The new call girl mode is just ****!
I completed previously all single player levels up to 15 times, that I can claim all rewards for leveling up my characters.
Now I have to complete the same levels again and again just to finish the call girl story?
I don't get any rewards anymore, because there are no lockers available after level 15.
So it just takes a huge amount of time, without any rewards, espacially quests like 'defeat 8 female units in single player mode'.
After 2 years you released finally a new genre and then there is no new story?! That's ridiculous!!
Also the achievements say 'complete 1000 single player levels', but there are just 900? How is it possible to finish that, if you don't add new levels?
I was really excited for the new genre, but now I'm really disappointed from the update!
I'm sorry to say this, but, this chap hit the nail on the head.
Something that was not mentioned was that these story levels are now quite difficult to beat.
I agree, if you insist on forcing the issue of playing the story mode, you should have come up with more levels.
I gave up yesterday after getting the new epic stan card... I saw more missions and said fk it not worth the effort and went back to PVP.
I agree that it's all really grindy and unsatisfying in every way.
And on top of that after all this grinding there's a time limit set after you finish a boss. What is the point of making me wait 8 hours between this grinding that bores me to death?
I just want to finish and not ever look back at this story segment. This was a missed opportunity at some interesting level design. The fantasy stages were amazing but now we just get to grind to face generic bosses that play seemingly completely random cards without any coherent theme.
On top of being a junk system in the first place, when you have more than 3 tasks, the additional do not display so you can't tell what else you are working towards. Better yet, if you happen to do something towards a hidden task it doesn't count. So much better yet, if you do check the visible ones, do things to make progress and go back in, they've resorted so what was hidden is visible and your progress does nothing (because the one you worked towards is hidden).
I'm not even that far but this makes it more incredibly tedious. Many people in my team hate it as well. It's a shame it was delivered in this manner.Originally Posted by Dagnabit55 Go to original post
I definitely agree that we should have had proper PvE levels. When this was teased I was like wow they actually did something with PvE, nice Devs I didn't expect that; but then I didn't know about this.
Whatever few cutscenes there are they really deserved actual levels, this is a bit too uncooked. I'm assuming you guys couldn't deal with the extra work but this way you're just breaking people's balls.
While you can't deliver proper stages, do address invisible quests that don't count and maybe lower the nagging level of your quests. You're only doing it this way to pretend and to make it look like you did something here but you're just deliberately delaying people for the lack of development.
That's what she saidOriginally Posted by JSLProvocateur Go to original post![]()
I agree. It makes no sense that you have to repeat levels that you already maxed out in order to complete the superhero content. I had to go back and do so many levels that I had maxed out and it just makes you sad. Devs what is your reason behind this or did you simply not think it through? Seems very odd and quiet poor decsionmaking to be honest
Since there were no developments or announcements regarding new PVE levels, I'd like to bring this up again. Could we please have new PVE levels? Either Superheroes themed PVE levels or at least 5 more runs per episode so we can reach the 1000 PVE missions achievement. Or are there new PVE levels for Superheroes planned to be released once there are more superheroes cards in the pool?