1. #51
    Scilya's Avatar Junior Member
    Join Date
    Apr 2010
    Posts
    20
    well having played brittish infact its my fave faction as i am brittish ill tell u guys why its not nerfed XD

    oh and by the way bobopde matildas are good for lots of things. there huge chunks of armour that are good for leading your group and acting as foddr, i mean why risk your at guns when you can puit a matilda infront and have it take the brunt of the dammage. matildas are plenty usefull

    ok annyway the updated brittish faction
    now i never used bombers much annyway unless im in a premade team outherwise against anny decent player you cant co ordinate enough to clear his aa before a run so i generaly stick to spits and typhoons. i have noticed the dammage decrese especioaly in the ground strafing of spitfires. and i noticed slighty less typhoon dammage. that bieng said i went and focused more on britans ground aspect.

    oh yeah paras r still ok i only use them for capturing undefended deppoes ect annyway and paratrooping guys in to citties.

    now we can be realy awsome on ground but for some reason manny people just turn there nose up at brittish ground forces so let me tell you about our ground units

    1. Vickers - $10 each and its a solid anti infantry tank and its quite fast - use it to cut off enemy depoes early game and anti infantry rush as well. Downside is it cant hit buildings

    2. troops, yeah there not the best but they are atleast cheep cities/forrests and so on

    3.recon - horrbly expensive for us brittish at $30 a pop and expensive ugrade to the coventry its got ok armour i guess tho it was toned down a bit from the last beta. - include 2 of these with every battlegroup and have several stationd in forsets round the map

    4.Medium tanks brittish medium tanks are fast if slightly on the weak side, the upgrade is expensive so its up to you to decide if its worth it

    5. matilda - cheep, heavy, slow - use as fodder.
    or use it to defend against an italian tank rush because even matildas will beet those XD

    6. artillery - nothing to see here move on,... dont bother not with the arty or the sexton there is no reason for the brittish to use arty alltho u might use the sexton assault gun

    7. bofors, basic aa its ok and quite cheep

    8. anti tank guns- yeah brittan SHINES here allto DO NOT make anny of the 2 pounder light AT guns because they suck its $50 for the upgrade but its worth it for a great powerfull AT gun if your going ground get this asap and field 17 pounders as defence against even the toughest supertanks

    9.tank hunter - possbly brittans best ground un it is the firefly it takes 2 reaserches to get u have to reaserch the archer first, combined cost is $100 but it is WELL WORTH IT its arguably the best tank hunter in game it has a good turret thta moves at a good speed it has medium armour its not realy slow - if your going ground as brittish the firefly should be your main unit and they only cost $25 each

    10 prototytpes - SKINK
    awsome AA gun depends if your enemy is heavy air its 50 to reaserch them but there good units especialy if your oponent is heavaly invested in air

    11. AVOIRE - $40 each my favorite assault gun its powerfull heavy armourd if a tad slow its effective agaionst anny light units like infantry/at/aa guns / buidings. you will NEVER need more than 4 of these even 2 is completly fine they are verry powerfull coupple them with a recon to make sure you run in to no bunkers or anny outher units lying in wait

    12. churchill - gtood tank great armour slightly low poer gun good against moist things get 1 or 2 with ur attack force dont spam them and dont put them up against outher nations super tanks.

    ok now im gonna let u in on my brittish ground assault formation in a perfect world ^^ its never normaly perfect but this is a well balenced formation of units wich will be highly effective against most things

    Fireflys - main unit Tank hunter will kill anny armourd unit no problem 6-10 is fine they are the core of your formation so get readdy to get reinforcements

    Recon - have at least 2 with your main group and 1 trailing off to the side, if possble hiding in a forest

    AVOIRE 1-4 its all u need they will make short work of anny infantry or light at unit or even most recons from outside there firing range they are a MUST in a ground attack force (also u dont need to get as close to the enemy base to kill it)

    ANTI AIR anti air should be provided if needed by al the units the brittish can make bieng breedas,skinks and spitfires depending on the situation. have 4 bredas or so mixed in with your force along with a skink or 2 also have some spitfires overhead if u can and this will stop most light aircraft attacks.
    remember this force is NOT suseptble against enemy bombers (or artillery) alltho with enough your recons will die (which is why you have 1 to the side just in case)


    brittish are far from useless it juast depends what units you use
    Share this post

  2. #52
    I had two main points:

    1) Heavy bombing, for me the use of one airport of planes to do primary base damage through a deceptive and complicated carpet bombing run, was already in the first beta the hardest method of causing serious base damage. But because of Britain's air advantage across all plane types, and because of how popular their FBs were, I could sometimes in team games swing an entire match by using Paras and FBs early, then after losing my FBs (almost intentionally), coordinate a tricky Lancaster run that could take out an entire team. I can no longer accomplish this with one airport of planes and that's directly because of these nerfs; and if the UK can't use heavy bombing for primary base damage, isn't it safe to say no one can? Therefore, heavy bombing has been nerfed out of the game. And if you say "boo hoo, no one's supposed to be able to take out a base with just one type of unit," well then, you just haven't seen many public matches.

