Skill mods and user-friendliness
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Skill mods and user-friendliness
The skills are currently poorly used because they cannot be saved. Transmission recording does not work properly when you shift from one transmission to another, the skill does not always become correct, it is wrong. They must be manually verified every time.
example:
I have two stored gears.
- health-set with FIXER drone and supporting mods (skill challenge, duration, health)
- shooter set with STRIKER drone and supporting mods (damage, range, duration)
When I first use the health-set (Fixer drone) and switch to the shooter-set and I still have the Fixer drone running, even though the gearset is stored with a striker drone.
In an intense game, this is annoying. Because skill and mods have to be changed manually separately.
Also, Skill Modes cannot pre-record to other effects so they are ready for different situations. For now, it only remembers the latest change. Tried this yesterday, not working.
If they could be prerecorded to every effect, they would be dropped from the Inventory and free up their backpack space.
This mod (skill / gear) system is currently one of the mess and very difficult to control because the Backpack Inventory is far too small (100). They have to be carried along with the game situations, stats they do not help.
I am a skill player and gathered a variety of (skill power 3000) skill mods and now they have accumulated in different variations 72. Update 5 increased their number.
Something should be done about this problem 
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