Appreciate all the responses, didn't realize there was a discussion until looking at my profile.
Very valid points all, and it's helped my appreciation of the game. That said, my only complaint is that they could have used different locations/buildings for the different missions. The same few are used over and over. I can't imagine it would be that much more work to add a few new mission locations, different buildings. Or at least completely mix up each one. Yeah, it might be a different entrance, and the mission objective is different, but it's basically the same pathway through the building each time.
I wish I had run into your description before I spent money on this. It's clear that this game is not for me.Originally Posted by TribeCheckAHoe Go to original post
Imo, Black Tusk was an attempt at creating an original LMB-3, which were normal LMB, except with Hunter AI. Instead of just copy / pasting AI onto a different skin, they wanted to create something original, with original personality / design, difficulty, etc.Originally Posted by diagoro Go to original post
So if anything, it would be the opposite of lazy.
For me, the BT are a lazy design because they're just overpowered Division agents with a mix of every group technology and skills. It's like they wanted to find a big bad guy but didn't want to put too much effort, so they just throw everything in a blender and mix it up. And removed most of the weaknesses. And pop goes the BT.
They're not new enemies, they're just a tasteless soup made with leftovers of other groups, covered in 3 tons of spice to hide the aftertaste.