1. #1
    Ubi-Heruhoss's Avatar Community Manager
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    May 2016
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    Tom Clancy's Ghost Recon Wildlands update: Mercenaries


    Your support of Tom Clancy’s Ghost Recon® Wildlands since the launch has been truly incredible. Through strong PvE content, Ghost War, iconic character appearances, and community requested features, you’ve stood beside us through every step of the journey.

    With Tom Clancy’s Ghost Recon® Breakpoint coming this October, we want to send off Tom Clancy’s Ghost Recon Wildlands with one last major update as a thank-you to the community. The update will introduce a brand-new mode that is truly a unique experience.

    We’re proud to introduce you to Mercenaries. We’re excited to experiment with this concept to bring something new and different before we launch the next installment in the franchise.

    WHAT IS MERCENARIES?

    Mercenaries is an eight-player free-for-all PvPvE gameplay experience. Your objective is to call for rescue, locate and reach the extraction point, and be the first to board the chopper.

    PHASE 1: RECON


    At the beginning of the match, your extraction point is unknown and you will have no weapons, gear, or items. You will need to locate and activate radio transmitters to shrink the possible extract zone on your map.

    In order to locate the transmitters, you will need to find an intel marker. After interacting with the intel, you will have three choices to gain an advantage through the position of a transmitter and a randomly determined selection of the following:

    • The position of other players for a limited amount of time
    • The position of rare items like gear and weapons
    • The position of a vehicle

    After you use intel or a transmitter, you will not be able to use it again. Your opponents will be able to use it, if they haven’t already.

    During this phase, you will need to compete with other players and face Unidad soldiers to locate transmitters. You’ll also need to find gear and weapons to give yourself a competitive edge.

    Once you activate three transmitters, you’ll reveal the exact position of the extraction point and gain one out of the five segments needed to fill your extraction gauge and board the helicopter.

    PHASE 2: HELICOPTER DEPLOYMENT


    When you’ve activated three transmitters, the helicopter will start flying to the extraction point. When the helicopter lands, the location will be revealed to all players.

    Those who haven’t activated three transmitters can still continue to gather intel.

    Depending on your strategy, you can use intel to get better gear, reveal enemy player locations, or gather three transmitters yourself to begin filling your extraction gauge before reaching the helicopter.

    PHASE 3: EXTRACTION


    Once you’ve reached the extraction point, you will need to fill a gauge to board the helicopter. The gauge can be filled by staying in a set area around the helicopter.

    This gauge will have checkpoints, and if you are forced to leave the area or want to set a trap for the other mercenaries, the gauge will remain filled to the last checkpoint you reached.

    The helicopter will not extract you if there are other players in the area, so you’ll have to use your best tactics to keep the other mercenaries out when your gauge is full.

    NEW MECHANICS

    LOOT YOUR GEAR

    When you spawn in the match, you will be equipped with nothing but your melee weapon. It will be on you to find the best gear, weapons, and consumables to fight enemy players and the Unidad forces.

    Located around the map and on the bases, there will be caches where you are be able to find everything from sniper rifles and flashbangs to armored vests and healing syringes.

    If you die, you will lose all of the loot you gathered and start at square one when you respawn.

    This is Tom Clancy’s Ghost Recon Wildlands, so good tactics will always be rewarded. Utilizing the transmitter system, exploring the map, and infiltrating Unidad bases for loot will give you plenty of opportunities to get back in the game even if you die.

    ARMOR AND HEALTH

    Mercenaries will have a new health and armor system. Based on the gear you pick up, an armor bar will appear. This bar will absorb a percentage of damage based on the penetration capability of your opponent’s weapon.

    If you are hit by a weapon that deals penetration damage, you’ll start to bleed. When bleeding begins, you’ll start to gradually lose a percentage of your health.

    If you are injured, you can loot three different types of healing items to get back into fighting shape:

    • Medikit restores all health and will stop bleeding
    • Bandage stops bleeding but will not restore health
    • Syringe restores health but will not stop bleeding

    DESTRUCTIBLES


    In Mercenaries, destructible doors can be opened with a CQC. Behind these doors, you’ll have the chance to find loot to help you take on other players and Unidad.

    You’ll have to think tactically about when to do it as your opponents will be able to hear you breaking the doors if they are close by.

    It’s up to you to weigh the risks against the rewards in every scenario of Mercenaries.

