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  1. #11
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by AI BLUEFOX Go to original post
    I think they know how to make games, and they know how to tread that path between mil-sim and tactical shooter. They also know how to assess their market and provide gamers with what they will enjoy.
    They obviously know how to make games, but one observation I’ve made that is supported by the rather random and bizarre DLC released for this game is that they don’t understand WHY people love Wildlands. If they did, we wouldn’t have seen Narco Road, or a variety of cross-overs, or experimental game modes that have no business being part of a Spec Ops tactical shooter.

    I think most Wildlands enthusiasts would rank Fallen Ghosts way above any other DLC released for this game. Not just because of the scope, but because it epitomizes what makes Wildlands great.

    So at least Ubisoft is smart enough to recognize that and use that as inspiration for Breakpoint, but their true lack of understanding of what makes Wildlands great has enabled them to steer off the path in a number of important ways.
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  2. #12
    LaMOi's Avatar Senior Member
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    I have to admit, I wasn’t a massive fan of FG’s.

    Certainly didn’t feel that balanced for solo players. And did not deliver on the premise (as you said Virtual) of being hunted and having to survive.
    Also it was almost exclusively fighting Unidad type enemies. Which I found tiresome.

    The new enemies types were interesting tho, and mixed things up a bit which I appreciated.

    NARCO RD I think is testament to how Devs can get it sooooooo wrong.
    It was the biggest misstep Ive seen Ubisoft make actually.

    Saints Row the Third is a good example of how Dev’s can miss what made their game great.
    Saints Row 2 interestingly had a lot of qualities that I appreciate in Wildlands. Deep customisation of your characters, open world with a degree of freedom in how to approach missions, and great (non tethered) open world coop. It was rough, no denying that, but It gave console players an experience that was not previously available. Surprisingly well written dialogue as well.
    However, with the third game, they took one more minor element of the game which was its zany goofy humour, and doubled down on it and made it foundational! The third game became all about running around wacking people with a giant purple D*ldo!

    Their MO with designing the missions became “every mission had to be memorable!” ....
    Which subsequently meant all the mission were super scripted and linear. In contrast with SR2 where you had freedom to approach missions in more creative ways.. and it was more interesting and dynamic.

    The fourth game in the series went even more nuts, until it all became like a one trick pony....


    I know people felt AC Odyssey didn’t feel like a true AC game. But it was a breath of fresh imo to a series that had gone a little stale.

    So, change can be bad but also good.

    But with Breakpoint I can’t help but feel some of the changes made were done for more cynical reasons, e.g creating a framework that would be more easy to monetise — with all the levelled loot and enemies, and being always Online.
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  3. #13
    YES to all of this! Less of the over the top hollywood running and gunning and more immersion and realism. What made Wildlands amazing was the fantasy and immersion.
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  4. #14
    biomag83's Avatar Senior Member
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    The most dissappoint part for me was how much energy was wasted on separate game modes that actually had features the community wanted for the main game and then they claimed 'they listen'. Yes, Ubisoft is listening, but as they keep proving they don't understand what the players are saying.

    Ghost Recon Wildlands with the options from Ghost Mode for reloading (though not perfect, still better than the original) and only 1 main weapon, as well as health, armor and reduced inventory from Mercenaries would have been an improvement. Instead the community gets divided in different modes that are all have a lot of issues on their own and the main game misses out features that were really requested. Not to mention the complete failure of improving the AI squad component of the game.

    Breakpoint is even worse. Making a big announcement about all the little changes the player wanted, while pretty much killing the Ghost Recon theme with a Hollywood C-movie story and no AI-squad, while asking for praise that your pants can now be tucked into your boots...

    So yeah, I've had enough GR. Maybe I will get GRB on sale if the squad-dlc has some real improvement over the GRW, but if it isn't the case I won't bother. If I want SciFi i will go with real SciFi games and not something like Ghost Recon that has lost track what it actually wants to be...
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  5. #15
    Flanker1Six's Avatar Senior Member
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    +1 VirtualRain!
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  6. #16
    Virtual-Chris's Avatar Senior Member
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    Originally Posted by biomag83 Go to original post
    The most dissappoint part for me was how much energy was wasted on separate game modes that actually had features the community wanted for the main game and then they claimed 'they listen'. Yes, Ubisoft is listening, but as they keep proving they don't understand what the players are saying.

    Ghost Recon Wildlands with the options from Ghost Mode for reloading (though not perfect, still better than the original) and only 1 main weapon, as well as health, armor and reduced inventory from Mercenaries would have been an improvement. Instead the community gets divided in different modes that are all have a lot of issues on their own and the main game misses out features that were really requested. Not to mention the complete failure of improving the AI squad component of the game.

    Breakpoint is even worse. Making a big announcement about all the little changes the player wanted, while pretty much killing the Ghost Recon theme with a Hollywood C-movie story and no AI-squad, while asking for praise that your pants can now be tucked into your boots...

