And once more, Ubisoft decided to improve orochi. Devs had been moving in a proper direction before they didn't the speed experiment. I mean 466 ms. speed hasn't been existing at the official level since the release. Why did the experiment ruin the trying? Welp, in part the speed is good and enough to make the top light opener and zone better at interruption of an enemy’s attacks. This is the main purpose of these moves. But such potentially offensive tool as third lights is still going to be reactable for high-level players (as ones of them have said me); no matter how much damage the third side lights will deal if it’s blocked. Why is it bad? Because that means that the hero still has a limit of competitive playing. In my opinion no hero should have it! All heroes should be played equally (or almost) competitive at all levels of skill. The game is following this way as I think. And I don’t want to be mistaken.
I’ve got another obvious question. Why have devs even decided to test it on a half-dead character? You may guess that the thing has been done to make life of console players not too difficult. But explain me why the same experiment hasn't been done on the Raider's stunning tap having less than 400 ms. speed that could have been slowed down to 466 ms.? Why the same could not have pulled off with lb's 400 ms. top light? They and their weapons are much heavier than orochi's katana and himself. The objective of these characters is not killing heroes in 1 v 1 as fast as it’s possible. This one is the proper purpose share inof orochi as an assassin. Devs shoulda considered raider and lb to test the innovation speed on them to make console player's life much easier. And it would have been enough to make the attacks complete their main objective (interruption of enemy’s attacks. Yes, raider with his stunning tap also interrupts your attack that you are doing when try to parry his KURIPITTA and other stuff). Therefore, the choice of object for the experiment doesn't make sense.
But still why was devs close to make orochi competitive in 1 v 1? Well, since the start of the s6 one of the possible ways to noticeably improve the hero has been increasing speed of orochi's tird side lights to 400 ms. to allow him dealing decent damage not only from turtling but also through his offence. The initiation wouldn’t be OP beacause of the following reasons: it would deal the damage being not even close to be the highest one (lb can deal 53 dmg trhough his main combo: shove -> guaranteed light -> unblockable heavy; raider can deal a lot of damage through doing soft feint 400 ms lights (15 dmg), which burn 20 points of stamina and allow doing the unblockable with 50 dmg. Total damage could be various because of infinite combos but possible measures of damage being achieved in a combo are still high. Almost the same situation is connected with berserker and his 400 ms lights (with 15 dmg and hyper armor) doing from all directions and after a heavy feint. These lights also allow doing a top unblockable heavy (30 dmg); Orochi's main initiation combos would be heavy -> light -> light -> storm rush doing after recovery’s canceling (with a back dodge) -> light -> light -> stormrush -> etc or stormrush instead of a heavy opener -> light - > light -> and so on). Yes, a total damage would be very high and very low at the same time. That’s because a total damage could be dealing through a lot of BLOCKABLE attacks which are fast but if you blocked even one of them you would not only get no damage but also probably interrupt a compo (if u blocked a light).
I’m writing it to make devs revise their plan for orochi. So I'm asking you support this post with sharing the information everywhere else.
I’m going to record orochi’s gameplay in ranked duels after the season’s start and count how many times my third lights will be blocked/parried. I’ll do it to know the exact effectiveness of the upcoming changes.
Hello!
I can see where your frustration is coming from, friend. I main Centurion. While Centurion is in a slightly better place than Orochi in terms of moveset, Orochi is a little better at fighting people, and here is why this patch was decent for Orochi
Orochi's main mix up resides in his storm rush, his main damage in his deflects and his main combos on the delayable lights
Orochi does not need 400 ms or faster speed neutral lights. Raider got a weird 333 ms stun tap, but it comes from the top only. I know it can be soft feinted from all his attacks but still. It's only top
Orochi could just shred people with 333 ms lights from neutral. An average person's reaction time is 250 ms, leaving them with 83 ms to press the parrt button, and for the game to register the parry action. It is kinda impossible unless it's a prediction
So, talking about Zerk. Zerk is the hero you pick to win. I know, bold statement. But it's true. Don't know what else to say about that
Now it's a sweet spot at 466 ms. Reactable enough and still viable. Your damage comes from the deflects, but if your opponent turtles try a storm rush mix up. I find it to be quite useful. If that fails, you have a stare contest. I am very good at stare contests, I main Cent
This was not supposed to be a rework, mind you. There are still characters that are yet to be reworked, and Orochi got already got a rework. Ubi is basically making everybody stay in line.
I would say keep at it pal, Orochi is in a decent spot
"Orochi's main mix up resides in his storm rush, his main damage in his deflects and his main combos on the delayable lights". No matter how much lights are fast if they deal only 12 dmg. No matter how much ur deflects are strong if an enemy doesn't even attack you. And no matter how fast and unpredictable storm rush if it's easy to be interrupted, deals only 17 damage and costs a lot of stamina.
"Orochi does not need 400 ms or faster speed neutral lights." I even haven't mentioned that he needs NETURAL 400 ms lights. Just third side ones.
You just don't actually understand the balance issues and the message of my post.
Well I agree with that. But I was just pointing out the facts. His third lights could be faster I guess, but I just don't see many Orochis do a triple light combo. Maybe it's too slow? SureOriginally Posted by Cel.Top_kOrochi Go to original post
The fact that the storm rush doesn't deal much damage does not deny my statement. It is still a mixup. True, it's kind of like a light damage instead of heavy damage, but I seeit as a somewhat good thing. If your opponent parries it, he gets a heavy parry punish, not a light parry punish. Which saves you from potentially double or triple the damage done to you instead. And storm rush is pretty fast and it can be feinted into other moves amd even gb
I don't see Orochi in the trash bin right now. He is playable, and he is usable
~ coming from your friendly INCREDIBILIS main
Orochi has one of the best feintgames in the game. His heavies and lights look almost identical on startup. Wether or not the speed makes any difference, he will benefit from the faster gb after hard feint.
Overall i dont think you can be top tier without having a bash to deal with HA right now but it certainly helps him.
*R1 button mashing intensifies*Originally Posted by The_B0G_ Go to original post
Hopefully the change isn't too noticable hehe
It boggles my mind they didn't give him an unblockable (attack or bash)
Ubi: Light spam isn't viable in high level gameplay
(Above) average players: OK
Also Ubi: We made Orochi faster to make him more competitively viable
To make it clear: I'm not complaining about "light spam", just confused over their decisions, that's all.
The changes to his speed is equivelent to one frame. On console this is likely to have a bigger impact due to the capped 30fps and the very noticable input delay. On pc however even on a lower end rig it's likely not going to make a huge difference unless the people using him can properly delay their lights. Overall I think it's the devs way of attempting to test varied ms increments. Though I don't know why they chose orochi to be the test bed for this.