    2) When you combine the air nerfs with the mild Firefly nerfs and the MAJOR Coventry nerfs, the UK is crushed in the public team game. Because you can't play UK like you play Italy--there is no one-size-fits-all strategy. With UK now, everything is a reaction. Before you could trust a couple Coventries in the forest to be able to deal with a pack of Infantry and a couple light tanks. In the most recent post-nerf beta, in practical application, the Coventry loses to everything. Maybe the math still says that the Coventry should be worth its price; maybe the math that originally made the Coventry a bit sexy was a mistake. All I'm saying is that no country took the hit that the UK did. The UK still has interesting units, and for the micromanagers, the geniuses, and the people who don't primarily play public team games, the UK still might be a good choice. But don't tell me anyone thinks the UK is as powerful as Germany or the USSR, as balanced as the US, or as uncomplicated as Italy.

    Therefore Scilya, it's not so much that what you're saying is false, it's that you're piling a bunch of kinda-facts on top of each other to prove that the UK wasn't nerfed the hardest, but for the way that matches actually work, especially in the public team game, they just were. No question.

    So yes, a Matilda can fend off a particular kind of rush, but the rushes that actually happen (like a combined force of 10 Italian Infantry and 10 Italian light tanks) will walk right through a couple Matildas (which you had to build early enough, just in case, to give them movement time to defend past your perimeter). And that Matilda means you bought an armor base, which with the expensive Cromwell and the nerfed Coventry, might ALWAYS be a tactical mistake in the first five minutes, even if it works.

    And yes, the AVRE is awesome, but it's not just a little slow. It's a Pentium 1 trying to open Photoshop slow. It's scream at your computer slow. So the AVRE is cool if you find yourself with the time and the resources to make a couple, but if you're making a UK proto base, are you making a UK AA/arty base? Well, yes, if you don't want to lose early to ironic plane rushes. And are you making an armor base? Well, yes, if you want your opponent to think tanks are part of your strategy. The implied cost of the UK Skink and AVRE are huge, because even though you're not happy with the units you get from half the standard UK bases, you pretty much have to build all of them anyway. You don't want pre-Firefly AT but you might need it; you don't want BOFORS or Arty but you might need it; you don't want armor but you might need it. Other countries don't have that problem; they rarely regret building certain bases on principle.
    Share this post

  3. #53
    Scilya's Avatar Junior Member
    Join Date
    Apr 2010
    Posts
    20
    Originally posted by bobopde:
    I had two main points:

    1) Heavy bombing, for me the use of one airport of planes to do primary base damage through a deceptive and complicated carpet bombing run, was already in the first beta the hardest method of causing serious base damage. But because of Britain's air advantage across all plane types, and because of how popular their FBs were, I could sometimes in team games swing an entire match by using Paras and FBs early, then after losing my FBs (almost intentionally), coordinate a tricky Lancaster run that could take out an entire team. I can no longer accomplish this with one airport of planes and that's directly because of these nerfs; and if the UK can't use heavy bombing for primary base damage, isn't it safe to say no one can? Therefore, heavy bombing has been nerfed out of the game. And if you say "boo hoo, no one's supposed to be able to take out a base with just one type of unit," well then, you just haven't seen many public matches.

    2) When you combine the air nerfs with the mild Firefly nerfs and the MAJOR Coventry nerfs, the UK is crushed in the public team game. Because you can't play UK like you play Italy--there is no one-size-fits-all strategy. With UK now, everything is a reaction. Before you could trust a couple Coventries in the forest to be able to deal with a pack of Infantry and a couple light tanks. In the most recent post-nerf beta, in practical application, the Coventry loses to everything. Maybe the math still says that the Coventry should be worth its price; maybe the math that originally made the Coventry a bit sexy was a mistake. All I'm saying is that no country took the hit that the UK did. The UK still has interesting units, and for the micromanagers, the geniuses, and the people who don't primarily play public team games, the UK still might be a good choice. But don't tell me anyone thinks the UK is as powerful as Germany or the USSR, as balanced as the US, or as uncomplicated as Italy.

