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  1. #11
    Originally Posted by rottmeister Go to original post
    I've now watched the video properly and I'll say my thoughts about it...

    You weren't kidding, it was fairly boring. They played very safe while 'kiting', unlock rolling and target swapping.
    The gank efficiency with the Nobu was nice. The enemy Shaman got away with way too much. She always softfeinted top, come on now..

    It was kind of infuriating to watch sometimes. They just fled fights every time or moved back and forward and did their fastest move.

    I may not be a zerk main, but I know a dodge light from neutral is a death penalty. Must've been the stress I assume? Considering it was the finale.

    It really upsets me that this kind of gameplay is considered "high level" (however the PK zone parries were satisfying af, good on ya, Craic).

    I was really afraid of the unlock roll nerfs that supposedly were coming next season, but now... I welcome them with open arms.
    Yep, at the end high level is to be the best at abusing every flaws the game can have.. this is sad ^^

    Originally Posted by littlefluffyegg Go to original post
    PC is NOT slow,its just that console is faster by 50 ms.Don't pat yourself too much on the backs.
    Yes, PC is slow. Everything can be punish on reaction, even 400ms lights. Not always, but thats possible while to do this on console it is hard even on a read/gess.

    600ms is a free parry.
    500ms is normal.
    400ms is hard to react to.

    So there is a huge gap with all 100ms scale. It means 50ms is not nothing.

    I have played on both PC and PS4 (pro) and the difference was huge.

    Originally Posted by Helnekromancer Go to original post
    Yep that's "competitive" For Honor, just lame it out. That running around **** after almost losing a 1v1 hurt my soul.
    Me too.. this moment was really painfull.

    Originally Posted by Baggin_ Go to original post
    Attacks that aren't locked onto you should do 1/3 damage and give increased revenge.

    Health should affect run speed. 50% health= -50 run speed Ect.

    Edit: Wiff attacks also need to be addressed too. Looks so dumb when people throw out an attack while moving backwards.
    Good ideas. A lot of works have to be done still but not sure the team can handle it..
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  2. #12
    Originally Posted by Baggin_ Go to original post
    Attacks that aren't locked onto you should do 1/3 damage and give increased revenge.

    Health should affect run speed. 50% health= -50 run speed Ect.

    Edit: Wiff attacks also need to be addressed too. Looks so dumb when people throw out an attack while moving backwards.
    These are horrible ideas.Not bad,just horrible in general.
    Ganking would be a never ending nightmare.Imagine 13 damage heavies and a shinobi that gets revenge 5 times in one match.
    So you want to make shugoki a literal statue with wheels?
    Third suggestions is also INCREDIBLY dumb because it kills highlander further.
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  3. #13
    Originally Posted by littlefluffyegg Go to original post
    These are horrible ideas.Not bad,just horrible in general.
    Ganking would be a never ending nightmare.Imagine 13 damage heavies and a shinobi that gets revenge 5 times in one match.
    So you want to make shugoki a literal statue with wheels?
    Third suggestions is also INCREDIBLY dumb because it kills highlander further.
    Maybe you should comprehend what I wrote before you reply. Ganking would not be a nightmare because everyone would be locked onto the person being ganked. Meaning it would not feed extra revenge, this would be strictly for situations like zerker target swapping to an opponent further away making his attacks unparryable for the person he's currently fighting. It would discouraged lame tactics like that.

    Highlander just needs a little work so he doesn't have to wiff attacks to do anything.

    People also shouldn't be able to run fully if they are hurt really bad.

    So please, don't call ideas that you don't understand horrible if you're not going to contribute anything yourself.
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  4. #14
    Originally Posted by Baggin_ Go to original post
    Maybe you should comprehend what I wrote before you reply. Ganking would not be a nightmare because everyone would be locked onto the person being ganked. Meaning it would not feed extra revenge, this would be strictly for situations like zerker target swapping to an opponent further away making his attacks unparryable for the person he's currently fighting. It would discouraged lame tactics like that.

    Highlander just needs a little work so he doesn't have to wiff attacks to do anything.

    People also shouldn't be able to run fully if they are hurt really bad.

    So please, don't call ideas that you don't understand horrible if you're not going to contribute anything yourself.
    1)Well apparently we were both wrong because no matter what zerk does his attacks aren't unparriable,in the first place your suggestion isn't that useful and would only hurt heroes like jiang massively.Also you stated increase revenge gain.
    2)Unless highlander gets 400 ms neutral lights,he will never have a viable way of entering offensive stance.500 ms just will not cut it out.So in that regard,whiff lights are much better game design.
    3)Roll catchers and dodge attacks exist my dude,lmao
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  5. #15
    Vakris_One's Avatar Senior Member
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    Oct 2015
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    Interesting how nobody here has actually played in a competitive Dominion match and has no notion or understanding of the tactics involved. Yet they feel confident enough to cast criticism on something they do not first make even a passing effort to understand.