    So yeah, I've had enough GR. Maybe I will get GRB on sale if the squad-dlc has some real improvement over the GRW, but if it isn't the case I won't bother. If I want SciFi i will go with real SciFi games and not something like Ghost Recon that has lost track what it actually wants to be...
    Well said. I totally agree.
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  7. #17
    To survive in Aurora tactical stealth will be vital since very often being able to know when and how to stay hidden and dangerous will save players lives. So for instance when encountering a much larger force whether in vehicles or not players will need to decide whether to engage, prepare an ambush, use surprise attacks, sabotage or hit and run attacks or sneak and away as they pass.
    Camouflage uniforms like white hooded jackets will help enemies stay warm when hiding in the snow where unless careful gear like firearms will freeze up or stick to players hands like superglue taking flesh off requiring extra medical attention from or fixit or at mountain bivouacs to prevent deeper wounds or hypothermia setting in along with frostbite and freezing to death.
    Add a stealthy way to complete missions like alternate entry points like basements, sewers, maintenance hatches, ventilation ducts and elevators could be used much the same way Bruce Willis was able to push a button to hold them between floors allowing him to climb through a loose ceiling panel and using rope to slide from fans turned off to down to the duct they want to access shafts skylights and rooftop doors leading to stairs which could lead to lower floors without using the elevators could have their grates accessed by picking their locks, with thermal lances which would be rods that use thermite to quickly cut through metal even underwater act as stealthy entry points in urban environments
    Since the wolves in ghost recon breakpoint are mercenaries make them hired guns and security for a powerful corporation that wants control of Aurora’s oil, coal, gold and diamond mining rights for lucrative contracts which Skell originally was in charge of. This will implicate several lawmakers in the USA with major seats on the corporation’s board of directors so look up people like **** Cheney, Halliburton and Blackwater to base them on. The reason the ghosts were called in to investigate was because the wolves heavy handed approach wound up kill several civilians including US aid workers. Also Make the game not an online only affair with multiplayer getting all the love. Instead make it’s single player campaign with commendable AI teammates chillingly high stakes as the wolves will be financing Filipino islamists involved in an insurgency aimed at overthrowing the government, while carrying out bombings, kidnappings, assassinations and extortion. They will also be heavily involved in criminal activities, including kidnapping, rape, child sexual assault, forced marriage, drive-by shootings, extortion and drug trafficking which will be the side missions for players to investigate and shut down with their AI squadmates. This is where the ghosts Filipino navy seal allies come in as they’ll not only provide a network of antiterrorist operatives from the country’s equivalent of navy seals they’ll supply extra troops for assaults, and stealth missions much like col Jimenez troops did in advanced warfighter 2 and PAC Kataris rebels in wildlands. Search the headlines for missions inspired by real events and stories that make the open world the biggest map filled with a diverse mix of characters and villains with a range of emotions from joy to sadness and anger as well as truly evil yet frighteningly competent henchmen so it really feels like the heroes are up against a stacked deck and their toughest test yet requiring all their skills to outthink the enemy and fight intelligently and smarter than ever
    To really enhance and demonstrate the ghosts endurance, stamina and survival skills compared to the wolves reliance on technology get Israeli commandos like Amos golan and muki betzer, Spetsnaz guys like sonny puzikas and ex sas guys like bear grylls, Andy mcnab and Chris Ryan ex navy seal Richard Marcinko and if and look for other great special ops writers like him and Mark Bowden and others from current and former special operators from our allies and NATO member states and countries we see represented in rainbow six siege to act as technical advisors and scriptwriters who could really make the everything about the game especially making the bad guys seem totally real alive and believable, also in terms of storyline the video in this link has lots of ideas for how to improve ghost recon breakpoint so be sure to make use the information inside https://youtu.be/
    Also to make the setting and world as real and believable as possible check out Mark Bowden’s documentary Jihadists in Paradise which will tell you all about Abu Sayyaff and the Philippine’s and use google, Wikipedia, and the history channel for tons more of information.
    Also get people like Michael Mann and Kathryn bigelow as directors with the freedom to direct how they want.
    This would make sense as special ops train together and so it would explain how the ghosts are a whole different breed of deadly guerrilla experts who can take a licking and keep on ticking.
    Also during the campaign make Filipino navy seals an ally for the ghosts helping them the same as the kataris rebels were in wildlands. Also do deep research into Abu sayyaff terrorists to make them a credible ally to the wolves armed by them much like unidad were in ghost recon wildlands.
    In terms of storyline During the single player campaign when commanding the AI squad and Filipino rebels/navy seals in ghost recon breakpoint introduce the ability to split them into teams of two being an alpha, bravo and Charlie, team each of two team members with (alpha being the player and an AI teammate for cover), for assault and stealth purposes. They’ll move, go, attack, hold and go silent when the player tells them plus the Zulu signal code will be back from rainbow six along with the sync shot resulting in greater stealth control over teammates and simultaneous attacks from all sides on enemy buildings and sync shots by teammates.