    REWARDS

    LONE WOLF COSTUME


    After completing your first game, you will be granted the Lone Wolf costume as a reward to thank all players who try out this mode.

    MERCENARY ITEMS

    You will also obtain rewards based on your number of wins:

    • 1st Win: Mercenary Patch
    • 3rd Win: Mercenary Pants
    • 5th Win: Mercenary Heavy Vest
    • 10th Win: Jacket Army Mercenary
    • 15th Win: Mercenary Heavy Vest with Shoulder Pads
    • 25th Win: Mercenary Backpack

    BUG FIXES AND IMPROVEMENTS
    • (PVP) Sapper mines will now blink while activating, similar to the Trapper.
    • (PVP) Fixed exploits in the Dust Town, Lithium Mine, Zinc Mine, and Institute maps.
    • (GUERILLA MODE) Fixed an issue in Guerrilla Mode where players would be rewarded with more Prestige Credits than intended.
    • (GUERILLA MODE) Fixed an issue in Guerrilla Mode where a player would respawn in their "dead" animation when the revive is interrupted by the respawn mechanic.
    • (PVE) Fixed an issue where the player would not receive Carzita's briefing video when entering Agua Verde.
    • (PVE) Fixed an issue where Nomad would walk instead of crouching or crawling after picking up a dropped weapon.
    • (PVE) Fixed a visual issue in the Itacua province.

    To learn more about Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com, visit the official forums, and join the discussion on Twitter by tagging @GhostRecon or by using #GhostRecon.
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  2. #2
    Pathetic list of "bug fixes and improvements"

    Fix the GD ghost recon network weapon leaderboard problems. DYFJ
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  3. #3
    Sapper mines needs to be fixed on damaged side also guys... but I guess this will be a long night dream, as you are no longer supporting the game.

    Loot mechanics everywhere, I guess also the real spirit of GR is getting lost time by time, as you are turning everything into a RPG/RNG game mode.

    Battle Royale in GR, seriously? Unique thing I can say, I thought you were the only one taking distances from that, but... I was wrong.

    That is not to spread negative vibes, guys I only play Ubisoft games, I can say I am an indirect Ubisoft supporter, but I am getting very disappointed lately.

    Last but not least, you are stopping the support to Wildlands, that's wrong, because Breakpoint is a different game with different mechanics, so it will never be the same.