    Originally Posted by Siegfried-Z Go to original post
    Yep, at the end high level is to be the best at abusing every flaws the game can have.. this is sad ^^
    What I think is a bit sad is that you are completely ignorant of how the game is played at this level and the reasons why it is played like this. But instead of being inquisitive about something that is foreign to you, you come at it with a closed mind and a derogatory attitude by default.

    Perhaps I can help enlighten you? What specifically do you find "abusive" about the plays you are seeing in Zer0_craic's video?
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  6. #16
    Originally Posted by littlefluffyegg Go to original post
    1)Well apparently we were both wrong because no matter what zerk does his attacks aren't unparriable,in the first place your suggestion isn't that useful and would only hurt heroes like jiang massively.Also you stated increase revenge gain.
    2)Unless highlander gets 400 ms neutral lights,he will never have a viable way of entering offensive stance.500 ms just will not cut it out.So in that regard,whiff lights are much better game design.
    3)Roll catchers and dodge attacks exist my dude,lmao
    Goodness man, you still are not understanding what I'm saying... If any character is not locked onto you, you can't parry it. So why don't you watch the video and see what the zerk does and then you will understand. Maybe...

    As far as Highlander goes, they could just speed up how fast he goes into it when holding heavy and problem solved.

    Again, you're not contributing anything at all, so why not throw out some ideas of your own.
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  7. #17
    Originally Posted by Vakris_One Go to original post
    Perhaps I can help enlighten you? What specifically do you find "abusive" about the plays you are seeing in Zer0_craic's video?
    I'd have to watch the video again to give you some dislikes about the high level play in For Honor, but I really hate the target swapping attacks that make you unparryable to the enemy you are currently fighting. It's very deceptive since a lot of the time it still looks like they are locked onto you.

    I also hate the Sprint backwards mechanic (supposedly getting fixed) that allows you to get away fast to recover stamina.

    The rolling out of mix-ups (again supposedly getting fixed) is annoying too.

    Those are just off the top of my head, but like I said I need to watch the video again to give you some more examples if I see any.
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  8. #18
    Take my energy Vakris, you'll need it
    E N E R G Y
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  9. #19
    Originally Posted by Baggin_ Go to original post
    Goodness man, you still are not understanding what I'm saying... If any character is not locked onto you, you can't parry it. So why don't you watch the video and see what the zerk does and then you will understand. Maybe...

    As far as Highlander goes, they could just speed up how fast he goes into it when holding heavy and problem solved.

    Again, you're not contributing anything at all, so why not throw out some ideas of your own.
    Mind elaborating by giving me a timestamp?

    Also the highlander thing doesnt sound too bad.I thought you'd meant to speed up his defensive lights.
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  10. #20
    Originally Posted by Vakris_One Go to original post
    Interesting how nobody here has actually played in a competitive Dominion match and has no notion or understanding of the tactics involved. Yet they feel confident enough to cast criticism on something they do not first make even a passing effort to understand.


    What I think is a bit sad is that you are completely ignorant of how the game is played at this level and the reasons why it is played like this. But instead of being inquisitive about something that is foreign to you, you come at it with a closed mind and a derogatory attitude by default.

    Perhaps I can help enlighten you? What specifically do you find "abusive" about the plays you are seeing in Zer0_craic's video?
    Have you played in a dominion tournament, then? (serious question)

    I mean sure, if money's on the line, you'll do anything to win. In this case it's the unlock tech, unlock rolling, fleeing, kiting etc.
    But this is exactly what's wrong with the game. These things are so cheap to do and ruin immersion. In what kind of world would running back and forth from your enemy be a good idea?

    I also don't like the titles they give themselves. How do you even decide you're a high level player or are the best at a certain character? There is no 'actual' competitive side in For Honor except for the ranked duels. It's just a side the community created, I mean they've got an own Subreddit. I'm just not fond of the 'elitists' acting as if they're better than everyone else because they called themselves a high level player.

    I've managed to get to "Master" rank in duels with a rep 3 Nuxia in season 8 yet you don't see me parading around calling myself a top tier player and if I do it's usually sarcastic or to prove that I'm not a "noob".

    I'm not saying the competitive side is like that, but darn there are sure many elitists, but that's the case with every multiplayer game. It's just the tactics that are used that disgust me. Hope Ubi does something about the unlock tech and kiting. They're so cheap to do.

    EDIT: I don't have any hate towards the people in the video or the comp. players. They're just playing as safely as possible to get that W (and the $$$$). I'm just disappointed the "competitive" side looks like this.

    I actually really like most of Craic's vids and am a subscriber, but darn this was a bit of a letdown. I was hoping the comp. side didn't look like this.

    Remember way back when Spliced showed the world how to kite as lawbringer? Yeah, that was received well... *cough*
    It's basically just exploiting a tech and I can only imagine how frustrating it would be facing someone like that.
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