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  1. #1

    Are you kidding with myself Ubisoft???

    i am 48 centurion rep, i have been expecting his rework since season 5, waiting every day for him to be reshaped, you have reshaped ALL the heroes who were weak, lawbringer, shugoki and even raider, and after a long time waiting for a change decent for the centurion, after many seasons being tortured with the centurion, you have the perfect opportunity to rework the centurion, gladiator, pk and nobushi, what do you do ???, you give a damn rework on oroshi, shinobi , and nobushi, nobushi and I understand, BUT oroshi and shinobi ??????????, the thing that I am outraged to know is that you gave a shinobi zone attack cancellation a few weeks ago, WHY you didn't give a centurion cancellation to the centurion knowing shinobi would be reworked ???, i give up on this game, i'm waiting for my main to reformulate since season 5, i'm getting sadder and hopeless every day with for honor, having to wait 3 MONTHS for my main chance to get a rework is ****, you're probably going to close this thread like you do with all the people who expose how bad the game is getting, I'm getting sadder with that For honor became, it was such an addictive and cool game, nowadays it's in this state. I really hope to have the desire to play just like before.




    I still trust that you can reverse this situation, just do what the community says.
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  2. #2
    This is why Shinobi is getting a rework.

    Orochi is still a mystery though with many characters in the game being a lot weaker for a long time. The current thought is that Orochi still is a highly picked hero and with the way this game's feedback has been going lately they need a win with a lot of players at once. Reworking a popular hero could give them that.
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  3. #3
    Originally Posted by Halvtand Go to original post

    Orochi is still a mystery though with many characters in the game being a lot weaker for a long time. The current thought is that Orochi still is a highly picked hero and with the way this game's feedback has been going lately they need a win with a lot of players at once. Reworking a popular hero could give them that.




    Centurion is a very popular hero as well as gladiator, aramusha and etc, it would be much more right for them to rework a hero that hasn't changed since season 2 than to give 2 reworks a hero.
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  4. #4
    I know your feeling bro, i was waiting cent rework just like you. Im very sad, im annoyed by this type of development that they show to the community. No sense, we wait biblic times to get a rework discussed so many times by the community and they rework the same stupid pussycat orochi.
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  5. #5
    I would force the devs at this point to learn pk, cent, glad, warlord and kensei, sort them into 4 men groups and make them play 20 4v4 pug matches with access to only them. Whoever wins 10 out of 20 may keep his/her job.
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  6. #6
    Hormly's Avatar Senior Member
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    Are you doing the joking having towards me? Ubisoft?
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  7. #7
    Originally Posted by Fallfuturer;14395643d
    I understand, BUT oroshi and shinobi ??????????

    Shinobi is long overdue for a rework, he needs it more than any other hero because he's currently not at all viable for 1v1 combat; his kit is FULL of moves that are overly punishable and too risky to use in 1v1. Long Range Heavy is useless, Long Range GB is useless, Kick is too easy to dodge and react to; Slide Tackle is as slow as snails and no good for offensive tactics; Double Dodge is vulnerable to guard break; NO viable options for consecutive attack combos.....the list goes on and on.

    The drawbacks of using the Centurion doesn't even come remotely close to the disadvantages of playing as the Shinobi. Not only are Shinobi players like myself frustrated with the lack of competetive balance with the Shinobi, but even Non-Shinobi players are annoyed because the only option is for the Shinobi to fight in a hit-and-run style and rely on Light Attacks. No enjoys this; therefore, a major change was needed for the Shinobi to become competitive.

    If Ubisoft reversed such a decision after already announcing to the public which Heroes are being updated, that would only diminish the communities trust in them; why would you even suggest such an idea that harms Ubisoft's own credibility?

    They cannot please everyone to begin with, and I am one of the players that is EXTREMELY grateful that they are updating the Orochi and Shinobi. The Samurai faction as a whole has not been competitive for a long time.There are a lot more people playing Centurion and other heroes, while a lot less people playing the Shinobi.

    Ubisoft has listened to the community and they have answered by reworking Heroes that are weak and ineffective; I am pleased that they made the right choice and I'm looking forward to seeing what they change about the Shinobi.
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  8. #8
    Originally Posted by Fallfuturer Go to original post
    Centurion is a very popular hero as well as gladiator, aramusha and etc, it would be much more right for them to rework a hero that hasn't changed since season 2 than to give 2 reworks a hero.