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  4. #4
    Is all Ghost Recon Wildlands potential going to be left alone?
    Generally, when a major update is coming we have announcements about it and some kind of hype. Today I found out that TOMORROW a final update is coming. My very first question was: "WHY is Ubisoft doing it right now?"
    Wildlands has much more to offer and points to improve, WHY to add a FORTNITE / PUGB like stuff?
    Some answers came to my mind and none of them is very positive.
    I must to confess that I am quite disappointed with this "Good bye" update. It left a sour taste of "unfinished" work. So I question myself: is it going to happen with Breakpoint too?
    Everyday a crescent number of doubts if the path Ubisoft is heading to right now would be the most correct path for the players.
    At this moment, we have seen two extremes: bad examples like BATTLEFIELD V, BATTLEFRONT 2, ANTHEM, FALLOUT 76,... Triple "A" games going down the sink all for greed. On the other hand we have a good example like CD PROJECT RED's Cyberpunk 2077 where the company respects their base-players. Which path is Ubisoft going through?
    Recently (this week) Ubisoft presented a huge problem with Assassin's Creed Odyssey player's XP missions and its response was not very bright Again, the very same question come to my mind: Is it going to happen with Breakpoint too?
    I preordered Breakpoint, but I must say that I have had increasingly concerns about Breakpoint's future right now.
    I'm still a great supporter of Wildlands but what I have seen recently about Ubisoft decisions makes me to be a little cautious about Breadkpoint and I would like to know if its strong points will be enough to surpass any major disappointments like (for me) a premature ending of Wildlands.
    I am not a Ubisoft "Fanboy". I am a player that is really satisfied with Ghost Recon Wildlands.
    .
    --- Edited: All this "noise" for cosmetics only stuff? It would be interesting to be able to use all the EXTRA credits we are receiving everyday for doing daily challenges to buy all items at store, once these Challenge credits do NOT transfer to Breakpoint There's no point to have lots of credits, having locked game items and not be able to have them once game has no more support. It makes no sense for me.
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  5. #5
    any chance you can do the update earlier? 6pm Aust time is prime time for us and 4 hours long.... Do it a few hours earlier
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  6. #6
    Originally Posted by Joe_Goulart Go to original post
    Is all Ghost Recon Wildlands potential going to be left alone?
    Generally, when a major update is coming we have announcements about it and some kind of hype. Today I found out that TOMORROW a final update is coming. My very first question was: "WHY is Ubisoft doing it right now?"
    Wildlands has much more to offer and points to improve, WHY to add a FORTNITE / PUGB like stuff?
    Some answers came to my mind and none of them is very positive.
    I must to confess that I am quite disappointed with this "Good bye" update. It left a sour taste of "unfinished" work. So I question myself: is it going to happen with Breakpoint too?
    Everyday a crescent number of doubts if the path Ubisoft is heading to right now would be the most correct path for the players.
    At this moment, we have seen two extremes: bad examples like BATTLEFIELD V, BATTLEFRONT 2, ANTHEM, FALLOUT 76,... Triple "A" games going down the sink all for greed. On the other hand we have a good example like CD PROJECT RED's Cyberpunk 2077 where the company respects their base-players. Which path is Ubisoft going through?
    Recently (this week) Ubisoft presented a huge problem with Assassin's Creed Odyssey player's XP missions and its response was not very bright Again, the very same question come to my mind: Is it going to happen with Breakpoint too?
    I preordered Breakpoint, but I must say that I have had increasingly concerns about Breakpoint's future right now.
    I'm still a great supporter of Wildlands but what I have seen recently about Ubisoft decisions makes me to be a little cautious about Breadkpoint and I would like to know if its strong points will be enough to surpass any major disappointments like (for me) a premature ending of Wildlands.
    I am not a Ubisoft "Fanboy". I am a player that is really satisfied with Ghost Recon Wildlands.
    .
    --- Edited: All this "noise" for cosmetics only stuff? It would be interesting to be able to use all the EXTRA credits we are receiving everyday for doing daily challenges to buy all items at store, once these Challenge credits do NOT transfer to Breakpoint There's no point to have lots of credits, having locked game items and not be able to have them once game has no more support. It makes no sense for me.
    I agree with your post, I am actually a Ubisoft fanboy, I only play their games, let's say 80%, and when talking about the brand Ghost Recon it is like religion for me, it is my fav brand ever.

    But everything is changing, what can we do? They are not surely going to listen to us, just consider the concept of Breakpoint, nothing more needs to be said.

    I will also buy the gold edition, I will play it because I need to see what it is about at full, but for now it's not promising at all.
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  7. #7
    I am surprised you didn't do a zombies/infected/undead release, mainly because they don't fit into the Tom Clancyverse, but why are you following suit with, YET, another battle royale clone?
    Sure, the combat mechanics in GR:W are top of the line, but couldn't you have just added more maps to your survival update? Or a full set of missions showing why walker turned against Nomad?(which will probably be explained in breakpoint I guess)

    You could've taken any direction in the world, and you just filled some gap with, yet, ANOTHER battle royale clone.
    Ghost Recon: Wildlands is amazing and has not ceased to amaze me since I started playing, despite a heap of glitches that are still running rampant.
    You have the potential to break ground, but instead you are breaking hearts...

    with yet, another BATTLE ROYALE clone.

    TL;DR -just read the words in caps
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  8. #8
    So basically, as someone who only plays PVE single player, I get yet another 17gb download that adds more stuff that I don't use or play ? getting seriously fed up with constant 17gb downloads that pretty much add nothing to my own personal gaming experience other than wasting my bandwidth.

    I have Yr 1 Gold Edition btw, I don't need any more Multiplayer features wasting bandwidth thanks, I just need the PVE patches.
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  9. #9
    This game mode is pretty good, but i think i speak for a lot of people by saying - there should have been a 8-player campaign!!! Most of us love to run teams and what would be better than having 8 of your friends, in a same party, doing tactical operations. Please consider this, if possible, for Breakpoint. Or even a test run in Wildlands.
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  10. #10
    I tried the new gamemode for 5 seconds as i spawned into a spawn-camp. Needless to say i left and didn´t return.
    I would have to agree with GforceMI69 regarding the MASSIVE patches that many times addresses features in the game that i (like GforceMI69) doesn´t use at all.
    And why can´t i start my own instance of mercenary so i can play with +7 of my m8´s ?!
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