    Therefore Scilya, it's not so much that what you're saying is false, it's that you're piling a bunch of kinda-facts on top of each other to prove that the UK wasn't nerfed the hardest, but for the way that matches actually work, especially in the public team game, they just were. No question.

    So yes, a Matilda can fend off a particular kind of rush, but the rushes that actually happen (like a combined force of 10 Italian Infantry and 10 Italian light tanks) will walk right through a couple Matildas (which you had to build early enough, just in case, to give them movement time to defend past your perimeter). And that Matilda means you bought an armor base, which with the expensive Cromwell and the nerfed Coventry, might ALWAYS be a tactical mistake in the first five minutes, even if it works.

    And yes, the AVRE is awesome, but it's not just a little slow. It's a Pentium 1 trying to open Photoshop slow. It's scream at your computer slow. So the AVRE is cool if you find yourself with the time and the resources to make a couple, but if you're making a UK proto base, are you making a UK AA/arty base? Well, yes, if you don't want to lose early to ironic plane rushes. And are you making an armor base? Well, yes, if you want your opponent to think tanks are part of your strategy. The implied cost of the UK Skink and AVRE are huge, because even though you're not happy with the units you get from half the standard UK bases, you pretty much have to build all of them anyway. You don't want pre-Firefly AT but you might need it; you don't want BOFORS or Arty but you might need it; you don't want armor but you might need it. Other countries don't have that problem; they rarely regret building certain bases on principle.


    atchualy im not saying brittan wernt nefed the hardest,.. its in black and white that it was itsa just that i still play it and its still good ^^

    and yes i agree that air was nefed to the point i no longer make air nearly as much as i did last beta and now allmost exclisivly make spitfires

    and yeah i mainly do public matches tho i have a fiew guys i lay in a team with i dident get the chance to play with them this beta unfortunatly

    i allways thaught trhe coventry needed a price reduction not a nerf recons are so imnportaint in this game yewt our only recon is so high priced you have to be realy carefull with them

    and im not saying the uk is simple the things you do will vary wildly depending on what the enemy does and you probbly will in a large game having to build all buildings to be able to counter whatever gets thrown at you but i still like brittain better than anny outher faction. but i do play primaraly public team games i have never had a problem with brittish in those. i even faught specacualty when my temmate quit at the start and i had to fight 2 people.

    i can assure you alltho they were nerfed were still awsome and u can have a team game with me annytime after relese if you like i can assure you brittan is still a solid nation

    and thats a kinda useless example thats just saying oh well they mnade something different to what i thaught and those units got killed there for they suck. in the senario u discribed u wouldent use just matildas annyway

    buildings lets see
    i rarly make the arty/aa building unless im going against a guy useing alot of air

    am i making an armour base? well yeah,.. i have to for my recon,..

    nothig wrong with the cost of the avore and the skink is once again rarly used or even reaserched.

    oh yeah and at factory wise you can get the advanced at gun right at the start of anny game which is enough to stop ANNY tank that isent at your base within 3 mins

    idk you dont seem like the flexible kind of person you dont neem to realise how units can be used and how you can get.

    im not saying brittish is the best im not saying its the worst im just gonna say i can own anny of the outher nations in a fair fight and i can lose to them as well it just depends how you play
    Share this post

  4. #54
    deamonomic's Avatar Senior Member
    Join Date
    Dec 2007
    Posts
    1,286
    Originally posted by A-WAD:
    I use that FB truck attack all the time...I just think the Country that has only Air to really rely on should get a better air advantage.
    dude the british can achieve air dominance so very easily its not even funny... okay it is a little bit.

    i played a game where an another guy tried to go for air dominance as the USA. at one point he had 2 times the number of planes i had up. times. he had control of the skies and amount of planes id send up would get swarmed. but then i researched the advanced fighter. within about 5 minutes i had complete and utter air dominance. i had enough FB to assist my allies when needed and enough fighters to deal with any air attack they might have dreamed up.

    the british are fine as is.
    Share this post

  5. #55
    A-Wad it's simple... you can't use the British so stop moaning and pick another nation, and why would you use British in a 1v1 especially seeing how you use them.

    I used British in 3v3 and I was centre and they simply couldn't hold of my bombers and my allies tank rushes at the same time, they could afford a few AA but not enough to protect his base. If you know how to use British they are very strong and you clearly don't
    Share this post

Page 6 of 6 ◄◄  First ... 456