I love Black prior, hes my favorite knight out of all of them, but hes not up to standards when it comes to his moveset and I'm about to throw some proposals about it (all personal, if you oppose any of these ideas feel free to respond and explain).
<[ZONE]>
Black prior zone can go one of two ways, make it drain slightly more of the foe's stamina and stun the enemy, or make it do damage and count it as a wall splat.
The reason I chose one of these two is because his zone is kind of useless in a sense, I just want the zone to be worth the proc rather than be an alternate shield bash that just wastes even more stamina, Ya know?...
<[COMBOS]>
ok...,chances are I'm going to get alot of flak from this, but he needs to have three-step combos instead of just two, make his Three-step heavy finisher be unblockable, and make his two-step heavy finisher be undogeable.
To me this will open up a new plethora of combos, making voiteger a little surprising rather than being predictable and one-sided.
<[ALL-GUARD]>
Nothing much,really.
But make his unblockable attack be able to soft feint into a guardbreak (honestly, all of his heavies should be able to soft feint, but just from his all guard, I'm not complaining.)
And make the attack go to different sides (like raider's zone).
---------------------------------------------------------------------
Other than that, tell me what y'all think would add to black prior, was it something I missed? Let me know.
Thanks for your time
Your friendly gamer,
-Itz SwirlZz
1. Black Prior's zone has a role in his overall moveset: it catches dodges on normal bash's timing. It is not useless at all, it confirms 17 damage, and even if you miss it, you can still follow it up with a light or heavy, significantly lessening the risk of being punished. I think I use it just as much as I use the normal shieldbash.
2. Black Prior has multiple mixups already: he can go for his unblockable after the first light or heavy, after the second light or heavy, he can go for a shieldbash after the first light, he can softfeint heavy openers into a shieldbash, plus he has the ability to stay in bulwark and do a hard punish on things like Lawbringer's dodge shove. He is actually one of the more mixup intensive characters, I wouldn't give him more chains.
3. No unblockables should ever be softfeintable into guardbreak, they are strong enough for the fact they force out a reaction. You can punish parry and dodge attempts pretty well already, the bigger problem is that most players will interrupt it with a light- a guardbreak won't solve that. His heavies shouldn't be softfeintable into guardbreak either, especially since that button is already held by the bash softfeint.
The changes I would welcome:
1. Guard returns slightly slower for the light-bash, making dodge attacks reliably punish it on miss.
2. Unblockable heavy softfeintable back into Bulwark (if it is too much, then maybe into the Shieldbash).
3. The normal heavies should all have the softfeint into shieldbash properties. It won't do much, but it would be a nice addition.
4. Dodge heavies cover twice the distance they currently do.
What's wrong with fast flowing into bulwark slash from the recovery of the 2nd heavy? He already has what you want.Originally Posted by Xxviperking90xX Go to original post
Ok, I agree with mostly all the things you said I just wanted to point out some things.
The softfeint paragraph I typed ,the parentheses wasn't an addition to the actual idea if you know what I mean. I was just stating that it would be nice(true though I'm so annoyed getting GB from my unblockable).
Out of most things I'm fine with softfeint to bulwark,
It's just most of his moves are a little obvious. If only...
Anyway thanks for the criticism, much respect!
Light bash light is overused only because it is especially, after the light hit, there are only 4 characters left who can punish it, and it is not even an easy dodge. That should be patched out to make it punishable, but you have lots of other options. I list them all up.
1. Light-Bulwark Heavy
2. Light-Stay in Bulwark for a short time (and you just flipped most of the lawbringers preemptively going for a side dodge shove)
3. Light-Bash-Light-Bulwark Heavy
4. Light-Bash-Light-Bulwark for a short time (See point 2)
5. Light-Light-Bulwark Heavy
6.Light-Light-Bulwark for a Short time
7. Light-Undodgable Heavy-Bulwark Heavy
8. Light-Undodgable Heavy-Bulwark for a Short time
9. Heavy-Bulwark Heavy
10. Heavy-Bulwark for a Short time
11. Heavy-Light-Bulwark Heavy
12. Heavy-Light-Bulwark for a Short time
13. Heavy-Undodgable Heavy-Bulwark Heavy
14. Heavy-Undodgable Heavy-Bulwark for a Short time
15. Forward dash+Bash+Light on hit+Bulwark Heavy/Bulwark hold
16. Zone+Light on hit/Light, Heavy or nothing on miss-Bulwark Heavy/Bulwark hold on damage
17. Heavy softfeinted into bash (against attempts for heavy parries)-Light-Bulwark Heavy-Hold
18. Neutral Bulwark Heavy
Furthermore, you can do any of this after feinting any heavy unless you don't have the stamina, you can also use guardbreaks after feints very effectively on most heroes, The Bulwark Heavy is also a chainstarter, so you can even turn it into an infinite chain.
Even if from point 15 we don't consider them chains/options, and we say that holding the bulwark and throwing out the bulwark heavy counts as one, we still have 7 chains. That is more than almost everyone else has (for the record, peacekeeper has 3 chains only, warlord has 4, Warden has 6 if we count the bashes after lights and the zone-heavy individual chains). And Black prior is not even an offensive hero, he was designed for defense, in which he excels with superior lights, superior dodge heavies, a hyperarmor beating zone optionselect and the bulwark counter. He looks simple on the surface, but no limits were placed on how he uses his simple kit, which is better than having chains like the Lawbringer has.
I kind of disagree with buffing BP. His kit is 95% effective as is, and his bashes or ability to do damage definitely do not need to improve.
One thing I think is absurd is how wide the hit-box is for BP's lights - Not only is hitting your own team really common but you bounce off walls at the worst of times sometimes (why are there so many maps with good positions having a wall or clang-able object to your right?). It's really frustrating considering how often BP uses lights, in team-fights or in general.
i'm finding that to be a problem with the BP. i dont think i've clanged my sword off a wall nearly as often with other characters. its especially annoying when i hit the bulwark counter and the sword clangs just shy of doing any damage. whats also strange is that the light attack has a wider hitbox than the running heavy. the light is a simple slash but the running heavy is a sweep and only ever hits 1 person lmao makes no sense. he's definitely solid but those aspects of his character i find oddOriginally Posted by J2skarz Go to original post