This. Siege is perceived as "hard" not necessarily because it's player base is super excellent ... but because the game is so broken. The cheating was always a problem, but in 2019 the cheating skyrocketed to unprecedented levels to the point where every match is compromised. This artificially creates the PERCEPTION that Siege is a 'high skill' game ... when in actuality the difficulty is a direct result of hacking, scripting, cheating, and abuse.It’s the cheaters fighting against other cheaters as they unintentionally set a standard of “good” ... Over 5 years these hacked performances have become so saturated it has grown a player base incapable of distinguishing a hack free game.
Decent, honest, "normal" players are being crowded out by this problem ... which is only compounded by the fact that Ubisoft can't do a proper matchmaking system to save their life and thinks it's OK to match brand new players against Diamond 1 Ranked Smurfs.
That's not the game being 'hard'. That's not the Siege player base being "good". That's Ubisoft being incompetent.