repetition of errors
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  3. #3
    Originally Posted by xcel30 Go to original post
    Yeah there is not perfectly balanced PVP game, there is no perfect balanced at all, doesn't mean this is an excuse for the poor state of the PVP. Division 1 PVP was never good for me, this one is just the same repetition of errors
    I’m not searching for excuses but possible solutions. What changes would you consider to make the state of the PvP better?
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  4. #4
    While it may not be your preferred game type -- and certainly is not mine -- the thing about Fortnite is that every player starts the round with the same gear & stats. The bad aspect of that game, is that even the gun shots are up to randomness, e.g. a perfectly aimed shot can miss. That is the main reason I have not found it to be a good game for me.

    But the ideal PvP game, in my opinion, would be a game that everyone starts the game the same. No "pay to win", no "give up your life to grind to win". Pure skill.
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  5. #5
    xcel30's Avatar Senior Member
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    Originally Posted by NOBL3II Go to original post
    I’m not searching for excuses but possible solutions. What changes would you consider to make the state of the PvP better?
    Oh boy this gonna be a long one, i honestly think that divsion system of loot shooter is already inhenrently flawed, because people want their builds to matter more in PVP than their skills, they want to feel strong for having strong items. That means that player skill will be less relevant than player items, meaning that is just finding the best combo to win everything, i know this also applies to other games that are not loot shooter or have RPG elements, but still due the nature of how skills, talent and atributes works, it just means that this game PVP will never work for me as player skill is almost irrelevant if you just add wahtever game breaking meta there is currently
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  6. #6
    Originally Posted by xcel30 Go to original post
    Oh boy this gonna be a long one, i honestly think that divsion system of loot shooter is already inhenrently flawed, because people want their builds to matter more in PVP than their skills, they want to feel strong for having strong items. That means that player skill will be less relevant than player items, meaning that is just finding the best combo to win everything, i know this also applies to other games that are not loot shooter or have RPG elements, but still due the nature of how skills, talent and atributes works, it just means that this game PVP will never work for me as player skill is almost irrelevant if you just add wahtever game breaking meta there is currently
    I know exactly what you mean and totally agree with you, that’s the nature of the beast for Shooter with RPG mechanics.
    I’m just wondering why ppl are searching for a balanced PvP experience in a game with that background.
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  7. #7
    Originally Posted by tcarlisle2012 Go to original post
    But the ideal PvP game, in my opinion, would be a game that everyone starts the game the same. No "pay to win", no "give up your life to grind to win". Pure skill.
    I get where you’re coming from, that is in my understanding the original Halo formula. Everyone starts with the same load out and then trying to get advantage of the power weapons.
    But this experience won’t give you a RPG based shooter.
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  8. #8
    xcel30's Avatar Senior Member
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    Originally Posted by NOBL3II Go to original post
    I know exactly what you mean and totally agree with you, that’s the nature of the beast for Shooter with RPG mechanics.
    I’m just wondering why ppl are searching for a balanced PvP experience in a game with that background.
    Because otherwise might as well ask whats the point of DZ and conflict, all DZ battles are summed up with people using same builds fighting the same way making the entire experience stale and PVP irrelevant. Devs want to make DZ engaging for the players with the promisse of lawless zone that people have to fend off for themselves, but without a good PVP structure it will just fall falt as the first game for me at least.
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  9. #9
    How do they fix it.... by growing some balls I would think. Honestly, everyone including the Devs need to learn that this game is not, will never and should never be fair. It is a game based around multiple build styles and thousands of variations. Dumbing down the mechanics because a few players get upset, or players who are not even PVP players whine about PVP is an awful approach. You want to win a fight have the best combination of tactics, awareness, skill, and gear. If I get in your face with a shotgun, dead. if I see you coming in my sniper scope, dead. If you sit in one spot camping, here comes seeker/drone/artillery death. The game should not have this stupid Millennial "balanced" tag line attached to it. It should not be fair, if you choose the wrong tactics in the wrong situation against the wrong build you should die. The game should force you to actually be good. Not this cheese of the month meta crap. We have builds and play styles for a reason. Different ones are used to counter each other and that is the whole reason you play a game like this. I want to build and counter build, I don't want to play a vertically challenged Fortnite emulator. I am not 12.... I have a brain.... Stop handicapping the PVP to cater to the my little pony audience
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  10. #10
    Uhnomuhlee's Avatar Banned
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    Originally Posted by NOBL3II Go to original post
    I’m not searching for excuses but possible solutions. What changes would you consider to make the state of the PvP better?
    Lol, I was kind of saying the same thing in your OP in a thread over in feedback. I have an answer for this, but no one is going to like it. That answer is normalization, for a few different reasons.

    1) One of the mainstream solutions in a game like this is offering different pvp designated gear sets. The main reason, is because it allows developers to adjust pvp and pve seperately so that one does not impact the other. Well, that's exactly what normalization does. However, normalization minimizes having to grind for pvp gear. And if something can save me some time, I'm all for it.

    2) It doesn't introduce and entirely seperate set of rules such as different pvp only defensive stats like "toughness" or entirely different attributes. The adjustments to a build, and familiarizing yourself with how skills, talents, attributes, etc work in normalization are a relatively simple transition.

    3) It saves developers programming time. They don't have to go into every make and model of pvp gear and change how an entire set, or an entire set of whatever works whenever a new skill or specialization is released. Gunner armor pack buff works too well? Simple fix. Such and such skill or attribute is kind of op or up in PvP? One simple change to an equation fixes one problem across the board.

    The problem with normalization, and it's the only problem, is that it hasn't had time to marinate yet. If Red Storm stays on it, it could be a fantastic concept that could bring balance to the force. I think it's a brilliant concept and it has the potential to make the pvp as close to balanced as it can get.

    As far as balance, every build should have a counter build. That's close to what we have now. Name a build set up in TD2 right now and just about anyone with some experience can "on paper" give you a counter. The problem what that is, making that build is still no easy task. If Massive adjusts the way we craft and recalibrate gear a step further, that could change that and the only problem that will exist then is whether or not RS wants to make it great again.
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