No, but its good that you show your lack of knowledge about this topic.Originally Posted by Auztinito Go to original post
No gun build was running around asking for their own builds to be nerfed when their own builds were clearly OP. To start calling for nerfs of other builds within 24 hours of changes is absolutely hypocritical. It doesn't matter why they didn't call for nerfs if they thought that they were needed; the fact is that they didn't call for it period. Why the sudden courage when it doesn't apply to them? As to "you people" wanting to play OP builds, I've played skill builds exclusively since day one and they were, according to almost everyone else, worthless junk and too weak to bother investing in. Running a weak build for well over 700hrs is hardly indicative of me desiring Opness. Personally I've never agreed to the assessment that skill builds were weak, worthless or any other derogatory label they were given, but they never came close to the power level of a gun build until TU5.Originally Posted by Medicles Go to original post
I agree that the game is too easy and always was but Massive doesn't and neither did the many people that agreed to the many threads that were created shortly after release claiming the game was too hard. I can't really do much about that as I'm not in charge.
Some of the best fun I have had in this game is a balanced team of both skill users and gun users.
The damage on skills isn't as impressive as some of the more hyperbolic responses imply. They're real Advantage comes from being able to hit things that otherwise would not be able to.
Ps: a cool Summer Breeze can kill a skill user.
You mean a straight red dps user? Skill users and hybrids are at a HUGE advantage in the survivability department.Originally Posted by schoolzombie Go to original post
I get close to 3.5 million to 4 million with my seeker mines each set of 10 seekers released. The increase in damage is insane. Coupled with my turret that has 59.4 duration time it hits for 9k. All in all does quite a lot of damage along with my eagle bearer. I am having fun with this build now for sure. I can live with 14 second CD on my seekers compared to 10 seconds before patch. The turret CD is a non event for me since it only 11 second cooldown but the duration of 59.4 is awesome.
Just finished Tidal Basin on heroic and one of the players said it was one was the easiest gameplay of tidal basin he has been with a group. He asked at the middle if this was heroic!
A better question you should ask yourself is, "why as well?"Originally Posted by schoolzombie Go to original post
Then you can see the error in your logic.
Assuming that they don't "bug out" a significant amount of time, or time spent "bugged out" from an emp is minimal and not significant either, and that heavies are not a representation of a majority of enemies faced, it's safe to ASSUME that there would be a significant dps gain post TU5.Originally Posted by schoolzombie Go to original post
I called for nerfs the same as i call for nerfs now. I dont mention the nerf per se but just say what is overpowered, because when i speak about nerfs then the majority is crying again. If i would open a thread calling for nerfs now, on everything, people would ****storm me, the majority would never agree. There is a reason why i insulted this community several times.Originally Posted by RichardOshea Go to original post