Had this at the the print vendor:
And then during the Zoo mission, the sound got choppy, then sounded even more so, to the point of where I had to scramble for my migraine meds. Then to add insult to injury, everyone started to sound like guest stars on Alvin and the Chipmunks. Closing the game and restarting it seems to have fixed the issue, I made sure the steps in the sound bug thread that was pinned weren't contributing.
Now that I've finished the initial run, I'll try it again. If it repeats itself, I'll update this post.
Blueprint shows correctly - I'll try the Zoo later. I've been up for almost 2 days straight now and I'm beginning to taste what paisley sounds like; if you get my drift.Originally Posted by UbiSailorScout Go to original post
Well, went back and played it on hard, it didn't happen again. But as I'm running up to put the C4 on a pillar, Delta 3 and then a queue to get back in. Which put me ALL the way back at the beginning.
I'm not going to go back through it again to find out. So, at least for this issue, it appears to be a one off.
Sorry to hear that! Since there are no checkpoints technically, once you quite the mission before it is complete, it will prompt you to start over again. How often have missions crashed for you like that?But as I'm running up to put the C4 on a pillar, Delta 3 and then a queue to get back in. Which put me ALL the way back at the beginning.
Originally Posted by ABrokenGamer Go to original post
I have this problem right now : weapons sounds getting choppy then if any NPC is around their voices are like someone got some Helium, just for reference my sound card is a built-in Realtek and my headphone is a normal Stereo ( but a good quality one ).
Sorry, evidently my notifications aren't working now...this was the first time I've had it happen in quite some time. I havent tested it since, as I've really no reason to do it again save for testing purposes. I'll be happy to do so, if you wish.Originally Posted by UbiSailorScout Go to original post