1. #1

    ThAnKs FoR FiXiNg De-RaNkInG (and making it impossible for F2P players)

    OK, I get it. Everyone is divided with this subject. The players who love this game for what it is and don't spend thousands on it are pissed that they keep getting matched against players who have spent countless amounts on it and can't rank up. The players who have spent thousands on it and have figured out a way to play the system are loving it. The developers have tried to keep all of us happy by adjusting things. Still it seems as broken as ever.

    I have played this game on two devices (Android phone and iPad) with two different NK's. I am one of those players who have spent quite a bit on the game too. What I am not is one who went the de-ranking route. I always try to win and get as high as I can. After the latest update to curb the de-ranking this is what I see and why I am pissed.

    My NK on the iPad is a level 21 with a few lvl 3 legendary cards and one lvl 5 epic. I consistently finished the season just above the 7k mark. On the phone I am a lvl 20 NK with 1 lvl 3 legendary and only lvl 4 epics. I finished 6500 last season. Since the reset I got bumped down to the 6000 range on my phone and cannot win to save my life. It is all NK's at 21 and higher in the mid to top of the 5000 range with lvl 5 epics and lvl legendary's. On my iPad I rarely see those caliber of players until I hit above 7k.

    This leads me to believe that the mass of de-ranker's now are sitting in the high silver area and are effectively blocking out any of you guys who are trying to get into legendary or climb the ladder. All just sitting there waiting and preying on lessor players until the end of the season to move up to the 7k - 7.5k where they can reap the rewards and we get F'ed in A.

    I don't have a solution to this. Maybe cap how far a player can move up after hitting their max low according to the new rules? Let's say if a player starts out at 6600 after the reset and they drop the 700 to be at 5900 and just sit there, they can only get back to 6600. It would create a sense of urgency to not hit the bottom? And it may be a little punishment since they won't get the higher rewards after sitting on their azzes.

    To be clear, I don't have issues winning with my account in the 6500's. It is evenly matched. It's the 6k mark that is loaded with the crap. Also the lower ranking from what I hear in the community out there but I haven't dropped that far, yet.

    Anyways, overlook, complain and in general dismiss this post. Have a nice day!
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  2. #2
    Well, yes it's true. I'm a lvl 20 nk, 2 legends in lvl 3 (which I rarely use both) and all lvl 4 epics. My highest score is 6800 and I can't climb more than that. In 6500 you must deal with those lvl 23, 24 NKs using several lvl 4 legends.
    And I ask myself: if I can reach such rank with my cards, why do I have to deal with them?? They can't go higher? Please!
    Sadly this is not a developers fault and they can't do much about it. no matter what they do to fix this, the bastards will always find a way to piss us off.
    Sorry for my bad English and have a nice day.
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  3. #3
    You're right. On my account that has the better cards I run into a lot of like players and even lessor ones in the 6500 range. It is only when I drop below 6100 and above 6800 that i see the big guys. If anyone can get into that 6300 to 6700 range it is the sweet spot for us higher NK's who actually play the game to win.
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  4. #4
    nik_lin's Avatar Senior Member
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    Originally Posted by Mrcharls1 Go to original post
    You're right. On my account that has the better cards I run into a lot of like players and even lessor ones in the 6500 range. It is only when I drop below 6100 and above 6800 that i see the big guys. If anyone can get into that 6300 to 6700 range it is the sweet spot for us higher NK's who actually play the game to win.
    Well Im level 19 and playing around 6500 and I get nonstop matched against nonstop level 22s (and 21s or 23s) with really good cards. I see no reason why they all hang out in low legendary other than to get easy wins. Same as the ones you mentioned in silver. They hang out below where they should be in the ladder during most of the month then conveniently climb up to their real position the last few days to get all the rewards.

    Maybe RL should remove the rewards for end of legendary league and instead start giving daily rewards based on your position in ladder. If - during the day - you drop out of legendary you get nothing. If you stay in legendary you get a reward based on your lowest position of the day. And to get the reward you need to play at least one game per day. So it becomes a daily PvP reward for the first completed game (regardless of if you win or lose).

    That way people have a reason to play every day and derankers cant do the usual "stay at bottom all season then climb where i should be at the end" nonsense. And since it is based on your lowest rank of the day they cant even intentionally drop down all day then climb at the end of it either. If they want the good rewards they have to actually stay on top.