    Even you admitted that the Centurion is already a very popular hero, that just goes to show why he doesn't need a rework as much as the Shinobi does. Fewer players are using the Shinobi because he is one of the least viable Heroes in the current state of the game for 1v1 combat. A popular hero means that something is going right. Everyone knows that the Shinobi is not competitive in 1v1; a significant change for the Shinobi is DEFINITELY needed.

    If you place a Centurion vs a Shinobi in a duel; it is the Centurion that has the clear advantage, do you dispute this fact? Essentially every other hero that goes against a Shinobi in 1v1 has the default upper-hand since the Shinobi's kit is extremely ineffective during face-to-face confrontations. His only real advantage is being able to Range Attack during 4v4 team fights when the opponent lacks line-of-sight. Everyone knows those Ranged Attacks are utterly useless in 1v1. He needs better options to be viable in melee combat.

    I'm very glad to find out that they're making changes.
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  9. #9
    Originally Posted by Halvtand Go to original post
    This is why Shinobi is getting a rework.

    Orochi is still a mystery though with many characters in the game being a lot weaker for a long time. The current thought is that Orochi still is a highly picked hero and with the way this game's feedback has been going lately they need a win with a lot of players at once. Reworking a popular hero could give them that.
    Here are some interesting quotes that Freeze said in the video link which helps to explain some of the reasons why the Shinobi needs a rework:


    Freeze's Quote about the SHINOBI'S LONG-RANGED ATTACKS:

    "Shinobi's Ranged Heavies are Utterly Useless in 1v1 situations."

    Freeze's Quotes about the SHINOBI'S KICK:

    "Shinobi's kick is the perfect representation of something that is completely and utterly useless as offense. "The move itself is completely reactable, multiple reasons in my opinion, first of all, the double dodge is required as a set up, giving even the slowest of players ample time to turn on their brain and remember that a kick might be coming out."

    Freeze's Quote about the SHINOBI'S SLIDE TACKLE:

    "The move went from unreactable to snail-type movement, another example of something completely reactable."

    Freeze's Quote about SHINOBI'S RE-LOCK SPEED:

    "For whatever reason it is longer than everybody else's. Not a positive thing, but certainly something out of the ordinary."

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  10. #10
    ballon009's Avatar Senior Member
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    Originally Posted by Valoredramack Go to original post
    Here are some interesting quotes that Freeze said in the video link which helps to explain some of the reasons why the Shinobi needs a rework:


    Freeze's Quote about the SHINOBI'S LONG-RANGED ATTACKS:

    "Shinobi's Ranged Heavies are Utterly Useless in 1v1 situations."

    Freeze's Quotes about the SHINOBI'S KICK:

    "Shinobi's kick is the perfect representation of something that is completely and utterly useless as offense. "The move itself is completely reactable, multiple reasons in my opinion, first of all, the double dodge is required as a set up, giving even the slowest of players ample time to turn on their brain and remember that a kick might be coming out."

    Freeze's Quote about the SHINOBI'S SLIDE TACKLE:

    "The move went from unreactable to snail-type movement, another example of something completely reactable."

    Freeze's Quote about SHINOBI'S RE-LOCK SPEED:

    "For whatever reason it is longer than everybody else's. Not a positive thing, but certainly something out of the ordinary."




    This is absolutely correct. Being a shin main it’s for sure a problem. I always get conflicted between just setting my team with long range grabs, kicking them to interrupt hits, or sneaking in heavies when I can.

    Sometimes I will deflect- but due to HA this usually results in getting hit in face and loosing 50% of your HP. And all things considered shin had very slow light attacks. Almost every hero had lights that are the same speed. Add to the fact of shins fastest decaying block in the game and relatively slow zone switches and yeeee.


    I feel like an easy fix to shin would be to allow him to change the Long range GB into a back flip before it connects into a whip. This would be done by E at ANY time in the move. Not just at the start like fients.

    This would allow him to soft fient a LGB ad then fake it, kick the person in a mid air change, and the. Sickle rain them.

    Another option is to give shinobi a counter stance ability perk in tier 2. This would make shinobi able to parry an attack into a deflect. By doing parry , () + /——/ . That would actually allow shin to deal with turtles who like to fient a lot. Since on parry he would be able to land a deflect. This would be a deflect similar to Orochi where you can dodge it to ensure it’s not broken.
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