For Honor 1: Great in concept, poor in execution.
Why is For Honor just not that fun anymore? Well it's become way too arcadey, too fast paced with not a whole lot of thought involved when doing anything.
For Honor 2 should have much less health involved, like just a couple hits from a blade is enough to take down a warrior. When parrying, guard breaking or well anything, there should be no guaranteed attacks. If a warrior gets parried, they should be able to parry back.
Dodges now become slower and also make sense. No more fazing through weapons, dodging a blade.
Weapons are now breakable, block too many times and your weapon is going to break leaving you vulnerable.
Look to Bushido Blade for your inspiration on the next game, give us basically an updated version of that mixed with the base that you have.
Don't call it For Honor 2 either, as this will be a much better/different game. One that is not filled with spammy annoying attacks, one that feels fair because If I got hit, it's because I myself messed up. Not because my opponent has a good twitch reaction and gets guaranteed damage.
Take my advice and go make a game worthy of a big audience.
God speed Ubisoft.
"Slower and more methodical" are very nebulous terms. Without being more specific it sounds like you want everything to be 100% reactable, which as we've already seen simply does not make for a good fighting game.
You haven't mentioned some of the most fundamentally important aspects with a fighting game like For Honor.
1) How will attacking work? Parrying a parry into another parry into another parry endlessly sounds like terrible design that heavily favours defense. Do you also intend for every attack to be reactable?
2) How will blocking work? Will you lose stamina when blocking? Will there be chip damage? Will light attacks bounce off a block or will you be able to continue into your chains even when blocked?
3) How will feints work? Are they going to be like For Honor 1's hard feints that fool absolutely nobody? Or will they be more fluid and better able to play mind games with akin to Mordhau's feints for example, where you can transition one attack animation into another mid swing/mid thrust startup?
4) How will stamina work? Is it going to be like it is now with For Honor 1 where you initiate a single chain just to try and open up your opponent and over 60% of your stamina disappears?
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This game could be slowed down if you did the following.
1. Only an offense player can faint an attack. Meaning you can't cancel a parry attempt or option select.
2. Give all characters reflex guard.
3. Give each character a medium range attack that can't be blocked (or dodged) that does low damage. This knife throw type attack is used to force a turtle to attack or throw knives back. The throw would take a thousand ms to setup.
4. OOL tech does half damage or less
I think that the game would be far more interesting if everyone would have a kunai/crossbow with cooldown, which cooldown is lowered on every succesful melee attack.
And parrying should work like bp's bulwark: with a different button that leaves you vulnerable if you are baited (with a somewhat bigger reward).
I don't know, I'm not a game developer (if I was I would just make a similar game to this but better), all I know is that this game just isn't fun anymore.Originally Posted by Vakris_One Go to original post
A slower more strategic combat game would be a much better way to go about it.
The attacker needs to be able to force the counter attacker turtle to attack. If you fight a good turtle who only punishes and never initiates an attack then you need SOMETHING to pressure him to change his tactic. So yes a medium range weapon that force an action is what I've come up with if a slow methodical fight is where a for honor 2 wants to go.Originally Posted by Vakris_One Go to original post
And no I don't want a huge emphasis which is why I said low damage. Probably less than a light attack imo as it would be guaranteed but slow to draw....between 1000 to 1600 ms is what I was thinking.
That's basically what fast light attacks are doing now though.Originally Posted by CRIMS0NM0NKEY Go to original post