    They’ll remove and attach suppressors when the player does so they’ll know when to go silent or loud. Also new commands accessible from the wildlands style command menu will include setting up roadblocks with light heavy and medium machine gun nests, mortars and tow missile launchers.
    Consult with medics and people like bear grylls on the importance of soldiers staying hydrated and fed and how it will negatively impact the ghosts ability to perform if they don’t. It’s not uncommon for people to drop dead and collapse from dehydration and heat exhaustion in heat so not drinking or eating may ebb away at soldiers stamina weakening them and not eating may impact their blood sugar levels. All the fancy gear in the world is useless if soldiers don’t have survival and endurance skills which will have been emphasised during training rather than relying on gear and fancy stuff.
    This wolves on the other hand will be heavily reliant and dependent on their gear to their detriment as they will seemingly be unable to function without it and lack the ghosts survival, endurance and stamina.
    Also introduce new weapons into the game like the FN FNC, the FN Minimi, the HK417, the Galil AR, AA-12 Galil ARM, Colt LMG, RPK and make it so that the ghosts live up to their name with the ability to melt into their surroundings after an engagement having a psychological impact on the wolves who will be fighting a seemingly invisible enemy.
    Finding a good hiding place beforehand will make this a lot easier and sniper nests will be great places to line up a perfect shot by holding breath emptying lungs and then letting loose. The ability to stalk, plan, adapt and improvise and demonstrate expert guerrilla warfare expertise will be vital, sound masking like large planes and drones flying overhead, loud vehicle and machine engines and artillery fire will provide a brief window for unsuppressed sniping though players will need to relocate as the wolves will figure out where it’s coming from if not sound masked and try to lure players out.
    As the cat and mouse hide and seek game continues players will be able to ambush larger enemy forces plant boobytraps like tripwires and mine roads on vehicles routes ambushing them from vantage points as shown here https://www.youtube.com/playlist?lis...1D6999181F20EF
    https://www.youtube.com/playlist?lis...l1NVHWiZctbQAC
    https://www.youtube.com/playlist?lis...Irvc61H_qcq804
    Also use the x-Ray killcam to inspire your own versions for the game and up the ghosts guerrilla warfare and sniping skills https://youtu.be/4cvCMEuHHK8
    Also bring back the type of weapons and character customisation option rainbow six vegas 2 had plus new versions of what we saw in wild lands that players can change at anytime https://youtu.be/y40ZTF5_CX8
    Also During breakpoints campaign give players the ability to carry out brutal enhanced interrogations like we saw in splinter cell conviction on captive islamist terrorists using interactions with the background to find out things like where kidnap victims are being held, locations of money launderers, names of terrorist bomb makers and details of piracy operations and drug labs.
    Also the ghosts will have access to tactical tomahawks with twin blades and spikes to smash locks and pry them open and will be able to throw them or whatever melee weapons at enemies and will often use them during interrogations during which time the other ghosts will work over the captive with agonising truth serums, literal handfuls of salt rubbed into wounds, strangling, beating, drowning and electrocution to loosen the baddies tongues and so the more informations and intelligence that is revealed the better chances of successful on missions.
    Also when keyholes and grates show enemies on the other side fiber optic cables with cameras can be used like in previous splinter cell titles and also free phone calls can be made to civilians such as reporters with tipoffs, friendly military army, navy and airforce bases helping the ghosts and Filipino navy seals using special phreaking equipment like blue handsets that will obscure the ghosts location along with devices resembling walkman’s/IPhones with earbuds and clips to attach to cables in phone’s panel boxes allowing players to eavesdrop on calls between terrorists and the wolves.
    Karen Bowman will have a much greater role as intelligence officer as using a laptop with access to satellite and thermal imaging she’ll be able to view architectural drawings, blueprints and building plans to advise players on stealthy entry points, possible spots for ambushes, sniper locations and alternate insertion, extraction, rally and rendezvous points and landing zones that they could be dropped off or picked up quietly at. All of this will compliment the Filipino navy seals whose knowledge will come from being native to the areas and their close links and networks within the communities making them both invaluable guides to getting around the map undetected easier.
    During the single player campaign when commanding the AI squad and Filipino rebels/navy seals in ghost recon breakpoint introduce the ability to split them into teams of two being an alpha, bravo and Charlie, team each of two team members with (alpha being the player and an AI teammate for cover), for assault and stealth purposes. They’ll move, go, attack, hold and go silent when the player tells them plus the Zulu signal code will be back from rainbow six along with the sync shot resulting in greater stealth control over teammates and simultaneous attacks from all sides on enemy buildings and sync shots by teammates.
    They’ll remove and attach suppressors when the player does so they’ll know when to go silent or loud. Also new commands accessible from the wildlands style command menu will include setting up roadblocks with light heavy and medium machine gun nests, mortars and tow missile launchers. Also players c4 explosives will have digital timers and remotes for greater precision and control.
    Also scatter throughout the game various types of machetes and fixed blades (for melee attacks) which can be swapped at any time like in wildlands in the pause menu’s customisation and gunsmith menus.
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