    However, the biggest reason for deranking is probably to get easy wins for all the grinding events and PvP packs. With the packs they have (partially) solved it by giving you progress based on phones instead of the original "get 3 wins to get your pack". But with the events its still all about the wins, and with token events its even worse because a win doesnt necessarily give you any tokens at all.

    In the end I think that deranking is partially just a symptom of the fact that we have nonstop events and the only way to finish them is by getting PvP wins and that gets really time consuming and tedious if you are playing against good players. Especially with unpredictable token rewards, locker limits, etc. If you can get the same rewards (almost) and finish the event in an hour instead of 5 hours or more...

    If the events were more approachable, more fun, less of a grind and easier to finish without spending your entire weekend, then I think more people would play them. As it stands it gets repetitive and heavy after a while - especially if you are where you should be in the ladder - and the developers try to force people to play tons of matches in order to get the rewards and as a result many players wont bother to finish events or even quit the game altogether. Or simply drop down to where it is easy to finish the events faster.

    Weirdly enough it feels like the changes to the ladder have actually made things worse. First of all the huge fail with not enough ELO to go around, making the legendary part of the ladder really squashed together (with no one being able to reach the higher arenas) and almost impossible for people who would normally be in lower legendary to even reach.

    And lately it seems like the deranking floor (which in itself is a good idea) has instead made SOME people afraid of climbing the ladder so they are using the floor to drop down a bit more each season until they reach a comfortable level (like what you describe in "It is all NK's at 21 and higher in the mid to top of the 5000 range with lvl 5 epics and lvl legendary's.") and never climb again because it would prevent them from getting back down to where its easy again.

    Which of course prevents normal players from climbing the ladder as they will hit a wall of derankers and be unable to progress.

    In the information regarding the ladder changes, RL claimed there would also be minimum ladder ranks based on NK level but that doesnt seem to have happened? If it did, then surely silver shouldnt be full of people with level 5 epics and level 3/4 legendaries.

    Either RL should enforce that idea properly and lock players lowest possible ladder rank based on level. Or they should skip the ladder altogether and make PvP match you up with someone your own level +-1 instead. Or add a parallel ladder-free PvP option which still counts towards events and rewards but doesnt give seasonal rewards. I dont know. Just feels like the current system is not working well and the changes they have made are not really fixing it either (sadly).

    As long as people need to spend too much time and effort on something they will look for shortcuts and lets be honest: with the current system the risk of getting matched up with someone in a game that is perceived is massively unbalanced against you is huge at almost all parts of the ladder. No one likes to lose, especially not when you know it was an unfair game to begin with.
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  5. #5
    nik_lin's Avatar Senior Member
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    Hmm, just realized something about the daily reward idea Of course it would have to be given at the end of the day based on lowest rank, not after the first game. Otherwise people would just start the day at a high rank, win a game, get the reward, drop down for easy wins then climb again before the end of the day.
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  6. #6
    A Total and Complete Fix For Deranking...

    PvP..... Power Levels
    Power Levels on individual cards based on rarity and level will make PvP deranking impossible and make it more important on which cards are put into play, and use win /loss ratios for end of season rewards (the old stars where a good system for teirs , teirs don't play one another.. matches based on cards power levels) many other PvP based games do this without issue...

    Team Wars.....
    Now I think everyone that reads this post loves the idea of Team Wars and the premise is great , but I gotta say Redlynx you got greedy on this one..
    Making a "team" based mode while at the same time making it completely revolve around an individual's roster of cards.... to nicely put it , is rudimentary.... a complete fix for this is to make everyone's roster of cards based on friendly levels and upgrade from there... make it so the ENTIRE
    team can use that Lvl.3 Grand Wizard Cartman if the team works to upgrade him to there and base crowns on teir level to PROMOTE getting to higher teirs and making a team actually work as a team and promote player growth , instead of working towards an individual's roster, the current way only brings disfunction within the team , promotes kicking smaller players and of course deranking to lower ranks.... this new "floor" that has been put in is only made it impossible for players to get into Legendary Ranks because of the deranking gatekeepers....

    Now I said this was a fix.... of course these changes would greatly improve gameplay and player base but would also demonitize the game in some ways..
    So we already know what's up...
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