I like the idea
I don't like the idea
For Honor is a great and wonderful game.
It's community is one of the best as it is faithful to it, and that's pretty damn rare.
So I just woke up and wondered why couldn't we get a free extension allowing us to actually create maps and play them in custom games. Creating all the words we've ever dreamed of in this medieval universe, and in any gamemode we want. (One day we should be able to create our own gamemodes, making the idea of a community based game even stronger).
- There should be a map ranking system where the best maps are chosen to be added to the game's default catalogue (therefore in the normal XP games).
- That would revive a dying game, a game a lot of people like. And that, simply by listening to it's community.
- Here's a subreddit I just created, if you guys want to share your ideas: Click here.
Thanks y'all for reading, hope you like the idea.
How would that work, though? Would there be preset maps/buildings/bridges etc.?
The amount of detail that goes in map designs is insane and I'd assume making a "map creator" requires a lot of work, resources and time. It'd be cool to involve the community more by having contests for map designs, hero armors and entirely new community voted heroes, but I don't see a map creator happening tbh.
I think this is a very ambitious idea, but unfortunately a bit unrealistic imo.
Well even though it seems impossible to pull off as of right now, I like the idea nonetheless.Originally Posted by Kiadwz_ Go to original post
Keep in mind that the two different games you're comparing use two entirely different engines. Technology and systems that might be easier to learn and use in one might be more akin to programming and development arcana in another. This is to say nothing of the complexity of turning those systems into accessible tools that are user-friendly.
The idea is cool, but you have to remember the engine For Honor runs on is a piece of garbage.
Assassins Creed runs on the same engine, i'm surpised it's been adapted to work as well as it has for this sort of thing, I think the effort required to make a map editor for this engine would be too involved for very little payoff, plus the Dev's can't even fix UI bugs, having time to work on a massive project like this is unlikely.